The Quota by ArkansasLover
Access the itch.io page HERE.
ATTENTION DEBTOR #59573
You have been allocated to Zone 24 for kactite extraction. Leave your accommodation pod immediately and make your way to the depot for kit allocation. Attend elevator 87B at 0530 hrs where you will receive further instructions. We at Pizcorp Limited hope you have a productive and uneventful day.
Explore, Outmanoeuvre, Survive, and Fulfil your Quota
Descend into the depths to repay your debt with Pizcorp Limited. Navigate the dark. Avoid and slaughter mad bedlams. Discover and extract precious crystals to meet your daily quota. This is a horror survival game focusing on creating a deep atmosphere and a strong ludonarrative about a worker who is just trying to get by in a dark situation.


Tips for play
If you are having too much difficulty surviving, try these tips: - Hold left click to prepare your swing before you release for more accurate timing. - Not all delirious miners attack on sight. Each one has a slightly different personality in terms of aggression. Making noise near enemies and spending time near enemies generally builds their frustration so try to keep your distance and stay quiet when around them unless you want a fight. - Always watch where you are going, most delirious miners really don’t like being bumped into. - If enemies are chasing you and you don't want to fight. Keep running away at a good distance, eventually they will calm down. The more you have angered them, the longer this may take. - The speaker on the door is loud and will anger nearby enemies. Consider killing nearby enemies individually before you submit a kactite node or prepare to run away for a while once the door buzzes.
| Link | https://vaughansampson.itch.io/the-quota |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-quota |
Ratings
| Overall | 50th | 4.176⭐ | 36🧑⚖️ |
| Fun | 261th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 462th | 3.206⭐ | 36🧑⚖️ |
| Theme | 85th | 4.258⭐ | 35🧑⚖️ |
| Graphics | 86th | 4.414⭐ | 37🧑⚖️ |
| Audio | 19th | 4.309⭐ | 36🧑⚖️ |
| Mood | 11th | 4.515⭐ | 35🧑⚖️ |
| Given | 45🗳️ | 53🗨️ |
The lighting system is cool, it made me do circle sweeps in case something was around. I would have liked to see more variety in what could be found in the tunnels, but that is just a limit of the time. I really liked seeing the health would go to normal after resting a bit. It made it viable to clear out enemies as I went along. Great work!
I think enemies getting annoyed and approaching when you deposit ore and the buzzer sounds is cool, but its probably too hard right now to survive the attack without culling the nearby enemies beforehand. In an update we would need to add more options during combat and more options for escape from enemies to make the game more amenable to a variety of approaches.
I already told one game that it is top 1, but now for me you both are in first place according to all criteria :D It's done just great, you are all breathtaking!! :D
That was hard! The sound design was impeccable. Really liked the mood. The diegetic health system was very tense and extremely polished feeling. It made every interaction feel important. Great job!