Eurydive! by Jack Turpitt

long ago, Orpheus ventured into hades to rescue his wife, Eurydice. Our story begins a few years earlier. Orpheus has fallen into a well and finds his soul trapped in the depths of Hades! Only Eurydice, armed with her trusty bucket, can save him.
Keyboard Controls: Move: WASD Select: Spacebar Dodge (once unlocked): Spacebar
XBox Controls: Move: Left Joystick Select: A Button Dodge (once unlocked): A Button
Hints: Every 500m down the well you will find a golden souls. Once returned to the surface, these golden souls will become characters in the world, one of them may even be your beloved Orpheus! Move the cursor left and right to highlight a character, and select them to interact with them.
If you are stuck try purchasing some upgrades from the characters to help you along!
Notes: This is an entry for Ludum Dare 57. It was made by Tyler Hale, Stephen Watson, and Jack Turpitt between the 5th and the 7th of April 2025.
| Link | https://turpitron.itch.io/ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/eurydive |
Ratings
| Overall | 312th | 3.711⭐ | 40🧑⚖️ |
| Fun | 190th | 3.75⭐ | 40🧑⚖️ |
| Innovation | 401th | 3.297⭐ | 39🧑⚖️ |
| Theme | 188th | 4.079⭐ | 40🧑⚖️ |
| Graphics | 358th | 3.842⭐ | 40🧑⚖️ |
| Audio | 244th | 3.639⭐ | 38🧑⚖️ |
| Humor | 107th | 3.784⭐ | 39🧑⚖️ |
| Mood | 452th | 3.539⭐ | 40🧑⚖️ |
| Given | 27🗳️ | 52🗨️ |
I liked playing Eurydice. I loved the "aouch" SFX. Spammed it.
Thanks to the traders, it wasn't too repetitive and the “fails” weren't too punishing.
I'd even just look for white ghosts nearby and get slingshoted.
The two-stage runs are really interesting, with the “life bar” being the ghosts, very meta, very smart.
Thanks for making sure that the white ghosts come out first when you get hit, and so on in ascending order of rank.
Really nailed every category on this one. Great entry!
Very good game! I love the sprites of all these poor soules ^_^
This was fun and *very* cute :) I absolutely loved the sound design in general, but I especially loved the way the music changed on the way back up - That song was stuck in my head all morning!
I really enjoyed the shift in gameplay style on the way back up as well - Staying somewhat in control of the frantic swinging physics was a lot of fun :)
Well done!
Art style reminds me of old-school flash games, which I'm pretty nostalgic for these days. Fun little game, felt pretty well balanced overall, and I thoroughly enjoyed it! Great work!