Deep Space Misfortunes by DazyLude
A roguelike strategy game about an adventure through the Hyperspace.
Use your mouse to drag card-like tokens to control the game flow, and press the big CONTINUE button to confirm your choices.
There is no music in this game, nor sounds. For the best experience, however, I recommend putting Space Rangers OST (Fly Theme 12) on repeat while playing it.
You're a space pirate. And you have a cargo of 10 adamantine ingots. And you want to sell them, but not here, here you will get jailed for having contraband adamantine. So, you gather your trusty crew, and set sail through the deep space. Traveling through the ordinary space will take a while, so it would be a good idea to submerge yourself in the waters of the Hyperspace... However, be careful, the deeper you go, the more dangerous it becomes!!

| Link | https://dazylude.itch.io/deep-space-misfortunes |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-space-misfortunes |
Ratings
| Overall | 344th | 3.667⭐ | 26🧑⚖️ |
| Fun | 428th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 51th | 4.146⭐ | 26🧑⚖️ |
| Theme | 261th | 3.958⭐ | 26🧑⚖️ |
| Graphics | 399th | 3.75⭐ | 28🧑⚖️ |
| Humor | 289th | 3.205⭐ | 24🧑⚖️ |
| Mood | 550th | 3.396⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 42🗨️ |
May come back an play more.
Nice, clean mechanic, good connection to the theme, well done!
Not sure if it was ever safe to get to depth level 4 or below, for me it was mostly a loop of "go deeper - get broken - resurface - repair - repeat"
I love this game! And I am stunned by how polished it is. Even thought the gameplay has so much depth (:D) its easy to understand and to play! Small details like that you use the drag and drop mechanic to navigate through the UIs work well to make the player understand how to play. I really don't like a lot of text and mostly clicked through it but i still managed to play and have fun! Also i love the Art and general Vibe of the Game!
I loved the fact that you integrated a tutorial part, as a UX designer I find it really cool because it can be super time consuming in a gamejam ! Well done !
Unfortunate that you couldn't include music, it would really add a lot to this type of game I think
BTW the tutorial was very appreciated
Overall very cool game, well done :D
The combination of a text adventure and card mechanics is a cool one. There’s definitely potential here, and with a bit more polish and clarity, it could become something really engaging.
Nice work!
e the player has more option about how to play.
Some feedback:
- I couldn't see the "max HP" of systems which made it hard to know how damaged they were.
- It kept saying "you can't change levels if your bridge is broken" but there was no "bridge" system to fix, so I never figured out how to do that. (Perhaps "navigation" is bridge?) Also "I guess I'll fix it" is misleading since it implies that choosing that option will fix it, but it's really just saying the player should fix ... I think "navigation" but I'm still not sure.
- I don't think there's a way to get more ingots, which means once you've spent your two extra ones you have no way to bribe cops or aliens. That is kind of frustrating, I would expect if there's a resource I can use to bribe that I could obtain more of it somehow.
Still, I managed to win on the first try so it was enjoyable and not too hard.