Shafted by DecadeDecaf
In Shafted, mine for gold and purchase upgrades so that hopefully a capitalist dies forever a painful death involving a car covered in pickaxes that explodes more than a few times and pickaxes go flying everywhere.
This game is textless, meaning knowledge of the English language is not required to experience it.
Controls
- Use the left and right arrow keys to move
- Press the spacebar to throw pickaxes and dynamite
- Use the mouse to navigate the UI and purchase upgrades

All of this game's code, art, music, sound, etc. was made by one person in less than 48 hours for the Ludum Dare 57 compo. The theme was "depths." Thank you for playing!
| html5 | https://decadedecaf.itch.io/shafted |
| windows | https://decadedecaf.itch.io/shafted |
| source code | https://github.com/DecadeDecaf/shafted |
| soundtrack | https://decadedecaf.bandcamp.com/track/shafted |
| Original URL | https://ldjam.com/events/ludum-dare/57/shafted |
Ratings
| Overall | 184th | 3.342⭐ | 21🧑⚖️ |
| Fun | 98th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 121th | 3.447⭐ | 21🧑⚖️ |
| Theme | 261th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 134th | 3.526⭐ | 21🧑⚖️ |
| Audio | 66th | 3.684⭐ | 21🧑⚖️ |
| Humor | 86th | 3.194⭐ | 20🧑⚖️ |
| Mood | 228th | 3.028⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 5🗨️ |
I think the whole game could be better if it was more nervous : faster movements, faster transition (like when the card stops for the upgrades picking), game over immediately if you don't have pickaxe anymore and not enough gold to buy a new one, etc.
Otherwise it's pretty solid, nice job!
Extremely fun, I wish I could through pickaxes at rich people in real life.
Thank you @gdman and @angry-fridge for the comments as well! I like how the game sometimes forces you to choose between collecting your pickaxes or collecting gold, but admittedly, sometimes it's outright impossible. The idea was that, eventually, enough gold would fall to where it'd barely matter if you missed a few, but I think I went overboard with the randomization. Definitely would've tweaked this if I had more time.
And thank you @tad-i-guess for your super kind comment. Here's the secret: you CAN throw pickaxes at rich people in real life!
I do have to agree that dying to the boss feels a little punishing but it's really not a big deal. All in all great game @decadedecaf !
I can't believe I've never seen a game like this before - it's like a whole new derivation on brick-breaker, and so fun! Juggling my own items alongside the desire for gold was this constant push-pull that never got boring, and only got more satisfying as the dynamite and whatnot allowed me to shower the screen with goodies.
Loved that the boss's throwables were deterministic so you could time it out properly (though I was never quite able to beat him, haha).
If you decide to take this further - I wonder if there would be a way to make the ejection angle of the gold nugget relative to where the pickaxe hit it? That way, if you are looking for an easy 'grab gold and pickaxe' - you could achieve it by hitting the deposit 'dead on' in the middle.
The flat vector art is super readable (and cute) - and I love the almost clown-like smile on the bosses face! Almost reminds me of the emotionality behind 'Going Under' (a roguelike soulslike in the flat, colorful 'corporate memphis' style - amazing game, if you haven't seen it)
Fantastic entry - really enjoyed my time with it - thanks for submitting! Great work!
It's actually raster art, if you can believe it! I can definitely see the similarity to the vector Corporate Memphis artstyle co-opted by Going Under, though. Absolutely LOVE that game btw—Another Crab's Treasure is also a banger. It's an honor to be compared.
Thank you so much for the in-depth comment! Very kind of you.
Awesome job :smile:
I like the sound effect of the pickaxe hitting the gold, however I think maybe a sound effect for the minecart moving and speeding up would be nice too
I think this wants a lot of tweaking. The cart is painfully slow to move across the board before you get any upgrades to that. This could also be fixed by making objects fall more slowly. I think it could also be more fun to have objects move or bounce around in less obvious ways, at different angles based on chance and/or the angle of impact.

I really enjoyed the game loop - very satisfying to break the nuggets!