The Altermind Project by MatthewDrake

Delve into your psyche in this Psychological Exploration game about building an AI based on your personality.
For best experience, use the embed as the resolution in the executable can be an issue on monitors not suited to 1920 x 1080.
Tools used: Godot 4.4, Dialogue Manager 3 Plugin, Aesprite, ClipStudio Paint, Audacity
(Disclaimer: No AI was used in the making of this game.)
| Web Player | https://matthewdrake.itch.io/the-altermind-project |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-altermind-program |
Ratings
| Overall | 609th | 3.311⭐ | 39🧑⚖️ |
| Fun | 785th | 2.689⭐ | 39🧑⚖️ |
| Innovation | 325th | 3.446⭐ | 39🧑⚖️ |
| Theme | 484th | 3.618⭐ | 40🧑⚖️ |
| Graphics | 588th | 3.338⭐ | 39🧑⚖️ |
| Humor | 487th | 2.681⭐ | 38🧑⚖️ |
| Mood | 366th | 3.676⭐ | 39🧑⚖️ |
| Given | 34🗳️ | 61🗨️ |
Was pretty neat to see how all the stuff came together in the end to make the "ai", nice work!
The music is very quiet, I could barely hear anything even on 100% system loudness.
I first thought you would only be confronted with the questions (and some of them really made me think for a while), but also the chat at the end was well done.
I didn't really understand the design of things, but I liked the art. Some animations are a bit slow tho, like getting close to the fire.
This is not my kind of games, so I just answered silly stuff, and ended up with a very funny ending

It's like looking in a mirror 🤣
Cool idea and nice execution!
Now reading the comments, I guess it really hit the spot for me. :)
I would've loved to see something a bit more... I guess cool as the ending but that's me and my high expectations, or perhaps you and your immersive use of expectation management as a tool. Anyway, I had a lot of fun playing this game.
Thanks for your feedback, really glad you enjoyed the game!
@flying-dog-fish
I'm glad you enjoyed it! Sorry about the sound, I realised too late that it was only clearly audible to me because I was playing it through my headphones. When I tried it through my speakers after the deadline I suddenly realised how quiet it was, I'll have to make sure to start adding audio earlier next year.
@stratcat66 @red @pro4 @keeta @tosmaster @beeb-gamecodecompany @0x-void-x0
Thanks for your comments about the ending. I wanted to build a growing sense of dread and anticipation and then go for an anti-climax by discovering the bot you've been 'building' this whole time is... that. One of the earliest versions of a chatbot, and certainly not intelligent. I tried to make it a moment of confusion, then relief, but emptiness too (which I think was influenced by some narrative games I've been playing lately.)
That being said, I do kind of wish I had found a way to have the answers affect the bot a bit more, even if it was just giving it a slightly different personality/way to say the lines. I think if I were to expand this into a full game this would just be the opening, then maybe it would continue with you exploring the island in a way that properly used your answers to craft a more engaging narrative.
I'd really love to do more with this idea since I feel like I haven't really finished with it yet, there's still more to explore and try, but this was a great learning experience for me.