Bellophobia by DeepShark
You signed contract with company and your objective is to explore deep depths of bellophobia and extract treasures using bells.
It's my first ld, hope you'll like it! Also you can download windows build if there's any bugs with light.
Change log:
08.04.2025: Fixed bell behavior when lost treasures after returning didn't trigger extraction;
08.04.2025: Hidden debug inputs;
| Itch.io page: | https://deepshark.itch.io/bellophobia |
| Original URL | https://ldjam.com/events/ludum-dare/57/bellophobia |
Ratings
| Overall | 652th | 3.227⭐ | 24🧑⚖️ |
| Fun | 834th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 699th | 2.818⭐ | 24🧑⚖️ |
| Theme | 123th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 434th | 3.659⭐ | 24🧑⚖️ |
| Audio | 192th | 3.75⭐ | 24🧑⚖️ |
| Mood | 101th | 4.136⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
In any event, a really fun concept, right on for the theme, and very well executed. Great work!
Some critique for good measure:
1. Please put screenshot with the controls on this page too. It's hard to remember everything at once and you might end up needing to reload the game to see the controls again.
2. Why W/S is inverted?
3. It's not obvious that skeletons and other stuff is just background. At first I thought this is an obstacle and avoided it.
4. The claw is absolutely unnecessary clunky to use.
5. Hard to navigate because of background and foreground mixing.
Another thing is I wish there would be easier way to tell which object is solid and which isn't without bumping onto them.
Но сделано хорошо, если поработать над динамикой, будет очень хорошая игра ^_^
A separate light for the claw would be nice, as it's hard to see what it's aiming at once you get deep enough.