A long night by fabonacci
I made this game with godot, I hope you will enjoy the mood.

| Link | https://fabonatchi.itch.io/ldjam57 |
| Link | https://github.com/FabienCont/ldjam_57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-long-night |
Ratings
| Overall | 758th | 3⭐ | 22🧑⚖️ |
| Fun | 816th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 811th | 2.475⭐ | 22🧑⚖️ |
| Theme | 813th | 2.6⭐ | 22🧑⚖️ |
| Graphics | 685th | 3.025⭐ | 22🧑⚖️ |
| Audio | 443th | 3.15⭐ | 22🧑⚖️ |
| Humor | 689th | 1.921⭐ | 21🧑⚖️ |
| Mood | 497th | 3.475⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
I’m guessing you used sprite masks to create the field of view, which worked really well it added a lot to the atmosphere, especially when paired with the textured visuals. I liked how you went for something more stylistic instead of the typical fade-out effect; it did a lot to enhance the mood.
That said, the walk speed felt a bit too slow for the pacing. It made exploration feel sluggish, especially when running into dead ends. A slightly faster movement speed could help maintain the player’s interest.
Overall, the concept is strong, and with a bit more work, this could turn into a genuinely compelling horror game.
But I painfully agree with previous posters, the movement was a bit too slow for my liking as well. I know it's within the "style" of the game, but it's a bit discouraging "investing" a long time walking down a path that doesn't progress the game.
I did like the atmospheric music and the sound overall, but would have like the opportunity to run, at least for the last level! The combination of running and faster monster chasing would have been even more fun.Also would have liked to have a moveable lightsource and "full darkness" in the unlighted parts.
Overall a solid entry!
Nice art, I like the color palette used. The music fit the spooky vibe.
I think that it could be a good idea to hiding the monsters completely when outside your fov (and with a bigger fov I guess) to let the player experience more tension from not knowing exactly where the monsters are. Walk speed is too low, it doesn't allow exploration to the player.
I liked the graphics, it fit the oneiric theme.