St.Amsel by Liquid
:candle: St. Amsel
St. Amsel is an adventure set in a quiet alpine village preparing for its annual festival.
Talk to the townsfolk and unravel the mystery surrounding the Pfarrer (Pastor).

:mountain: Goals
My goal for this jam was to create a narrative-driven game.
I originally planned to include puzzles and exploration, but due to time constraints, the focus is now entirely on dialogue and story.

:wrench: Tools & Software Used
- :church: Engine: Godot, Dialogue Manager by @nathanhoad
- :art: Graphics: Aseprite, GIMP
- :musical_score: Music: LMMS, Audacity
- :microphone: Sounds: Church bells and birds recorded this weekend in my village
- :evergreen_tree: Font: Pixellari by Zacchary Dempsey-Plante

| Link | https://github.com/ThomasStempfhuber/StAmsel---Source-Code |
| Link | https://liqqquid.itch.io/stamsel |
| Original URL | https://ldjam.com/events/ludum-dare/57/st-amsel |
Ratings
| Overall | 154th | 3.429⭐ | 30🧑⚖️ |
| Fun | 253th | 2.815⭐ | 29🧑⚖️ |
| Innovation | 266th | 2.635⭐ | 28🧑⚖️ |
| Theme | 252th | 2.944⭐ | 29🧑⚖️ |
| Graphics | 25th | 4.25⭐ | 30🧑⚖️ |
| Audio | 117th | 3.411⭐ | 30🧑⚖️ |
| Humor | 204th | 2.354⭐ | 26🧑⚖️ |
| Mood | 63th | 3.839⭐ | 30🧑⚖️ |
| Given | 74🗳️ | 15🗨️ |
But, I touch something strange with graphics

@unreference Yeah, I noticed during some last-minute playtesting that part could’ve used a bit more setup.
@no-firing That’s interesting. I don’t have much experience with Godot or HTML games, so if anyone knows what might be causing that, I’d love to hear it.
@threegoldeneggs You can interact with the door to your room inside the inn!
I like the overall aesthetic, and that's a lot of tile art to make in two days!
Some tiny improvements: Could highlight unread dialog in some fashion. Could also allow you to skip the text blurbs/dialog after some elapsed amount of time.
Please, do something with resolution, pal. I have 1366*768 and it is unplayable =\ Zoom out in browser don't work too.
@xpoho - Thanks for the heads-up! I’ve changed the resolution on Itch.io to something smaller. Let me know if it works for you, or if it still needs tweaking.
Good game! ^_^
Congratulations on the work.
"But the sound follows you. In dreams. In the silence between.
The bell never rang. But something did."
Then, the screen fades to black. The game ends there.
The game just ends I think? after your ring the bell. I guess I can nitpick about this and a few other things - like the night being too dark, and maybe the dialogue gets a little repetitive. But mainly, I just wanted more of the story to unfold - I didn't mind there was no gameplay beyond dialog actually
Really impressive work, graphics and otherwise