A Memory of Her by ConradoClark
Hello all!
This is my entry for LD57: Depths!
HTML5 LINK: https://lunicosm.itch.io/a-memory-of-her
This is a roguelike memory game where you dive deep into the memories of someone you hold dear. Touch crystals to reveal their colors, match them, buy upgrades and recall your memories piece by piece!
Controls: - WASD/DPAD/AnalogStick: Move - Spacebar/A/LeftClick: Action
Screenshots:



Made with godot. All assets (except fonts) made by me during the period of the jam. Fonts from https://not-jam.itch.io/
Tools used: - Spritemancer - FL Studio (for sound effects and songs) - Aseprite - Notepad++ - Godot - Krita
HTML5 LINK: https://lunicosm.itch.io/a-memory-of-her
| Link | https://lunicosm.itch.io/a-memory-of-her |
| Link | https://github.com/ConradoClark/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-memory-of-her |
Ratings
| Overall | 47th | 3.905⭐ | 23🧑⚖️ |
| Fun | 49th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 63th | 3.762⭐ | 23🧑⚖️ |
| Theme | 65th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 36th | 4.19⭐ | 23🧑⚖️ |
| Audio | 38th | 3.905⭐ | 23🧑⚖️ |
| Humor | 114th | 2.952⭐ | 23🧑⚖️ |
| Mood | 48th | 3.905⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
The visuals and atmosphere reminded me of Undertale, very cool!
@sarellano Thanks for the kind words! I always tell myself I'll keep working on my jam games, maybe one day I actually will lol
@pres2300 Haha thanks, my brainpower was definitely low as well after the event, 48 hours is no joke
@angry-fridge The matching is all based on colors! I initially had an idea to show a shape/text upon activating the crystal to improve accessibility but ran out of time to do it haha.
@jcmonkey Aw, sorry to hear that! Certain upgrades will help some playstyles more than others, like increasing your max brainpower or your movement speed. The levels are random (but based on difficulty depending on the amount of abilities you unlock), so while I tried to increase the difficulty gradually, and keep the number of colors restricted until near the end of the game, I can definitely understand how it picks up fast if you're not used to this kind of game. Thanks for playing!
Love this art style, visual and sound effects!
And music is perfectly conveys the atmosphere.
Nice job! :gift_heart:
@p1x3lc0w The music cutting off thing is a bug haha, I found it out half an hour before submitting and couldn't fix it in time (and since it's not a game breaking bug, I left it as is). The music is supposed to change (more instruments) the further you go, but something seems to be off during the swap. Again, thanks for playing!
Great job !
On the technical front it's really an impressive achivement - the sprites and backgrounds are gorgeous. The shaders are really well done and used appropriatly - I liked how everything feels dreamlike, and the memories are really fuzzy. The audio was just incredible - every sound well in place, and the music touching (shame it doesn't repeat). The text system with all the effect is not original but really well done and added to the chart. I don't play tons of rougelikes so I'm not sure if it's your original idea, but I really liked tieing the upgrades to the story. I didn't really mind it was a memory game, and I really appricated the difficulty curve here - many games I tried are either too easy or too hard, but this one felt good.
I guess I can say that some animations and variety in the lelvels can make this even better, but it's really incredible whay you were able to make in 2 days. I really feel like with some development this can be a full game - I felt I barely knew the character the game is about, and she does sound important to the player character