{"author_link":"\/users\/locke8","author_name":"Locke8","author_uid":1259081,"comments":[{"id":1129675,"author_name":"Kotolazer","author_uid":"kotolazer","epoch":1744112911,"text":"I like these kinds of games where you have to manage the cells of some structure. But I honestly didn't understand how to play this game properly. I can dive to the bottom, but I can't evolve my submarine to go any further","format":"md","likes":2,"spam":"N"},{"id":1129782,"author_name":"gifarre","author_uid":"gifarre","epoch":1744113665,"text":"Buy\/ add room system is hard to understand but the idea is great. Also, your description on itch.io says W and D instead of S","format":"md","likes":1,"spam":"N"},{"id":1129820,"author_name":"duckmaniac","author_uid":"duckmaniac","epoch":1744113960,"text":"I liked your idea of pumping the ship and the variability of pumping and room placement. However, I had to work hard to understand the game :)\nMaybe my notes from the playtest will be useful to you: 1) At first I didn't understand the controls, I tried to press everything, but because the ship has a large inertia the response was not noticeable. There is not enough tutorial (text hints etc.)\n2) I could not guess for a long time that you can change the scale and therefore did not realize that the rooms are upgraded, there are lacks feedback from the game on the actions of the player\n3) A minor detail, but when there is a gamemover want the ability to reload by button.\nOverall good!","format":"md","likes":1,"spam":"N"},{"id":1130374,"author_name":"angry_fridge","author_uid":"angry-fridge","epoch":1744118423,"text":"Is there a web version for this game? It says it does but can't see any, just wanted to check if I missed anything","format":"md","likes":1,"spam":"N"},{"id":1130841,"author_name":"Locke8","author_uid":"locke8","epoch":1744122239,"text":"@angry-fridge Hi there!. There used to be a web version, however, it was broken, so we were forced to take it down. ","format":"md","likes":0,"spam":"N"},{"id":1130987,"author_name":"Locke8","author_uid":"locke8","epoch":1744123264,"text":"@giraffe @duckmaniac Hi! thanks for all the feedback. We were not able to properly implement a tutorial or write a page prior, so we understand the confusion. The game's pages have been updated to contain all the information needed to play the game. Further more, the game has been give a few crucial bugfixes, i hope that we'll be forgiven for doing so post-timer. We thank you for your time. ","format":"md","likes":0,"spam":"N"},{"id":1138830,"author_name":"sami822","author_uid":"sami822","epoch":1744212401,"text":"It's interesting concept, even with lack of descriptions I get what to do, but... No autoaim is just killing it. There too many enemies on screen, which are constantly moving, so it's kinda impossible to manage few guns, other rooms etc. Also, I guess I didn't completely understand economy, is it, like, you get room and then just sell it? A little bit strange.\nBit otherwise, it feels that game have potential to be interesting after some additional work.","format":"md","likes":1,"spam":"N"},{"id":1142654,"author_name":"toilari","author_uid":"toilari","epoch":1744285828,"text":"Interesting concept, but difficulty was way too hard for me! Micromanaging just a few turrets was already very taxing, leaving very little time to do anything else. Very intense experience.\n\nA great game, I liked the strategic building aspects and the economy was interesting. Selling your hard-earned rooms felt a bit weird way to make more money. Aiming the turrets was quite tedious as attempting to micro the aim always required two clicks (one to select the turret and another to actually aim, which was very punishing when making mistakes.