Leap of Faith by Kyrios
Welcome to Leap of Faith, a speedrun game where you need to slay the demon in the best possible time !

Sometimes the devil reaches out to you, making you believe he wants to save you, only to drag you to hell. Will you be able to face your deepest demons?
You can chose to play it safe and avoid the obstacles, or dive in to get the best possible time. Be sure to post your time in the comments if you manage to slay the boss !
https://mrkyrios.itch.io/leap-of-faith
Controls
Mouse position : player position (simple)
RMB : dive (makes the scrolling faster)
LMB : attack (only effective for the final boss)
R : restart
Credits
:computer: @Kyrios & @mooyett
:art: @Nomus
:musicalnote: :musicalscore: @mooyett & @Anachrone
:speaker: @blackpulse & @Anachrone
Original soundtrack
The soundtrack is available here! SoundCloud
Our folio links :)
Anachrone : SoundCloud
Nomus : ArtStation
mooyette : Soundcloud
blackpulse : Website
| Link | https://mrkyrios.itch.io/leap-of-faith |
| Original URL | https://ldjam.com/events/ludum-dare/57/leap-of-faith |
Ratings
| Overall | 152th | 3.92⭐ | 52🧑⚖️ |
| Fun | 258th | 3.64⭐ | 52🧑⚖️ |
| Innovation | 467th | 3.196⭐ | 53🧑⚖️ |
| Theme | 180th | 4.088⭐ | 53🧑⚖️ |
| Graphics | 87th | 4.412⭐ | 53🧑⚖️ |
| Audio | 42th | 4.157⭐ | 53🧑⚖️ |
| Humor | 257th | 3.281⭐ | 50🧑⚖️ |
| Mood | 306th | 3.784⭐ | 53🧑⚖️ |
| Given | 53🗳️ | 88🗨️ |
Anyway very cool game. The art was gorgeous and the game play was really fun. Using the mouse felt good for music as it allowed for dodging through really tight gaps. The boss fight with the demon was awesome, that is by far the most impressive animation or piece of art in the game and the music slapped hard.
I did only play for a short time though, I wasn't actually able to beat the boss because the window didn't run in full screen. I dragged my mouse off it while trying to dodge and died. The fight was good though, the attacks were very well choreographed.
Very good job, I might play more of this later to see how close I was to the end and to see more sexy art.
Btw you guys are doing yourselves a disservice. You should rate more games to help put this in front of more people because it's great.
@oxnh @kessel-nebula thank you so much for this nice comment ! the programmer will be looking into the linux version, I don't think we've ever done it so we aren't completely sure how to do it, but will try and focus on that for sure, i'll ping again if we manage to get one up but we will keep that in mind for future game jams at least if we can't !


