"Jammy" Bolt Digs a Hole by kroltan
You're Jeremias "Jammy" Bolt, a lonely robot stuck atop an inactive volcano. You have a laser gun and not much else.
Find all the green gems, but you can't dig upwards! If you run out of fuel, you can't dig anymore, so keep an eye on your battery!
Controls displayed on screen at all times.
Known issue: If the player or gems don't show up, press R a couple times until they do. Something with the web setup is making this inconsistent.
Made in Bevy, using bevyecsldtk for level design and Avian for physics, with no template code.
Sprites made in Krita.
| Link | https://gitea.kroltan.me/kroltan/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/jeremias-bolt-digs-a-hole |
Ratings
| Overall | 165th | 3.395⭐ | 21🧑⚖️ |
| Fun | 200th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 227th | 2.868⭐ | 21🧑⚖️ |
| Theme | 94th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 201th | 3.184⭐ | 21🧑⚖️ |
| Mood | 270th | 2.667⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
Yes, the fuel situation is pretty tight, I only manage to finish myself with about half an unit left. But there is a single handmade level, so it means bar any bugs it should always be barely completable!
I'll try to put a post-compo version up that is a bit more lenient, but I was having issues with Itch embeds so no promises. Since it's _technically_ completabe it wouldn't be in the spirit of the compo to update here :smile:
Cool that this was made in Rust! Would not be my first choice for a game jam haha, love to see less popular technologies getting explored. Great work!
@gold-daniel @jk5000 In the last couple hours of the jam, I had to pick between particles or sound, but ended up going with particles. In the end it turns out the library I used didn't work on Web, only desktop, so I ended up with no particles *and* no sound lol.
@nojoule I agree, but didn't have time to fix this bug unfortunately.
@fireye I agree, initially it was supposed to be 1:1 but when fudging with the numbers to make it possible I ended up breaking that, my bad. Really could have fudged the numbers in a different way to keep the 1 unit per block scale, no excuse. As for more information, I would have liked to let the player move the camera up and down independently so they could inspect the map before digging, but only came up with that idea a couple days after submission.
@mamboman you shouldn't be needing to press the dig key individually, just hold it down.

I got there on the next try.
Interesting puzzle game disguised as a platformer. Requires restarting a lot as you can't really plan ahead if you don't know where the objectives are.
I found I was often wasting power unintentionally drilling the block next to me. I think it may be better to require holding left or right to drill horizontally to match drilling downwards.