Big Boom Bob by indegame

Meet Bob, the Big Boom
Every day is the bomb when he's around! But, he knows his time is coming to an end and he wants your help to go out with a bang :wink:. Harvest BOMBPOWDER from the caves and keep Big Boom Bob full so he doesn't explode prematurely. Only a booml level 4 explosion would befit him.
And then there's you. Bob's greatest friend and ally. Protect his honour, harvest the bombpowder, get cool upgrades and blow up anyone (or anything) in your way!

| Link | https://github.com/DevFTB/LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/big-boom-bob |
Ratings
| Overall | 318th | 3.7⭐ | 22🧑⚖️ |
| Fun | 320th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 482th | 3.175⭐ | 22🧑⚖️ |
| Theme | 520th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 463th | 3.6⭐ | 22🧑⚖️ |
| Audio | 384th | 3.342⭐ | 21🧑⚖️ |
| Humor | 234th | 3.35⭐ | 22🧑⚖️ |
| Mood | 638th | 3.225⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
What inspired you to design the game in the way you did?

I'll be honest, when I started playing, I wasn't super impressed. But I'm glad I played all the way through because it kept getting better. The dynamic music was a great touch and once I realize it was an upgrade _tree_ not just 3 things to put points into, the gameplay loop really clicked. I see the "invincibility" option and I'm wondering "huh, why would I want that?" then "oh that's why :smiling_imp::radioactive:". The graphics were fun and I'm impressed with how many unique types of enemies you got around to making. Honestly, most of the game was pretty great, my only real gripe is that it felt like the different elements lacked cohesion. Ex: the gameplay was cave/mining/exploration, the graphics were retro cartoon, and the music didn't really match the style of either of those two. Which, honestly for a jam, if that's the biggest issue then you're doing just fine lol. It just would have been the icing on the cake if they all clicked together. Anyways, really good job here!
This game is incredible. It has a few flaws, but all of them are forgiven by the huge scope of your project. All the grapling, bombs, feeding, AI mechanics are so polished, it feels very nice, and losing only makes me want to start another game.
The visuals are nice (the enemies are especially well-drawned) and animations are perfect, and the music fits the game pretty well.
Great game!
I was not able to read most of the text because I happened to be playing on a television across the room, so it was hard to engage with the tech tree. But I could kind of guess what stuff probably meant. And other than that, I saw some text go by to kind of tutorialize me, but the game was very self-discoverable without needing to read it.
Actually after I lost, I went back for another round and played even longer all over again. Nice addictive quality! It's very interesting how much more powerful you are when you are on the rope vs off of it. But you want to get off to grab things. This dynamic creates a cool risk/reward tradeoff.
Nicely done!