Decender of the Deep by Remco
Decender of the Deep
Can you find an emerald, and get back to the surface with 'hands' to spare and a bunch of points?
Try building a mine out of cards! Move the character around, select a card, and bam -- there's a ladder to climb on, a torch to light your way -- or a new hole to climb through.
Beware of the earthquakes though! A new turn starts with a rumble, every 3 cards played! You'll survive the impact,, but the ground around you might be rearranged.

(Note: Th blue 'diamond' pickups 'just' give extra points. You need a green emerald and return it to the surface to win.)
Ratings
| Overall | 546th | 3.4⭐ | 27🧑⚖️ |
| Fun | 556th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 299th | 3.481⭐ | 28🧑⚖️ |
| Theme | 486th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 697th | 2.981⭐ | 28🧑⚖️ |
| Audio | 476th | 3⭐ | 27🧑⚖️ |
| Humor | 568th | 2.457⭐ | 25🧑⚖️ |
| Mood | 770th | 2.904⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 31🗨️ |
I like the little earth quake every once in awhile.
The best thing was the ability to end the turn early and reshuffle the available tools.
You have the start of a really nice game.
was not clear at start, but it was quite intuitive and clear, managed to beat the game with 5 turns to go
liked the unpredicatable nature of earthquakes, even though only understood that when i almost reached the green emerald
> I just dug straight down to the emerald.
You have to get back to the surface (within the turn limit) to win though. (If you can also succeed at that: The main challenge is to get the point total up while doing that, by also collecting the diamonds.)
(_Edit_: Also, you'll survive the red cells -- it's just the spots where there might be cave-ins of various sorts, closing and opening up some spaces -- sometimes with 'undiggable' spots. In order to make that work it never quite happens if you're also standing there.)
I kind of expected a bit more pressure, or some additional card drafting / rotation going on.
Music is grindy an mining appropriate!