House Rules by engoneer
Play a card game with a kind old lady in a train traveling downwards at a 45 degree angle. Don't be afraid to play the falling objects, as the lady's house rules permit it. Enjoy the ride and the good company for a little while.
All assets, art, music, sound effects, and models are custom! :)
Camrynn (cammyrnn): Art, music, sound effects, 3D models! (Commissions open: camrynn.wow@gmail.com)
Alex the worker (Engoneer): Programming, animation
Aria (dinosaur065): Programming, effects
Firebird (phoenix): Programming
Instructions:
LMB: Select card/item
RMB: Discard card
"=": Fullscreen
Matching cards in a column will multiply their values
Discarding a card clears other cards of the same type from the board
Highest score wins!
* Thank you for playing <3 *


| Real game | https://furiousknight.itch.io/house-rules |
| Original URL | https://ldjam.com/events/ludum-dare/57/house-rules |
Ratings
| Overall | 521th | 3.436⭐ | 41🧑⚖️ |
| Fun | 607th | 3.118⭐ | 40🧑⚖️ |
| Innovation | 422th | 3.263⭐ | 40🧑⚖️ |
| Theme | 838th | 2.408⭐ | 40🧑⚖️ |
| Graphics | 333th | 3.882⭐ | 40🧑⚖️ |
| Audio | 127th | 3.905⭐ | 39🧑⚖️ |
| Humor | 243th | 3.324⭐ | 39🧑⚖️ |
| Mood | 163th | 4.014⭐ | 39🧑⚖️ |
| Given | 49🗳️ | 62🗨️ |
That said, the graphics were quite reminiscent of Inscryption, which I liked. I also enjoyed the mood - it's a cohesive whole. Good job!
I got soft locked after completing the first match unfortunately but liked the game. Wish the rules were explained on the viewport rather than in world also, text got cut off occasionally when reading and it went by kinda quick.
Overall awesome job!!
The first time I played, I only got the teeth item and I don't really know what it did. The second time I got the brick, that one was more obvious ha ha.
A big drawbag for me though is that i've got softlocked after first play though, and I didn't even managed to read the rules fast enough so I'm not even sure if I win or not lol
- The text going away when it wanted to, rather than letting the player dismiss it.
- The text had depth in the world and was covered up by the cards in her hand.
- The font was thin, combined with the shaking, made it harder to read.
Other than that, really impressive content in the game! A full card system, animated 3D models, and sounds to go along with it all. Great job!
yeah the text system was done literally within the last 6 or so hours of the jam, so we were happy about it working in the first place lol
One thing I think would improve the game is more clarity on the card interactions and discarding. It took me a couple attempts before I understood what it was trying to tell me.
One thing I think would improve the game is more clarity on the card interactions and discarding. It took me a couple attempts before I understood what it was trying to tell me.
When I saw this lady on the screenshot, I was a little scared to launch the game :D
It took me a few tries to understand the principles of the game, since the text disappears very quickly for me, confirmation by clicking the mouse would have fixed the tutorial section, although it does set some vibes: it feels like the lady needs to play, and she needs to quickly explain the rules to you and not wait for a long time :D
I would really like to play in Windows, Godot also stretches well (it would be possible to enable the fullscreen setting on itch, at the moment it works great.
I can’t select cards with the mouse after the lady calls for the second round, so I have to restart the page.
The relevance of the theme is not felt so much, but in fact, during the game I completely forgot about the fact that the topic is “depth”, and was more immersed in the game :D
The music and sounds are very suitable for the game, and these weak screams (in soundtrack) feel really cool!
My only complaints (most were already mentioned):
* The text was too fast and can be covered by her hands. I had to restart twice to understand everything =)
* I got stuck after ending a game. I didn't know who won and I couldn't play a single card on the second game.
* I managed to somehow "lock" my field of view as my mouse pointer was already at a screen edge and couldn't scroll further
It would be really helpful to have the rules written directly in the itch.io page's description so we can understand and refer to it whenever we want ! 😁
Reminds me of a case where I was in a same situation on a train and played some card games with an old lady
She somehow managed to sent me to sleep. Next morning i woke up without a kidney