Doodley Descent by LarsieVL
The game can look wierd in the viewport since it is a set size. Try the itch.io version: https://larsievl.itch.io/doodley-descent
A game inspired by Doodle Jump, but instead of climbing to the clouds you descend into the depths. Use the arrow keys or A and D to move left and right. Use S or arrow Down to dash downwards. Dashing downwards costs energy (shown by the bar on the left). Dashing through a platform gives 3 extra points. How deep can you descend?
Made in Godot https://godotengine.org/
Graphics made in Krita https://krita.org/en/
Color palette by pixel rubik cube https://lospec.com/palette-list/eggninja
Music made by Kevin Macleod https://incompetech.com/wordpress/ "Shiny Tech" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Sound effects made by rd124p77 https://rd124p77.itch.io/platformer-sound-pack-1
The font is Comfortaa https://fonts.google.com/specimen/Comfortaa
| Itch | https://larsievl.itch.io/doodley-descent |
| Original URL | https://ldjam.com/events/ludum-dare/57/doodley-descent |
Ratings
| Overall | 709th | 3.132⭐ | 36🧑⚖️ |
| Fun | 581th | 3.162⭐ | 36🧑⚖️ |
| Innovation | 827th | 2.424⭐ | 35🧑⚖️ |
| Theme | 565th | 3.456⭐ | 36🧑⚖️ |
| Graphics | 755th | 2.682⭐ | 35🧑⚖️ |
| Humor | 601th | 2.339⭐ | 33🧑⚖️ |
| Mood | 791th | 2.818⭐ | 35🧑⚖️ |
| Given | 23🗳️ | 45🗨️ |
and the music is a banger! great job
There might have been a bug when I played though, when I hit around 120 points I got hit by a huge wall of lines that I couldn't go through even with all my charges
Great work!
Well done !
The controls felt good and I like the visual feedback you get, when you hit an obstacle.
I think it would be great, if the left bar (dash bar) would change its colour, if you are able to make the first dash. Because now it is hard to keep track over the dash ability.
Apart from that the UI was very clear. I like the "starting screen", it was nicely implemented. Greetings from another Lars. ;)
I think the fact that hitting an obstacle both reduces your jump bar _and_ pushes you backwards makes it a little too punishing, since your jump bar is also what allows you to recover from being pushed backwards. It feels like it's a little easy to get trapped in an unwinnable situation. I wonder if just making the jump bar recover over time and only get used up when you actually jump, might make it feel a little more balanced. Or maybe I'm just bad at the game, who knows, lol.
Overall, I liked it and it's an interesting mechanical idea. Well done!