A Very Deep Tunnel by Sicosiber
This is a game about finding the end of a very deep tunnel. Really proud of the dynamically reactive music that plays based on the number of crystals being mined. (Feedback still appreciated)
How to play: WASD to move E to interact Space Place Bee boxes Place up to 3 drills on each crystal Find and use the minecart to move quickly
LMK if you reach the end of the tunnel

| Windows Build | https://sicosiber.itch.io/a-very-deep-tunnel |
| Source Code | https://github.com/SicoSiber/TunnelGame |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-very-deep-tunnel |
Ratings
| Overall | 46th | 3.938⭐ | 42🧑⚖️ |
| Fun | 44th | 3.768⭐ | 43🧑⚖️ |
| Innovation | 96th | 3.55⭐ | 42🧑⚖️ |
| Theme | 36th | 4.183⭐ | 43🧑⚖️ |
| Graphics | 58th | 4.012⭐ | 44🧑⚖️ |
| Audio | 11th | 4.098⭐ | 43🧑⚖️ |
| Humor | 148th | 2.718⭐ | 41🧑⚖️ |
| Mood | 32th | 4.088⭐ | 42🧑⚖️ |
| Given | 51🗳️ | 51🗨️ |
Each new level reveal feels very satisfying with the light and audio.
Good take for the theme. My only criticism is i think the collection could be something other than bees.
Overall though great entry, spent longer on this than i expected i would.
With all that out of the way, this was eerily satisfying. I especially loved how the rhythm formed into music as I progressed through the tunnels. Well done!
The atmosphere was very effective, I really felt as a lonely adventurer in a mysterious tunnel. With the music coming up later, the cold atmosphere become more lively, it's nice.
I could see that you were lacking of time in the end, but we had a fun time thinking up about a twist ending where the wall was falling, showing another tunnel even deeper.
Very good work !
I encountered a very nasty bug twice were I was stuck on the right side.. I think I spammed the E button to collect gems (BTW I think it was better to collect with the right hand). Eventually I figured out I can just put 3 drills on one gem spot, put some bees next to it, and let the game run for a while and collect the gems.. really wanted to see how it ended. I also experienced invisible bee hive. It was a bit annoying I couldn't activate what I wanted specifically - the default was to collect gems, and I had plenty
But all in all, one of the better games I played so far - without the bugs and maybe some more progression, could be the best!
I did fudge myself by placing a bee box right next to the minecart (fat-fingered) making it inaccessible, so I wasn't able to reach the tunnel - but I still enjoyed playing! Great entry
Musically the game was astonishing as well, the dynamically reactive music was such a great touch and matched perfectly with the rhythmic work of the mining tools. Graphically the game is beautiful as well. I love the 2D sprite in 3D world style, plus the design of the tunnel, crystal and tools gave it a very comfy feel. The lighting completed the game by perfectly setting the mood of working deep underground. All around a wonderful game, very well done!
Great work! It's a very polished and well put together compo game! Way to go!!!
My only complaint would be about the bees, being too lazy (maybe they need an upgraded motivation to fly further or just gotta buy them a more expensive bee hive) not bringing the crystals to the player while being near them and being unable to move their box (especially if accidentally placing one).
I also accidentally pressed space instead of E when getting in the cart, so ended up placing a hive and thus could no longer use the cart! (luckily realized right after that I was at the end already):

Also probably others had mentioned this, but at one point there was some kind of lighting error:

Lots of fun! Really liked this one. The minecart not only looks cool, but also adds my favorite section to the beat. The music is great and doesn't get old one bit, and the gameplay is simple and fun while running surprisingly well for how much is going on on screen. I accidentally purchased lights I'd already bought a few times which shouldn't probably be able to happen along with getting stuck in the wall when buying things but I'm sure you already know about those issues and none of them took away from the experience one bit. Overall I had a great time
Choice to use a sprite as the main character paid off nicely. The layered audio as the game gets more complete was lovely. I found it frustrating to have to collect ALL of the gems, it would have been nice if they floated towards you and collected. the placement of the hives was a bit off as I expected it to be where I was standing, not the direction I was facing and then could not move them after placement. All minor things though, a very satisfying and solid entry. Great work
Really awesome game! I had tons of fun - the gameplay is a bit idle-esque (and I enjoy playing idle games all day) and the graphics are sweet. The build-up of the music added a lot to the atmosphere and motivation to keep playing.
Great entry, glad I found your game! :heart:
I didn't really find an optimal number of boxes to place per mine (probably could have timed it to figure something out). I started out grouping some of them together so it'd be faster to walk by and empty all the boxes at once, but it started to miss some crystals around the edge, so I had to backtrack and place extras.
I used the cart a little, but it didn't seem to save all that much time, since I spent most of my time walking past boxes anyway. Might be more useful if I were speed-running.
There were a handful of control related bugs (in particular I lost a lot of crystals accidentally re-buying power grids), but I think they've all been mentioned. Otherwise just some quality of life things, like a shortcut to get out of the menu, or key controls for both hands on the keyboard (I often used WASD with the left hand while rapid clicking E with the right hand).
It definitely scratched my automation itch. The game only had a couple levels of automation, but it feels like there's a lot of room for more mechanics you could add.
Overall awesome entry! My time:
