Depths Sickness by Nilan
This is a game about diving underwater to rescue lost explorers. You'll gradually venture deeper, unlock more powerful equipment, and strive to bring them back alive.

Features: - complex underwater maps - 8 lost explorers - 6 upgrade items - 2 assistive tools
Control: - WS: Move - AD: Rotate
Ratings
| Overall | 126th | 3.526⭐ | 21🧑⚖️ |
| Fun | 84th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 58th | 3.789⭐ | 21🧑⚖️ |
| Theme | 42th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 222th | 3.105⭐ | 21🧑⚖️ |
| Humor | 128th | 2.868⭐ | 21🧑⚖️ |
| Mood | 207th | 3.132⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 3🗨️ |

I loved that you can go up and fly right into space :joy:
Very nice compo game, the movement mechanic is original and it felt great to play. Maybe the economic aspect could be balanced a bit, I felt that I had too much money too fast, and it made the game pretty easy. Enjoyed it anyway =)
Nice keyart too
Overall, well done!
Nice job! :thumbsup_tone1:
It's a bit disorienting to have the camera rotate with the player (but i can understand it's intended) and being able to keep pressing the move key to advance would make the gameplay smoother. Also the art on the cover looks incredible and i feel like it's a shame the game itself doesn't really follow the artstyle (would love it if the in-game player sprite would be the one from the cover).
Overall a cool entry!
I got lost and lost a couple of divers somewhere, which once again proves that I can't be trusted with rescue operations...
I liked it! The divers who died because of me are probably not as delighted, but we can't ask them anymore
- When I die I lose all of my oxygen cylinders, which is enough of a handicap that I would
just give up when that happened and refresh the page to start over
- Moving long distances requires a lot of button mashing which is a bit unpleasant on my fingers
- When I've lost all my cylinders on death, the shop disallows me from restocking, even if
I have the money for it.
- At some point the "compass" arrow broke and started pointing in the completely wrong
direction, forcing me to restart.
- If your oxygen is almost out by the time you hit a cave, the cave won't refill your oxygen
- Buying one rope gives you infinite rope. If this is intentional, then it's not clear why
I'm allowed to buy multiple ropes in the first place.
I did like the input system and the resulting "dizzyness" of it. The way that you get lost in the cave in the lower area was a nice touch. The items were a good addtion to the game and helped to find a way back home.
Great job!