Back From Abyss by resty
a simple platformer you climb up from abyss
got sick at the weekend, finally got sth done the the monday :)
skip the audio part this time
| Link | https://resty.itch.io/jam-back-from-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/57/back-from-abyss |
Ratings
| Overall | 753th | 3.03⭐ | 35🧑⚖️ |
| Fun | 575th | 3.167⭐ | 35🧑⚖️ |
| Innovation | 780th | 2.621⭐ | 35🧑⚖️ |
| Theme | 760th | 2.848⭐ | 35🧑⚖️ |
| Graphics | 764th | 2.591⭐ | 35🧑⚖️ |
| Mood | 799th | 2.788⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 49🗨️ |
itch link was provided already before, so things should be fine now.
I'll be playing your game as well(:D
//I don't know how to set it up to reply below, sorry!
I really like the torch mechanic. The controls could be a little bit more responsive (they feel a little bit slippery), because this is essentially a precision platformer, but I could get used to those after a while. I like that each level is a separate screen and that you restart the current level when you die.
Honestly feels quite good, the only thing it's truly missing is audio (even simple sounds make the game instantly pop). Otherwise, a great entry, thanks!
What can I say, the game has nice controls, but the wall hitboxes for some reason have a life of their own: you can go a third of the way into the wall and nothing will happen, but some you just have to hit and you immediately start a new attempt.
Controls felt pretty good overall, but I think having some control of the jump height would be nice.

Liked playing the game and if you're planning on working on this game further or exploring the mechanics further I'll be interested to see where it goes!
Tthe graphics used very few colors in nice ways. I think you could have gone even further with this concept and, for example, made the torches the same color as the player and the platform as well.
There were a few really tight jumps late in some levels which felt a bit cruel, haha. But overall the platforming physics felt really nice and there was some clever level design especially in the last level. Nice job!

O jogo me deixou com raiva em muitos momentos, porque é muito punitivo não ter check-point. Por outro lado foi bastante desafiador e me manteve interessado.
Gostaria que tivesse algum tipo de música para me manter calmo enquanto eu me atormentava tentando concluir os estágios.
Não que seja uma imensa inovação, mas achei bem diferente e interessante ter essa pegada de ascender a tocha para liberar movimentação no estágio.
O uso do tema eu não notei tanto dentro do jogo, foi mais o título que fez a referência, por conta do estilo gráfico e que tipo de narrativa passiva ele passava.
Os gráficos estão OK para o tempo de game jam, inclusive o verde contrastou bem e começou a entregar uma narrativa bacana.
A ambientação, por conta de não ter música, creio que deixou um pouco a desejar. No sentido de que eu desejaria ter experimentado um pouco mais de uma imersão e de um clima psicológico (mesmo sem ênfase na exploração subjetiva).
Creio que seja um jogo experimental muito bacana e que possa ser expandido para um jogo com mais estágios, quem sabe iniciar uma jornada a partir do retorno do abismo e daí expandir para novos horizontes (quem sabe explorar um novo mundo apocalíptico após retornar do Abismo acreditando tolamente que era o mesmo mundo ou a mesma época após retornar). Só viajando aqui. Parabéns.

The game made me angry at many points, because not having checkpoints is very punishing. On the other hand, it was quite challenging and kept me engaged.
I wish there had been some kind of music to help keep me calm while I tormented myself trying to complete the stages.
It’s not exactly a huge innovation, but I found it pretty unique and interesting to have this mechanic of lighting the torch to unlock movement in the stage.
I didn’t really notice much of the theme within the game — it was mostly the title that referenced it, due to the graphic style and the kind of passive narrative it conveyed.
The visuals are fine considering it's a game jam title — actually, the green contrasted well and began to suggest an interesting narrative.
The atmosphere, because of the lack of music, felt a bit lacking. I would’ve liked to experience more immersion and psychological tension (even if the game didn’t focus on subjective exploration).
I think it’s a really cool experimental game that could be expanded into something with more stages—maybe even start a journey from the return out of the Abyss and then branch out into new horizons (like exploring a new apocalyptic world, foolishly believing it was still the same world or the same time after coming back). Just daydreaming here. Congrats!