\n\nA solid entry, good job! <3","format":"md","likes":1,"spam":"N"},{"id":1144422,"author_name":"AToxigner","author_uid":"atoxigner","epoch":1744326349,"text":"I really enjoyed the strategic building aspects and the overall economy\u2014they add a cool layer of depth. The idea of managing and even selling your hard-earned rooms is interesting, though it does feel a bit odd as a way to generate extra cash.","format":"md","likes":1,"spam":"N"},{"id":1144464,"author_name":"TROGDOR 20X6","author_uid":"trogdor-20x6","epoch":1744327729,"text":"I like the appearance. However as others have mentioned it seems far too difficult. \nI think any number of improvements could have helped, such as reducing costs, autoaim, higher scrap yields, lower health or slower mines, different spawning, being able to pick your rooms, etc.\nAt least it's frustrating enough to encourage replay.","format":"md","likes":1,"spam":"N"},{"id":1144673,"author_name":"LDJam user 355692","author_uid":"355692","epoch":1744335981,"text":"Interesting game, but I would prefer to aim all guns with a single click or have them auto target enemies, otherwise you're doing too many things at once (building, repairing, upgrading, recycling and shooting). Otherwise the theme seems nicely implemented, going deeper and deeper to the new depths with increasing amount of enemies alongside. Another point I might add is that you can just start descending too fast and have a lot of mines\/submarines swarm you really fast without some indication that you're already at a certain depth. Maybe some intuitive and very visible indicator of depth can help with that.","format":"md","likes":1,"spam":"N"},{"id":1149492,"author_name":"The Stewarts","author_uid":"the-stewarts","epoch":1744548080,"text":"Definitely took me a little while to get my head around it, but you've got a solid concept here. I did find it very difficult too but I'm not very good at games - could be great with a little bit more development if you're thinking of doing more after the jam is over","format":"md","likes":1,"spam":"N"},{"id":1149611,"author_name":"LDJam user 4312","author_uid":"4312","epoch":1744551588,"text":"Interesting gameplay, took a while to figure out the balance between keeping and selling standard rooms for metal\/pressure. The only issue I had was the weapon aiming. Would've been good to just aim at the cursor at all times or to aim all weapons when a weapon room is selected.","format":"md","likes":1,"spam":"N"},{"id":1150616,"author_name":"Eugenik","author_uid":"eugenik","epoch":1744602195,"text":"Fun game, extremely creative\n","format":"md","likes":1,"spam":"N"},{"id":1153050,"author_name":"ToKto","author_uid":"tokto","epoch":1744823912,"text":"A good avatar, I'm a fan of strategies and something like that, so as soon as I saw it, I was immediately interested, and in general, a person immediately understands what to expect from the game, I don't like downloadable games, but about marketing 10\/10 to you)","format":"md","likes":1,"spam":"N"},{"id":1153133,"author_name":"Jim jagers","author_uid":"jim-jagers","epoch":1744830828,"text":"The gameplay is very unique","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld57\/wayback-placeholder.png"],"links":[{"url":"https:\/\/locke8.itch.io\/into-the-abyss","text":"Windows\/Linux"}],"metadata":{"g_key":"96755","g_author":"1259081","g_event":"LD57","g_eventkey":"111","g_subevent":"JAM","g_urlkey":"448184","g_title":"Into The Abyss","g_status":"WAYBACK","g_place":"828","g_commentcount":"16","g_site2_node_id":"407692","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"407692","n_urlkey":"448184","n_parent":"406845","n_path":"\/events\/ludum-dare\/57\/into-the-abyss-1","n_slug":"into-the-abyss-1","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"259081","n_created":"1742911753","n_modified":"1779360966","n_version":"1304707","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":9,"_trust":3,"author":259081,"body":"![cover.png](\/\/\/raw\/904\/f3\/z\/6b64d.png)\n\n## Welcome to Into The Abyss!\n\nThe object of the game is to get into the depths of the abyss to discovery what lies beneath...