But otherwise it pretty cool and clean, didn't found any bugs.
@aynu Thank you !
@quinn Thank you ! We might change the level design a bit in the coming day and release it as a different version, we had small problems with some foreground midground elements.
@tomtomgome Yeah the last part is a bit tricky, we made it so the path is always the same so people could learn it but it's pretty narrow and pretty far from the start. Thank you for trying anyway :)
I failed to understand that the cave walls were obstacle when I first reached the underground, I thought they were background elements.
I reached hell while diving full speed all along but crashed against a wall a bit after. I'll definitely try it again later since I saw someone mention a fight against a demon, I'm curious
Edit (2min34s later): Nevermind that I tried again right away without using the dive too much and reached the end. Nice boss fight, I almost died at his last laser, I was clicking so franctically so he would die before the next attack haha 😅
@justine-d Nice ! Yeah the diving mechanic is mostly to get a better time hehe, you can easely finish the game by going slow, thank you for playing !
@invisionmusic Thank you I agree, the musicians are goated for this
I do think the gameplay was maybe a little basic. When you strip away all the wrapping, it's just avoiding obstacles with your cursor - kind of like a bullet hell with fewer bullets, I guess. It's also pretty unforgiving. Just two hits, with a pretty big hitbox, is tough, but it does add some playtime for sure. One thing I did like was the dash move - it's a cool trade-off between easier gameplay and better times, and adds a lot of replay value. I managed to get ~1:50 my first completion, but I may try it again another time and try to dash a little more. On the subject of controls, while the boss was a great moment with cool attacks, I don't think the spamming to shoot was necessary. It locks good times behind fast clicking ability, and I didn't even realize I could do it at first. I think the boss would work great just with a timer on it.
Overall, this is a really complete experience with some incredible work from all the artists and musicians involved. With a little more depth to the gameplay to match those layered aesthetics, I think it could be even better!
- It was not always clear what was 'background' and what was 'collidable'
- I never really needed the dash move, would have been nice if that was really necessary (beside being faster to the end)
Some of the obstacles were a bit hard to read at first—it might help if they stood out more from the background (maybe with an outline?).
The music change was a bit sudden and kind of broke the flow, which is a bit of a shame because the atmosphere is great overall.
Also, reaching the boss with only one life and having to redo the whole section to try again can be a bit frustrating.
Just a little thought: sometimes, making the player’s experience smoother can be more powerful than adding raw difficulty.
Especially the first level without diving was a work of art. Music was perfectly building up perfectly with the gameplay. In the further levels music was nice too, but the first one was really standing out!

Very good graphics and music (especially music). First track is a banger, but it cuts off quickly when you change to second area :/
As for the mechanics, idk if it's just my seeing ghosts, but I thought my movement upwards was slower than downwards and to the sides (?). I'm not 100% that's it, but something felt wrong when moving, especially up.
I also think it would work better mechanically, if your character had a smaller hitbox. Bullethell games usually do it in a way, so that the character has a clear small glowing part and only it takes damage. If you made the angel hitbox cover only the eye and made it shine, it would be smoother to play imho.
Fun game, my Osu skills finally paid off. The dodging is cool and the falling is both skilled and quick, esp when holding rmb. Nice background visuals, audio tracks are bangin'!
@ammonit We were really impressed by your art, so I’m sure Nomus is glad to read that!
@byebye Thanks for the feedback, we chose to stick with an endless scrolling game, so no up movements
@flokami Thanks for the advice, I think we didn’t dedicate enough time for testing and got biased by our knowledge of the levels.. hence the difficulty
@simonl gg and thanks for the compliment on the music, I tried to evoke something angelic and dynamic as best as I could
@crescenda Holy crap, 01:40:52 is impressive! We were joking on the fact that Osu! fans will ace it, turned out to be true
My only other gripe is that there's no health indicator of any kind that I could see - trial and error taught me quickly that you can take two hits, but it would be nice to have a visual reminder that you've taken damage!

The only improvement i can think of is to just use the first track for the entire game. It always cuts to the next track when it gets realllly good :D

I really love the art style and music — I’m just speechless.
Being able to fight the boss back at the end was a bit unexpected, but I figured it out soon enough.

@allie-vera thank you ! You'll get it soon I believe !
@anton-florey Yeah the musics are so good ! At first I wasn't sure how to handle the game music, and if I made things a bit more structured I would have made a better use of the skills of both of the musical artists, I'll try to make them shine brighter than the sun next Jam
@dreo Let's gooo sub 2 ! Thank you for playing !

Anyway I really liked your game, cool art and soundtrack, feels nice to play. I guess your game my favorite so far :)
I did notice one bug with the game over screen not filling the entire screen. Maybe it's an aspect ratio issue.
But otherwise a really fun entry. Well done!
However, there is no in-game prompt for what to press in order to attack, and so I ended up dying to the boss the first time that I managed to reach him, unaware of what I was supposed to do. I was a little bit confused, since the game opens with white text telling you what the RMB does, so the lack of further instructions threw me off.
As for the boss, the lava pillars attack could be telegraphed a little sooner. The window to react to it is *very* tight. Still, I had fun getting progressively better at swiftly crossing the level with every attempt. And of course, the memes made it all ever so more worthwhile!