A Quest To Bear by Fis

[raw]
made by Fis for Ludum Dare 57 (JAM)

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Hey everyone,

This is our eleventh entry for Ludum Dare. For 57’s Depths we proudly present our next puzzle game A Quest To Bear. We hope you thoroughly enjoy it!

You play a Deer Pearl Bear who is obsessed with pink pearls from the depths of a mysterious cave, so he can win the title "Pearl King" and reign across this unconquered land after winter is over. Without hesitation, he starts to make his way down, determined to find all Star Seashells and optain those precious Pearls.

We made 11 levels so far for you to play through, so have fun and thanks for playing!

Best regards @nivbeth, @fis & @johncoffee

Screenshots

|Level 02|Level 03| |-|-| |Screenshot.png|Screenshot2.png|

Characters

Hirsch.gif

Ratings

Overall 135th 3.963⭐ 42🧑‍⚖️
Fun 159th 3.813⭐ 42🧑‍⚖️
Innovation 373th 3.338⭐ 42🧑‍⚖️
Theme 689th 3.138⭐ 42🧑‍⚖️
Graphics 113th 4.338⭐ 42🧑‍⚖️
Humor 428th 2.811⭐ 39🧑‍⚖️
Mood 212th 3.936⭐ 41🧑‍⚖️
Given 40🗳️ 60🗨️

Feedback

Indiealesha
08. Apr 2025 · 13:08 UTC
The graphics and atmosphere are absolutely beautiful, so cool!
Darwinigan
08. Apr 2025 · 17:30 UTC
This is such an adorable game! The level design reminds me a bit of the mines in Stardew. I especially liked the collision/interaction mechanic for getting around the levels - really smart idea, I was impressed.
D_omino
08. Apr 2025 · 17:32 UTC
Actually can't believe that it was made in 72 hours. absolutely polished and in mobile version ready to sell quality. Well Done!
Wyzal
08. Apr 2025 · 17:36 UTC
Looks very good, I like it. It is obvious that a lot of work and polishing has been done on the game. Great Job!
grizeldi
08. Apr 2025 · 17:36 UTC
Such an incredibly polished entry! It looks and sounds great and the puzzles are difficult enough to not be boring, while still not being too hard.
The only nitpick I can find with this entry is that the text fade in in the tutorial levels is a bit slow, but it's a really small thing in the grand scheme of things. Great job!
slow chaz
08. Apr 2025 · 17:37 UTC
This is really well done and polished. Love that you have mobile control options. This was really nice to play.
Jack Turpitt
08. Apr 2025 · 17:37 UTC
This is so polished! The mechanics are unique and combine together to make really interesting puzzles. I like how placing the rocks adds a small timing element that bumps up the intensity of the moment-to-moment gameplay. The sound design and little feedback animations all make it feel great to play. Great entry, thanks for making it!
Keith Wang
08. Apr 2025 · 17:38 UTC
One of the most beautiful game I have played so far. Really polished.
Didn't expect I could drop the rock during sliding in the beginning.
Pythorogus
08. Apr 2025 · 17:40 UTC
Finished all the levels, graphics are beautiful, music loop is not annoying and even pleasant, gameplay is classic but with some innovation in the mechanics such as the rocks. Good job on it !
Creatan
08. Apr 2025 · 18:07 UTC
Love the atmosphere it feels so cozy. The art is great and the game feels polished.

What could use a bit more iteration is collecting flowers and the step count. What I mean is that they are quite disconnected from each other, if you want a low step count you'll ignore the flowers and head towards the exit and if you decide to collect the flowers you are ignoring the step count.
LDJam user 14887
08. Apr 2025 · 18:54 UTC
Cutiest game on ld57 ever
Texugo
08. Apr 2025 · 19:10 UTC
This is such a fun twist on the mechanic! Cute AF, loved it
mao
08. Apr 2025 · 19:49 UTC
Cute game! The swipe movement on my phone is a bit finicky (at least with the web version), but still usable. Love how polished it feels.
Martin183
08. Apr 2025 · 21:09 UTC
Cute and very polished game! I enjoyed playing the whole game!
Pusheeneiro
08. Apr 2025 · 23:26 UTC
Great puzzle game
threegoldeneggs
09. Apr 2025 · 00:09 UTC
This feels so polished, great job! Very relaxing puzzle game and I like how there are new mechanics introduced every few levels
gquibao
09. Apr 2025 · 02:34 UTC
Beautiful game. Very well polished, everything running smoothly, all the levels were well designed. Sfx and music were cute and satisfying. I loved playing it. Great job!
oxnh
09. Apr 2025 · 03:44 UTC
Very polished, the gameplay, art, music, and sounds all fit together to make a really chill vibe. Lacking content a bit, but that's to be expected for a game jam game.
xpoho
09. Apr 2025 · 03:45 UTC
![изображение_2025-04-09_104507677.png](///raw/d14/a3/z/6b9f2.png)

Nice little bear! Good game ^_^
Yanzhi
09. Apr 2025 · 05:45 UTC
crazy cute main character, amazing art, the animations on the props are so good too!! loved the concept of having to interact with the environment and had fun with the little puzzle aspect of it! love the colour palette used hehe
Teist
09. Apr 2025 · 09:13 UTC
I found it awesomely polished for a gamejam game! Congrats!
Yiraa
09. Apr 2025 · 23:02 UTC
Very good game quality, cute art and music. Well done!
ToSMaster
10. Apr 2025 · 16:52 UTC
The art style, gameplay, presentation, music, mood, characters, menus, tutorial etc etc etc is just PERFECT! Great job! You can just release it as is and people would not know this is a jam game! Well done!