\nUpgrade submarine by getting deeper and deeper, build new rooms and upgrade existing ones to improve your chances of survival in the depths.\n\n### Tutorial\n\n#### Controls\n- Control the submarine by pressing W and S to move up and down\n- Use the scroll wheel to zoom in and out\n- Use left mouse button to select Rooms. Click anywhere on the map that does not contain a Room or an empty room to de-select\n- Some rooms can be given orders once selected, click on the screen to aim guns, and click on another room to repair it with the mechanic's room.\n- Select a Room or an Empty tile, then click on the UI panel buttons to build rooms (empty tiles), recycle rooms, and upgrade rooms. \n\n#### UI\n- The top panel shows general information, such as depth, pressure, and the amount of metal you own.\n- The bottom panel shows the available rooms and the amount of each which can be built. \n- The buttons on the side of the bottom panel are the upgrade button (top) and the recycle button (bottom).\n- When a room is selected, a panel appears on the bottom right, it contains information on the room selected. \n\n#### Mechanics\n- Go deeper underwater to clear depth thresholds. The next threshold can be seen on the top panel of the UI (green), alongside the current depth. \n- As you go deeper, the pressure increases. Make sure that your pressure resistance is always higher than the pressure, otherwise all your rooms will start taking damage. The current pressure can be seen on the top panel of the UI (red), alongside pressure resistance.\n- to increase pressure resistance, build more rooms. Each room has adds a certain amount of pressure resistance. \n- Build rooms by selecting an empty tile, then clicking on the room you wish the build in the bottom panel. In order to be able to build a room, you must have one available, gain more rooms by clearing thresholds. \n- Enemies will spawn and increase in quantity the deeper you go. Destroy them by shooting at them to gain metal.\n- Metal can be used to upgrade Rooms. Select a room, then click the upgrade button when enough metal is available. The amount of metal currently available can be seen in the top panel of the UI. \n- It is possible to recycle rooms, select a room, the click the recycle button to gain some metal, however, the room is permanently removed.  \n- Aim weapon rooms by selecting them, then clicking on the screen. The gun will continue shooting in the selected direction.\n- Use the mechanic's room by selecting it, then selecting on another room. This will regenerate the selected room's HP over time. \n- If all rooms are destroyed, then the game is over \n\n#### Tips:\n- The speed at which the submarine goes down is faster than the speed at which the submarine goes up\n- The basic room can be upgraded to increase its recycling price, use this to get more metal out of the basic room\n- The ballast has the highest pressure resistance, upgrade it if pressure is an issue\n\n\n![cover2.png](\/\/\/raw\/904\/f3\/z\/6b64e.png)\n\n## Rooms\n\nEach threshold cleared will give additional rooms, the more thresholds have been cleared, the more rooms are received per threshold.\n\n- Each room has a certain amount of HP and adds a certain amount of pressure resistance. \n- Once HP reaches 0, the room is disabled, until it is repaired. \n- Each room can be upgraded up to 3 times. \n\n#### Basic room:\nHas no effect on its own, however it can be sold to gain more metal than other rooms, further more upgrading it increases its sell value more than the upgrade cost. \n\n#### Ballast room\nIncreases the submarine's speed and highly increases pressure resistance \n\n#### Machine Gun\nFires single shots at enemies with a good fire rate. Versatile weapon.\n\nSelect the Machine gun, then click somewhere else on the screen to aim the gun.\n\n#### Cannon\nFires single shots at enemies with a low rate of fire but high damage. Good against single targets.\n\nSelect the Cannon, then click somewhere else on the screen to aim the gun.