The Imploder by matid90

[raw]
made by matid90 for Ludum Dare 57 (JAM)

Yes, this is another game about submarine going deep. However, our is different, we made ultra realistic controls, ok, this may be a lie, but this is not your typical movement. Your goal is to reach the treasure at the bottom of the ocean. You will face couple enemies, which can be scared with light, or shot with torpedoes. Upgrade The Imploder in cave. For that, you need money, which you can get from finding scrap, and getting different ores. Hop on the board discover the shocking ending of this journey. We are happy that everyone can see what we were able to deliver this year!

~ Delivery Studio

FOR BEST EXPERIENCE PLAY ON ITCH.IO

Controls: - Up and Down key: descent speed depends on level of water your ballast tank - Left and Right: turn on propeller - A and D: control the search light - E: to launch torpedo - Space: interaction key, use it to enter the cave and collect ores and scrap

Technology stack: - Game was built in Godot 4.4.1 - Assets were made in Aseprite (paid version) - Music and Sounds were made in Ableton Live

cave.png

chilll.png

DANGER.png

Ratings

Overall 499th 3.469⭐ 34🧑‍⚖️
Fun 565th 3.188⭐ 34🧑‍⚖️
Innovation 510th 3.125⭐ 34🧑‍⚖️
Theme 81th 4.266⭐ 34🧑‍⚖️
Graphics 460th 3.609⭐ 34🧑‍⚖️
Audio 144th 3.859⭐ 34🧑‍⚖️
Humor 447th 2.774⭐ 33🧑‍⚖️
Mood 587th 3.328⭐ 34🧑‍⚖️
Given 51🗳️ 45🗨️

Feedback

Ranzor
07. Apr 2025 · 23:56 UTC
Love the ultra realistic controls ;), nice satisfying gameplay loop
mollusk
08. Apr 2025 · 00:07 UTC
Fun game, great sound design! I had trouble aiming the torpedo. I Would recommend using a key other than F1 for the help menu, some laptops you need to press a function key to hit F1.

Great work, I love the music and sound fx!
Shadow Veil Society
08. Apr 2025 · 07:56 UTC
Great work! Getting a bit realistic/technical with it really worked well here
MatthewDrake
08. Apr 2025 · 10:05 UTC
Control scheme was really interesting, I didn't get far but I enjoyed what I got to see. Nice work!
Michal Babka
08. Apr 2025 · 15:44 UTC
Interesting and funny game. Only issue was my skill issue. Good job!
Monogatari
08. Apr 2025 · 15:46 UTC
This is a good idea but i find the submarine a little too hard to move how i want, the music is fantastic ! The start of it isn't easy i found myself just wandering around the cave to get socks before having a better engine and going more in the depths. The art is nice and the gamedesign are effective. That's a good job guys =)
izzqz
08. Apr 2025 · 15:52 UTC
Imploder haha! I have a thalassophobia and this game spooky as hell FIVE STARS!

Also music is great!
ChrisBeck
08. Apr 2025 · 15:53 UTC
I really like the controls, probably realistic to an actual sub. Really good graphics and music/sounds. Really solid effort! Great job!
wheelsx
08. Apr 2025 · 16:03 UTC
That music is top-notch. The idea is great, and the controls are different in a good way. It felt tedious as soon as I figured it out, but the constraints of a game jam are a formidable obstacle to creating deep gameplay
khaotom
08. Apr 2025 · 16:20 UTC
Really nice game. I enjoyed the exploration and seeing all the new creatures as I descended further. Although I enjoy the upgrades, I think the pace is a tad too slow without having a way to save progress, would love to be able to continue my run later.
Hurp
08. Apr 2025 · 22:33 UTC
I got really hyped about the music and art, very nice! Had a hard time progressing and trying to adjust to shoot sharks, but I didnt get many upgrades since I struggled to find stuff :P OVerall great experience!
boboneoone
08. Apr 2025 · 22:38 UTC
Fun game, I loved the silly art, especially the sandworm. Could use more explosions when the missiles hit something!
Brain Delay
08. Apr 2025 · 22:40 UTC
Great work! I found this game to be really difficult actually, but I loved the style and the music. One thing that kinda irked me is that the spotlight switches direction when the sub switches direction.
MajoMirez
08. Apr 2025 · 23:26 UTC
Really interesting approach! Controls aside, it was a bit tedious to navigate and find things to sell, and for me it was easier to run away from enemies than shoot them. But the concept is cool, and it gave me a sense of wonder as I went deeper, well done!
MagnesiumNinja
08. Apr 2025 · 23:32 UTC
The music kicked up as soon as I imploded the first time, so it felt like it was celebrating my demise!
I like the overall vibe of the music and art.
TROGDOR 20X6
08. Apr 2025 · 23:57 UTC
Loved the music, made it very cozy like I was playing Terraria.

The beginning panicked me a bit since the oxygen bar was going down while I was trying to read the instructions. Also ended up not using the light at all.

Small issue where your sub momentum can carry you out of the buy menu. I think the game should full pause, especially if folks want to step a way for a bit.

I liked the little ballast and throttle visual.

Overall fun game, I managed to get the treasure at the end. Good job!
marudziik
10. Apr 2025 · 06:41 UTC
At first I was a little thrown off by the pixel art resolution inconsistency between the UI, text and the game itself - but after I got over that, it turned out to be a great experience. I liked in particular: the sense of danger as I went deeper (that feeling with 2 angry octopuses following me all the time), the fact that upgrades allowed me to progress further, the fact that scrap was always at the same place, and the visual representation of the controls. That made the game really enjoyable for me. Still, if I had to nitpick, I missed 3 things - some sort of pause (also when at the shop), resetting speed when bumping into something (the sub stops, but the velocity is still there), and a way to shake off creatures which are all around me. But yeah, minor things. I loved the entry, great job!
LDJam user 409037
11. Apr 2025 · 13:47 UTC
The game has really nice music and I liked the idea of using light as a weapon.
ColeSlaughter
15. Apr 2025 · 02:52 UTC
Very unique control scheme! I kind of like how difficult it is to change your trajectory as you navigate the depths.

I was a little bit overwhelmed at first. The shopping screen in particular was rather busy when I first opened it, but eventually I got the hang of it!
retrome
20. Apr 2025 · 05:46 UTC
Very atmospheric! Those massive creatures in the deep look truly terrifying! The music also does a great job of reinforcing the atmosphere.
Static_Leap_Studios
23. Apr 2025 · 23:14 UTC
This was fun! The controls were difficult to keep straight for me, and it was a bit hard to scare off or torpedo fish that were right on top of me. The music seemed to gain intensity at lower O2 levels, and I thought the name/theme was pretty funny.
OnlinE_Play
25. Apr 2025 · 20:04 UTC
Looks good and plays the same. Only UI could be a bit bigger but anyway really cool concept and gameplay