Depths Scraper by mr.kvinter

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The world is destroyed and buried beneath the sand. Some people have established underground cities in depth-scrapers buried alive, while others are left to struggle to survive on the surface.

Your camp lies near a city swallowed by the sands. All around is emptiness, and the creatures lurking in it are ever present, ready to devour you.
You have to descend into the depths to find an underground settlement, your chance for survival. And perhaps, during your search, you will find not just shelter, but new friends.
There is almost nothing left on the surface, and you will have to make do with whatever you can find in the depths. You must find the settlement within three days, or it will be too late.

| Link | https://github.com/mrkvinter/LD-57 |
| Link | https://mrkvinter.itch.io/depths_scraper |
| Original URL | https://ldjam.com/events/ludum-dare/57/depths-scraper |
Ratings
| Overall | 42th | 3.967⭐ | 32🧑⚖️ |
| Fun | 82th | 3.583⭐ | 32🧑⚖️ |
| Innovation | 129th | 3.417⭐ | 32🧑⚖️ |
| Theme | 57th | 3.967⭐ | 32🧑⚖️ |
| Graphics | 53th | 4.033⭐ | 32🧑⚖️ |
| Audio | 30th | 3.95⭐ | 32🧑⚖️ |
| Humor | 134th | 2.82⭐ | 27🧑⚖️ |
| Mood | 26th | 4.117⭐ | 32🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
Very atmospheric! I played through once, but didn’t fully grasp the gameplay loop. Found a bug—you can drag items from the prep inventory bag back into itself, and they’ll duplicate.
Good job! =)
Under the hood, characters have attributes like strength, accuracy, and athletics — they are used to calculate chances. It’s supposed to be a simple battle system, but without enough balancing, it didn’t turn out how I expected.
I was pleasantly surprised by the atmosphere and the overall quality of the game. She's really cool!
The combat system needs to be improved, as it was sometimes difficult to understand how the damage chance worked. But overall, the game left a positive impression.
I think you could add some more levels of gameplay onto the base strategy, though. The battles, for example, were nothing but health checks where you clicked in a menu repeatedly. You could also do a lot more with the adventure game-styled items like the grappling hook - that was the standout moment for me.
I think a version were the levels were randomized each day would be awesome but getting farther into the same house was great too.
I think balance wise there need to be more of a benefit to having more characters, the all had very similar stats and energy would refill anyways so it seemed more like a way to get more hp in the current version.
Good and addictive entry