\n\n#### Flak Gun\nFires many shots in a burst with a low damage and low rate of fire. Good at short range and against many targets. \n\nSelect the Flak, then click somewhere else on the screen to aim the gun.\n\n#### Armor\nHigher HP than other rooms, good for blocking projectiles. \n\n#### Mechanic's\nRepairs other rooms by regenerating their HP over time. \n\nSelect the mechanic, then select the room you want to repair, this will regenerate the room's HP over time, as well as bringing it back online if its HP had reached zero (this happens when the room's HP are fully regenerated)\n\n\n","comments":16,"comments-timestamp":"2025-04-16T19:13:48Z","created":"2025-03-25T14:09:13Z","files":[{"author":259081,"id":39716,"name":"$$embed-39716.zip","node":407692,"size":1318,"status":1,"tag":0,"timestamp":"2025-04-07T23:27:52Z"},{"author":259081,"id":39718,"name":"$$embed-39718.zip","node":407692,"size":1318,"status":1,"tag":0,"timestamp":"2025-04-07T23:28:03Z"},{"author":259081,"id":39720,"name":"$$embed-39720.zip","node":407692,"size":19753047,"status":64,"tag":0,"timestamp":"2025-04-07T23:28:16Z"},{"author":259081,"id":39721,"name":"LD57Windows.rar","node":407692,"size":33081468,"status":0,"tag":0,"timestamp":"2025-04-07T23:28:21Z"},{"author":259081,"id":39724,"name":"LD57Linux.rar","node":407692,"size":24,"status":0,"tag":0,"timestamp":"2025-04-07T23:28:42Z"},{"author":259081,"id":39742,"name":"LD57Linux.rar","node":407692,"size":27731652,"status":0,"tag":0,"timestamp":"2025-04-07T23:31:56Z"},{"author":259081,"id":39743,"name":"$$embed-39743.zip","node":407692,"size":19734979,"status":64,"tag":0,"timestamp":"2025-04-07T23:31:59Z"},{"author":259081,"id":41306,"name":"LD57Windows1.2.zip","node":407692,"size":40149756,"status":9,"tag":0,"timestamp":"2025-04-08T13:24:43Z"},{"author":259081,"id":41307,"name":"LD57Linux1.2.rar","node":407692,"size":27733075,"status":9,"tag":0,"timestamp":"2025-04-08T13:25:10Z"}],"files-timestamp":"2025-04-08T13:25:10Z","grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":19,"grade-06":5,"grade-07":1,"grade-08":19},"id":407692,"love":0,"magic":{"cool":98.698426078357,"feedback":15,"given":14.125,"grade":20.666666666667,"grade-01-average":2.778,"grade-01-result":828,"grade-02-average":2.528,"grade-02-result":822,"grade-03-average":3.028,"grade-03-result":589,"grade-04-average":3.667,"grade-04-result":454,"grade-05-average":3.088,"grade-05-result":671,"grade-06-average":3.167,"grade-08-average":2.912,"grade-08-result":769,"smart":1.0768788253321},"meta":{"author":[259081,373525,374699,373528],"cover":"\/\/\/content\/904\/f3\/z\/6aa87.png","grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/locke8.itch.io\/into-the-abyss","link-01-name":"Windows\/Linux","link-01-tag":[50]},"meta-timestamp":"2026-05-21T10:56:06Z","modified":"2026-05-21T10:56:06Z","name":"Into The Abyss","node-timestamp":"2025-04-08T14:38:52Z","parent":406845,"parents":[1,5,9,406845],"path":"\/events\/ludum-dare\/57\/into-the-abyss-1","published":"2025-04-07T23:29:04Z","scope":"public","slug":"into-the-abyss-1","subsubtype":"jam","subtype":"game","type":"item","version":1304707},"text":"![cover.png](\/\/\/raw\/904\/f3\/z\/6b64d.png)\n\n## Welcome to Into The Abyss!\n\nThe object of the game is to get into the depths of the abyss to discovery what lies beneath...\nUpgrade submarine by getting deeper and deeper, build new rooms and upgrade existing ones to improve your chances of survival in the depths.\n\n### Tutorial\n\n#### Controls\n- Control the submarine by pressing W and S to move up and down\n- Use the scroll wheel to zoom in and out\n- Use left mouse button to select Rooms. Click anywhere on the map that does not contain a Room or an empty room to de-select\n- Some rooms can be given orders once selected, click on the screen to aim guns, and click on another room to repair it with the mechanic's room.