Pretty Fish by MestreRothLD

A roguelike game about an angler pretty fish. Eat other species to survive, evolve and thrive in the apocalyptic ocean depths.
Controls:
WASD to move, SHIFT to dash.
Team:
Renan Vieira - MestreRothLD - coding, game design and sounds
Andrew Vyalkov - Advarsky - art and game design
| Itch | https://renanvieira.itch.io/pretty-fish |
| Original URL | https://ldjam.com/events/ludum-dare/57/pretty-fish |
Ratings
| Overall | 285th | 3.738⭐ | 23🧑⚖️ |
| Fun | 180th | 3.773⭐ | 24🧑⚖️ |
| Innovation | 763th | 2.667⭐ | 23🧑⚖️ |
| Theme | 202th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 313th | 3.905⭐ | 23🧑⚖️ |
| Audio | 427th | 3.19⭐ | 23🧑⚖️ |
| Humor | 359th | 3⭐ | 21🧑⚖️ |
| Mood | 201th | 3.952⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 10🗨️ |
Running into an enemy is kind of unforgiving. It could be cool if there was some minigame that you had to do to escape the enemy, or if it down-leveled you or something, instead of losing outright. Either that, or having some meta-progression/upgrades that you could get between each run.
Fantastic work overall. I like the fact that it gets lighter as you go closer to the surface, the artwork for having destroyed buildings underwater, the whole dna-strand as the UI for experience is super smart and clever. The UI/arrangement of the upgrade screen was also unique with great character to it. The game definitely had a distinct vibe. Great entry!

I played your game on my stream :)
Very nice game design, great art and it's fairly balanced.
ALSO GIVE ME MORE FISH COSMETICS :fish:

~Xp
The DNA experience bar was a nice touch, as were the cosmetics - who doesn't love seeing a big brain on their fish! :smile:
Would have liked to see my fish get much larger so I would know whether or not I could eat some of the bigger fish as I started to progress.
Audio and mood were really nice, great job!