anomalous source by GuitarBro

In the depths, it waits.
Controls:
- Move = WASD
- E = Interact
- Q = Drop
- Look = Mouse

Changelog
1.0.0 - Initial release
1.0.1 - Fixed issue with incorrect lighting - Fixed issue with audio not playing as expected - Fixed ??? not triggering as intended

Ratings
| Overall | 211th | 3.833⭐ | 26🧑⚖️ |
| Fun | 513th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 510th | 3.125⭐ | 26🧑⚖️ |
| Theme | 261th | 3.958⭐ | 26🧑⚖️ |
| Graphics | 77th | 4.44⭐ | 27🧑⚖️ |
| Audio | 21th | 4.292⭐ | 26🧑⚖️ |
| Humor | 456th | 2.75⭐ | 24🧑⚖️ |
| Mood | 27th | 4.375⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 29🗨️ |
It wasn't that scary after all, but i really liked it ! <3
I like that the exploration is encouraged by the main mechanic, it's pretty clever design.
the sound design is also great
I felt a little let down by the end. While the ambience was fantastic, I feel like this type of game either needs a little bit more gameplay/puzzle, or it needs more narrative/social commentary. I was expecting to experience at least one of those, and that expectation definitely isn't in the current build.
That said, the artwork is just fantastic... I feel like with just a little more narrative or gameplay depth, this could absolutely be a real successful commercial project. The soundtrack is full of feeling. The geiger-counter sounds/hints are amazing. The shaders are great. The SoPro logo is the perfect touch of subtle humor. I love this overall and honestly it makes me want more.
@silas-reinagel Glad you liked the mood/art/music, but yeah we did _originally_ plan to have more narrative stuff in the environment to try and give it a more concrete story. However it largely ended up falling through due to the time limit, so we just tried to make sure the most meaningful elements were present and leave the rest to the player's imagination. Thanks for playing though!

And to everyone I've missed, thanks for playing!
The only thing I didn't like is too much darkness in some places, sometimes it seemed like it was getting darker when I got to the darker part of the level (which is exactly opposite of how eyes work in reality).
@i-pots Glad you liked it!
@a-bond Thanks. Yeah, we wanted it to get darker as you go deeper, but ran out of time to do another pass on the light bake down there to make it a little more navigable. Hope you were still able to find your way eventually, though.
Thanks for playing though!
I liked the aesthetic and the atmosphere, but I felt like the game wasn't trying to tell us any story. It's just a bunch of liminal spaces with weird objects. The game didn't make me question what happened or where am I
Also, the game is way too dark (at least for me). A brightness option would have been much appreciated
Thanks for checking it out though!