Depths of Hell by MelissaL

[raw]
made by MelissaL for Ludum Dare 57 (JAM)

Tired of you boring office job as a demon, you go down hell and tell your boss, you are quitting. Isn't as simple as it sounds with your low security level and everything and everyone will try to...send you to hell?

Ratings

Overall 546th 3.4⭐ 22🧑‍⚖️
Fun 556th 3.2⭐ 22🧑‍⚖️
Innovation 632th 2.947⭐ 21🧑‍⚖️
Theme 373th 3.8⭐ 22🧑‍⚖️
Graphics 724th 2.85⭐ 22🧑‍⚖️
Audio 388th 3.325⭐ 22🧑‍⚖️
Humor 198th 3.472⭐ 20🧑‍⚖️
Mood 623th 3.263⭐ 21🧑‍⚖️
Given 6🗳️ 14🗨️

Feedback

SoaringMoon
08. Apr 2025 · 19:52 UTC
Cute platformer game with flappy-bird like movement and default godot assets. Despite this, I enjoyed it.
Cure
08. Apr 2025 · 19:54 UTC
So obviously you ran out of time, I won't say much about that. But you did a couple pretty good things. The variable jump height feels solid, the first boss has varied attacks (tho you can just stand next to him and spam click to cheese it), and the sound is solid. I think if the movement was faster and you'd had time to finish, this would have been a really nice little action platformer.
RoxxorXx
08. Apr 2025 · 20:14 UTC
not a huge fan of the level arts. Level design is kind of basic but work well. character arts are cools tho. Physic make the game feel weird. Keep going !
Raynorr
09. Apr 2025 · 17:48 UTC
I LOOOVVEE theses godot place holder and the spell drawn in panic but the boss is pretty nice ! You have work the story and it'a really appreciable.
Myezko
09. Apr 2025 · 19:52 UTC
The environment could get some life and it would be way better if the players movement speed was slightly faster. Other than that, pretty good game.
Arluci
10. Apr 2025 · 18:52 UTC
You guys did great! Proud of you!
ping78
10. Apr 2025 · 20:23 UTC
Forget the double jump, forget the triple jump, forget the quadruple jump... we're going for the septuple jump!
DennisPerSecond
12. Apr 2025 · 14:20 UTC
I can see that you didn't have enough time, but maybe you could add the enemy sprites and give the attacks an alpha channel? Would at least round off the experience graphically ^^
Eugenik
14. Apr 2025 · 04:12 UTC
This was easily an ALL IN 5 STARS.
DancingImp
15. Apr 2025 · 20:01 UTC
Well you made a playable game, congrats! There are clearly a lot of room for improvement, hope you enjoyed the journey and are inspired to continue
ScrivenerOfLight
16. Apr 2025 · 15:16 UTC
Good work on this - I like the background music and the diverse enemy attacks. Level design and overall feel is good. Movement for the character felt slow, and it wasn't entirely clear that the one skull represented energy for faster movement, though I did figure that out and liked that you added the dash movement. Not sure about the mid-air jumping, but that's a design choice and not a big deal to me. In any event, you put forward a nice game that works. Simple and effective. Great job! [edit - sorry for the initial erroneous review; I had multiple games open for reviewing, and it's not cool that I accidentally put the other review in here, even if only temporarily.]