Explorer of the depths by zowell

[raw]
made by zowell for Ludum Dare 57 (JAM)

Explorer of the depths

You are a submarine operator. Going on a treasure hunt

There are no portholes here. just the old sonar screen.

Trust the radar.

Be quiet.

Someone is listening.


Controls:

  • WASD — move

  • R — restart


Ratings

Overall 292th 3.727⭐ 24🧑‍⚖️
Fun 459th 3.364⭐ 24🧑‍⚖️
Innovation 149th 3.818⭐ 24🧑‍⚖️
Theme 161th 4.114⭐ 24🧑‍⚖️
Graphics 212th 4.114⭐ 24🧑‍⚖️
Mood 114th 4.091⭐ 24🧑‍⚖️
Given 18🗳️ 25🗨️

Feedback

NickNickolas
08. Apr 2025 · 12:52 UTC
I liked this game. First of all the idea that we are in a submarine, but our eyes are fixed on the sonar is very cool, and it's great that the author did not stop at just collecting treasure. I don't know, maybe I like sonar too much, but I liked it!
Kamile V.
08. Apr 2025 · 12:55 UTC
thanks for the game !:)
slow chaz
08. Apr 2025 · 12:55 UTC
Sonar idea is sick. Love the sliders and knobs. Feels really engaging to move around.
nojoule
08. Apr 2025 · 13:00 UTC
Very nice design, gave my best ratings so far. I really like the ominous red thing following and the scary mood it gives of especially with the sound, but i expected something to happen when "dying" to it.
Keith Wang
08. Apr 2025 · 13:00 UTC
The Sonar and the controllers are both pretty cool.
Pandalk
08. Apr 2025 · 13:00 UTC
Fun to see another take on using a sonar to see the environment, my game has a similar mechanic but plays very differently

I really enjoyed the mood of your game, it kinda reminds me of the claustrophobic aspect of Iron Lung
cRoxx
08. Apr 2025 · 13:01 UTC
very good, i like this graphic style
RoxxorXx
08. Apr 2025 · 13:03 UTC
Hey, can't start the game, console show some errors.
Volkolak
09. Apr 2025 · 15:21 UTC
I passed, I liked the audio and visual design! The build-up of atmosphere after collecting 5 treasures is done well. These reds are very aggressive, made me sweat. I coped with it on the second try.
HNKXOBKA
10. Apr 2025 · 09:41 UTC
Hidden Gem, the idea is certainly on the surface, but I've never seen a jam game like this. It's a good game.
Iluvatar
10. Apr 2025 · 18:07 UTC
I really like the concept of this "going almost blind" kind of feel. The atmosphere is absolutely amazing. The retro visuals with the deep-water sound effects, are just great. I finished the game in just about 2 minutes, but that's totally fine for a jam game! Well done :)
Apophatique
10. Apr 2025 · 18:16 UTC
The analog side of the interface is very well done! The atmosphere is impressive, thanks to the information acquisition delay linked to the sonar mechanics and the effective sound design!
Bravo!
Scott R Howell
10. Apr 2025 · 19:02 UTC
Cool, I like that even the audio bar is digetic! It did take a stroke of luck for me to understand that the colours referred to shapes that behave differently whent he sonar hits them, but clever ones you see it happen, really nice work!
kuboi
11. Apr 2025 · 15:56 UTC
A really cool game! Was thinking about sonars as one of my ideas for the theme but couldn't quite figure out how to execute it and this is a great way to do so! Also not to spoil anything but the ending is actually quite intense:D
Lazyanttu
11. Apr 2025 · 19:09 UTC
Very good looking game! I liked the sonar vibes a lot, and how it made you to focus on it.

However, once I found the 5/5 treasures, I didn't know where I had to proceed. Perhaps back to the surface? But when I returned back to the depth 0, nothing happened. This is something that might need more instructions.
2009yasha2009
13. Apr 2025 · 07:38 UTC
Wow! When you start running away — it gets really tense... and that’s so cool! The fact that not everything is visible on the radar adds a special touch — and it’s awesome! Thank you for the game!
Empyreans
14. Apr 2025 · 16:36 UTC
https://youtu.be/o0QuLsAHodY

From the stream :)

Great immersive experience. Outstanding presentation!

~Xp
fabonacci
20. Apr 2025 · 13:53 UTC
The end occured a bit abruptly. But the game is realy nice, so well executed. i really get into it. Nice work