\n- Select a Room or an Empty tile, then click on the UI panel buttons to build rooms (empty tiles), recycle rooms, and upgrade rooms. \n\n#### UI\n- The top panel shows general information, such as depth, pressure, and the amount of metal you own.\n- The bottom panel shows the available rooms and the amount of each which can be built. \n- The buttons on the side of the bottom panel are the upgrade button (top) and the recycle button (bottom).\n- When a room is selected, a panel appears on the bottom right, it contains information on the room selected. \n\n#### Mechanics\n- Go deeper underwater to clear depth thresholds. The next threshold can be seen on the top panel of the UI (green), alongside the current depth. \n- As you go deeper, the pressure increases. Make sure that your pressure resistance is always higher than the pressure, otherwise all your rooms will start taking damage. The current pressure can be seen on the top panel of the UI (red), alongside pressure resistance.\n- to increase pressure resistance, build more rooms. Each room has adds a certain amount of pressure resistance. \n- Build rooms by selecting an empty tile, then clicking on the room you wish the build in the bottom panel. In order to be able to build a room, you must have one available, gain more rooms by clearing thresholds. \n- Enemies will spawn and increase in quantity the deeper you go. Destroy them by shooting at them to gain metal.\n- Metal can be used to upgrade Rooms. Select a room, then click the upgrade button when enough metal is available. The amount of metal currently available can be seen in the top panel of the UI. \n- It is possible to recycle rooms, select a room, the click the recycle button to gain some metal, however, the room is permanently removed.  \n- Aim weapon rooms by selecting them, then clicking on the screen. The gun will continue shooting in the selected direction.\n- Use the mechanic's room by selecting it, then selecting on another room. This will regenerate the selected room's HP over time. \n- If all rooms are destroyed, then the game is over \n\n#### Tips:\n- The speed at which the submarine goes down is faster than the speed at which the submarine goes up\n- The basic room can be upgraded to increase its recycling price, use this to get more metal out of the basic room\n- The ballast has the highest pressure resistance, upgrade it if pressure is an issue\n\n\n![cover2.png](\/\/\/raw\/904\/f3\/z\/6b64e.png)\n\n## Rooms\n\nEach threshold cleared will give additional rooms, the more thresholds have been cleared, the more rooms are received per threshold.\n\n- Each room has a certain amount of HP and adds a certain amount of pressure resistance. \n- Once HP reaches 0, the room is disabled, until it is repaired. \n- Each room can be upgraded up to 3 times. \n\n#### Basic room:\nHas no effect on its own, however it can be sold to gain more metal than other rooms, further more upgrading it increases its sell value more than the upgrade cost. \n\n#### Ballast room\nIncreases the submarine's speed and highly increases pressure resistance \n\n#### Machine Gun\nFires single shots at enemies with a good fire rate. Versatile weapon.\n\nSelect the Machine gun, then click somewhere else on the screen to aim the gun.\n\n#### Cannon\nFires single shots at enemies with a low rate of fire but high damage. Good against single targets.\n\nSelect the Cannon, then click somewhere else on the screen to aim the gun.\n\n#### Flak Gun\nFires many shots in a burst with a low damage and low rate of fire. Good at short range and against many targets. \n\nSelect the Flak, then click somewhere else on the screen to aim the gun.