One thing regarding the graphics: I found I had trouble timing when to place the boulder. Not sure if it was just me, but maybe making the environment less round, and leaning more into the tile based aestetic would help? But not sure.
Anyways, great game love it!
Buni
10. Apr 2025 · 17:43 UTC
The game is really nice to play. Really polished for a game-jam game - well done :)
LyaMgtt
10. Apr 2025 · 20:58 UTC
Your animations look so smooth ! I always love a cute puzzle game, and your art is amazing ! Well done !
Remco
11. Apr 2025 · 11:02 UTC
Very sweet -- a little oasis of rest when compared to most other LDJam games (very much appreciated when reviewing a bunch of them). When it comes to presentation, I could talk about the graphics, or the animation, or how well it works with the sounds -- but I think the most impressive is how it all comes together, which would be polish.

Interesting puzzle mechanics -- I mean sliding is an old one, but to have an 'inventory' (of sorts) and making health part of the puzzle is inspired.

OK, nitpick time (a.k.a. it's easier to talk about the bad bits, even in a good game ... sometimes _especially_ in a good game):

That said, (talking about the 'drop rock' bit) I'm not always in favour if introducing time/skill based mechanics in what otherwise looks like a 100% puzzle-game. Now, if you're careful with this --like I think you have been in the released levels-- I think you'd want make sure the intended solution never follows a route where timing is important. Still, it's annoying to not place the rock in the right spot, even if all that this means is that you have to backtrack -- which is made a bit worse by the long slides, and the perspective/roundedness of the corners you need to line up to.

(Now that I'm picking nits anyway, I'd like a 'redo level' in case you didn't pick up all of the points.)

All in all, well, if you add a bunch of levels, add the point-total to the completed levels, and made a slightly better win-screen, you could sell me this as a completed premium game for phones and I wouldn't blink an eye.
Missfire
11. Apr 2025 · 14:56 UTC
Very nice and cute game, both the visuals and the matching music. The UI looks very professional, as if it were already in a finished mobile game!
It was fun to try new mechanics in an already familiar puzzle game, the levels are built in an interesting and varied way, each new mechanic is clearly explained in the tutorial levels. Thank you very much for the game!
Phasmantic
11. Apr 2025 · 17:16 UTC
Nice game! I like the puzzles and the graphics. I definitely agree with some of the other comments about this game being very polished. It looks and plays like a very professionally made mobile game. Great entry!
Braeden
11. Apr 2025 · 19:05 UTC
Love the design of the character, so cute. it really reminded my of the game Temple of the Mask, but you added lots of additional features! Great job!
SvenErik
13. Apr 2025 · 12:11 UTC
Very cute and that difficulty does get high up there if you want all the score~ I am a bit sad that It's in the portrait format, for a phone, but otherwise everything else was very well made & polished! Marvelous work!
platonenko
14. Apr 2025 · 23:48 UTC
excellent graphics and cool implementation of mechanics!
LDJam user 268934
16. Apr 2025 · 04:25 UTC
Lot of content for a jam game, props on that. The color pallet is nice the little "tweens/sine" make it look alive good job on that. the flip character i always like in a game i don't know why i just do.
Overall a great game
Mamboman
17. Apr 2025 · 20:08 UTC
Very polished game! Well done! The soft learning curve was very well implemented. I wished the last levels were a little harder. Overall very nice game!
MoD_Wiz
18. Apr 2025 · 13:04 UTC
What a cute, wonderful and polished game! Love it. Always a delight to see more puzzles!
I really like the mechanics and puzzles, it's very good how having an inventory with ability to drop rocks changes this type of game! And the mood is very adorable with smooth animations. And the amount of levels is just right for a gamejam! Congratulations!

Some levels have a healing potions but nothing to be harmed with?

Small wish that I have is some kind of result screen after finishing the game. Perhaps the amount of steps taken overall and/or the amount of steps per each level. My entity in this GJ have this sort of screen (but with times instead of steps) so maybe this is why i am thinking about it, but also i feel that way i could compete with myself in trying to beat this game with the least steps possible, find the most optimized solution for each level.
Molpe
05. May 2025 · 10:58 UTC
Beautiful game, cute, fun, not extremely easy but not very challenging either. Very calm and a lot of fun :heart: I was really sad there's only 11 levels, I'd play more and more and more :slight_smile:
Here is my let's play experience: https://youtu.be/_PGR70c0Rzo