Keep Hopping by Halogen

Extend platforms as you wish but whatever you do Keep It Hopping!
Itch.io: https://gjammer25.itch.io/
AIM: Don't let the slime fall! by adjusting the platforms depth
Have fun!
Controls 🕹️: 1/7 - One block platform / Seven block platform
| Itch.io | https://gjammer25.itch.io/keep-hopping |
| Original URL | https://ldjam.com/events/ludum-dare/57/keep-hopping |
Ratings
| Overall | 873th | 2.31⭐ | 31🧑⚖️ |
| Fun | 867th | 2.155⭐ | 31🧑⚖️ |
| Innovation | 755th | 2.69⭐ | 31🧑⚖️ |
| Theme | 812th | 2.603⭐ | 31🧑⚖️ |
| Graphics | 742th | 2.741⭐ | 31🧑⚖️ |
| Audio | 517th | 2.778⭐ | 29🧑⚖️ |
| Humor | 693th | 1.891⭐ | 25🧑⚖️ |
| Mood | 822th | 2.667⭐ | 29🧑⚖️ |
| Given | 3🗳️ | 1🗨️ |
- pressing 8 does not change the next platform's length.
- pressing 7 is always enough to get to the next platform, I reached a score of 100 and then stopped.
- twice toward the beginning a platform spawned at the top of the screen, making it unreachable.
some bugs I noticed:
- you actually only use buttons 1 to 7, instead of 1 to 8
- playing one very long run has no repeating background music (noticed at around 100 steps)
- you can restart the game, but the slime isn't jumping then
some improvement suggestions:
- if you align the platforms in a grid, it is visually more distinguishable which length you actually need
- you should punish the ones only using the 7 all the time (like for instance grant points depending on the accuracy of your choice, or let it drop if the platform is too high)
- you could let the platforms first exit the screen before removing them, as it breaks the immersion for suddently disappearing
- add some tempo variety, like "now three quick platforms" or let it jump directly on button press (instant reply, you could make a race for quickest victory)
Perhaps only the last tile of each platform could be collideable? That would, at the very least, give the player reason to press literally any other button except 7, and would add some element of skill to the game.
Not a terrible start, but as it stands there isn't a whole lot to discuss. You've experienced the sum total the game has to offer quite literally three seconds into the game.
But mechanic is too easy for now. As mentioned above, all you can do is just pressing 7. I think that height of the platform should match slime's height at least. It will make me to choose right number for next platform.
Anyway, you are awesome, my friend ^_^
Some actionnable feedback so you can improve for next Game Jam :
I would recommend having a friend testing your game during the second day of the Jam to find those kind of issues before the end of the Jam ;)
The music and graphics are very cute :thumbsup:
Maybe idea could be improved if you only had a limited number of blocks or if there was a mechanic of changing elevation of the jumping character and collecting something, like more blocks.
And for me character also doesn't jump after restart just like @fis said.
Agreed with the 7-spamming method :see_no_evil:
Maybe you could force the depth to be the exact value, it would made the player choose the good depth.
Also FYI, on your itch.io page, you still have a typo : "Controls 🕹️: 1/7 - One block platform / Eight block platform"
"Eight" instead of "Seven"