\n\n#### Armor\nHigher HP than other rooms, good for blocking projectiles. \n\n#### Mechanic's\nRepairs other rooms by regenerating their HP over time. \n\nSelect the mechanic, then select the room you want to repair, this will regenerate the room's HP over time, as well as bringing it back online if its HP had reached zero (this happens when the room's HP are fully regenerated)\n\n\n","title":"Into The Abyss","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/407501+407502+407503+407504+407505+407506+407507+407508+407509+407510+407511+407512+407513+407514+407515+407516+407517+407518+407519+407520+407521+407522+407523+407524+407525+407526+407527+407528+407529+407530+407531+407532+407533+407534+407535+407536+407537+407538+407539+407540+407541+407542+407543+407544+407545+407546+407547+407548+407549+407550+407551+407552+407553+407554+407555+407556+407557+407558+407559+407560+407561+407562+407563+407564+407565+407566+407567+407568+407569+407570+407571+407572+407573+407574+407575+407576+407577+407578+407579+407580+407581+407582+407583+407584+407585+407586+407587+407588+407589+407590+407591+407592+407593+407594+407595+407596+407597+407598+407599+407600+407601+407602+407603+407604+407605+407606+407607+407608+407609+407610+407611+407612+407613+407614+407615+407616+407617+407618+407619+407620+407621+407622+407623+407624+407625+407626+407627+407628+407629+407630+407631+407632+407633+407634+407635+407636+407637+407638+407639+407640+407641+407642+407643+407644+407645+407646+407647+407648+407649+407650+407651+407652+407653+407654+407655+407656+407657+407658+407659+407660+407661+407662+407663+407664+407665+407666+407667+407668+407669+407670+407671+407672+407673+407674+407675+407676+407677+407678+407679+407680+407681+407682+407683+407684+407685+407686+407687+407688+407689+407690+407691+407692+407693+407694+407695+407696+407697+407698+407699+407700+407701+407702+407703+407704+407705+407706+407707+407708+407709+407710+407711+407712+407713+407714+407715+407716+407717+407718+407719+407720+407721+407722+407723+407724+407725+407726+407727+407728+407729+407730+407731+407732+407733+407734+407735+407736+407737+407738+407739+407740+407741+407742+407743+407744+407745+407746+407747+407748+407749+407750+407751+407752+407753+407754+407755+407756+407757+407758+407759+407760+407761+407762+407763+407764+407765+407766+407767+407768+407769+407770+407771+407772+407773+407774+407775+407776+407777+407778+407779+407780+407781+407782+407783+407784+407785+407786+407787+407788+407789+407790+407791+407792+407793+407794+407795+407796+407797+407798+407799+407800+407801+407802+407803+407804+407805+407806+407807+407808+407809+407810+407811+407812+407813+407814+407815+407816+407817+407818+407819+407820+407821+407822+407823+407824+407825+407826+407827+407828+407829+407830+407831+407832+407833+407834+407835+407836+407837+407838+407839+407840+407841+407842+407843+407844+407845+407846+407847+407848+407849+407850+407851+407852+407853+407854+407855+407856+407857+407858+407859+407860+407861+407862+407863+407864+407865+407866+407867+407868+407869+407870+407871+407872+407873+407874+407875+407876+407877+407878+407879+407880+407881+407882+407883+407884+407885+407886+407887+407888+407889+407890+407891+407892+407893+407894+407895+407896+407897+407898+407899+407900+407901+407902+407903+407904+407905+407906+407907+407908+407909+407910+407911+407912+407913+407914+407915+407916+407917+407918+407919+407920+407921+407922+407923+407924+407925+407926+407927+407928+407929+407930+407931+407932+407933+407934+407935+407936+407937+407938+407939+407940+407941+407942+407943+407944+407945+407946+407947+407948+407949+407950+407951+407952+407953+407954+407955+407956+407957+407958+407959+407960+407961+407962+407963+407964+407965+407966+407967+407968+407969+407970+407971+407972+407973+407974+407975+407976+407977+407978+407979+407980+407981+407982+407983+407984+407985+407986+407987+407988+407989+407990+407991+407992+407993+407994+407995+407996+407997+407998+407999+408000?authors&parents&superparent"},"object":"objects\/sha256\/5d\/5dfbc09aee89bcec9074745c474ebc78b54631448442d83fc12587ad7022f9dd","record":"shard-3\/json-live-urgent-v3\/records\/bf7a7459da62be67e394e9e341d6ba4b8adc305e0cbd51403d342a2a3132fc38.json","sha256":"5dfbc09aee89bcec9074745c474ebc78b54631448442d83fc12587ad7022f9dd","source":"https","stored_at":1784022493}}