Little Delver by Andreadbx
Little Delver is a game about a little battery-powered robot tasked to retrieve precious metals for a mining company!
GAMEPLAY
The object of the game is to retrieve as many precious materials before your battery degrades, it's an arcade game with an online leaderboard based on total value acquired!
You can use your hook to move around, boost, but be ware of battery level, if your battery is empty, you lose!
Battery damage is not the same as battery charge, the battery over time will lose charge quicker, so try to reach the more distant locations earlier in the run!

CONTROLS
Mouse - Aim
Hold Left Mouse Button - Hook to a surface
Hold Right Mouse Button - Pull yourself to the Hook
Shift - Boost
Alt - Echo Location
E- Pick Up/Drop Objects
WASD Move on the ground
Spacebar Jump while on the ground
CREDITS
All made by me, Andrea Di Bartolo, in 72 hours for Ludum Dare 57
Except for cave ambient sound Produced by Little Robot Sound Factory
Intro voice made with Luvvoice, then modified in Audacity
| Link | https://andreadbx-games.itch.io/little-delver |
| Original URL | https://ldjam.com/events/ludum-dare/57/little-delver |
Ratings
| Overall | 173th | 3.891⭐ | 34🧑⚖️ |
| Fun | 116th | 3.909⭐ | 35🧑⚖️ |
| Innovation | 170th | 3.766⭐ | 34🧑⚖️ |
| Theme | 400th | 3.758⭐ | 35🧑⚖️ |
| Graphics | 192th | 4.152⭐ | 35🧑⚖️ |
| Audio | 253th | 3.621⭐ | 35🧑⚖️ |
| Humor | 252th | 3.3⭐ | 32🧑⚖️ |
| Mood | 258th | 3.859⭐ | 34🧑⚖️ |
| Given | 30🗳️ | 35🗨️ |
That was the most I could manage to collect — my battery couldn’t take it anymore. But the game definitely has potential. I wasn’t a big fan of the tank controls and overall physics, but the core idea is cool.
Awesome level design and great art, loved the batter meter being right on my character, that's a nice immersive touch. Overall an impressive entry, keep up the good work!

yippy grappling hooks! tho I wish RMB pull didn't slow you down.
Kind of ridiculous that you were able to put this together by yourself with minimal coding experience. Although the controls were a little janky, the sheer scope of this game was really impressive :thumbsup: :thumbsup:
My little delving from the stream :)
Superb solo project. I have no idea how you pulled it off in such a short time!
Keep making amazing games :sunglasses:
~Xp
I wish that the camera controls were less "controlling" -- I wasn't able to aim my grappling hook where I wanted to sometimes and it would overpower my mouse and point me in a weird direction that prevented me from aiming well if I was turning quickly. I also didn't quite get how the physics of the grapple winch worked, it seemed to act more like a brake in midair which sometimes I used to my advantage. Maybe it did in fact add more force towards the rope attachment point and I just couldn't tell? Walking along the ground was a little icy and felt hard to control especially when I was trying to rush back to the battery charging station, but the grappling hook was fun so it was fine in the air -- maybe that was part of your intent? I also felt a little silly going back to the charging station before exiting the base to go on a retrieval mission, maybe you just stay charged on the base or something? But that was minor. Nice work with the game, I loved the voice acting and the sound effects you made with your voice. Nice ambiance and nice work!
