Slime Miners by Kveg

[raw]
made by Kveg for Ludum Dare 57 (JAM)

Help the slimes get too much money by sending them into the depths of their local mine shaft in hopes that they come back with precious minerals. Oh no, they dont always make it.

HERES THE LINK I COULDNT GET THE GAME TO WORK ON THIS SITE LOLOL

https://kveg.itch.io/slime-miners

Ratings

Overall 724th 3.096⭐ 28🧑‍⚖️
Fun 623th 3.096⭐ 28🧑‍⚖️
Innovation 799th 2.538⭐ 28🧑‍⚖️
Theme 825th 2.5⭐ 28🧑‍⚖️
Graphics 690th 3⭐ 28🧑‍⚖️
Audio 411th 3.25⭐ 26🧑‍⚖️
Humor 393th 2.917⭐ 26🧑‍⚖️
Mood 801th 2.78⭐ 27🧑‍⚖️
Given 22🗳️ 41🗨️

Feedback

Genesis
09. Apr 2025 · 01:31 UTC
I wasn't able to figure out if it was better to pay for the cheaper ones so I just bought the metal ones.
Bismark
09. Apr 2025 · 01:36 UTC
A very addictive idle game. It seems to me that it adheres to the genre's standards. The music is perfect for the game. It's hard to stop playing ;-)
Jordanfb
09. Apr 2025 · 01:40 UTC
Ayyy I win!(?) Maybe we all lose. Very cute game, was a little unbalanced but that was totally fine given it's a game jam game and its nice and short. Was fun optimizing and upgrading my way to the top. Cute art as well! Cool to see a game made in love2d! (I assume, given the logo on the website).
Wolfier
09. Apr 2025 · 01:42 UTC
Dang, I was hoping I could push the slimes faster, but then it ended.

Liked the Music and the game was fun.
KlinsmannHengles
09. Apr 2025 · 01:43 UTC
I loved the final text about natural resources haha, good and counscious humour. The game is simple and fun. Nice work.
Monogatari
09. Apr 2025 · 03:32 UTC
I love idle clickers, thanks for the game it was really cool ! Nice humour too hahaha
Paul-Maxime
09. Apr 2025 · 22:32 UTC
RIP natural resources. But numbers must always go UP and the factory must GROW. :chart_with_upwards_trend:

Is there any reason to build anything other than metal slimes? :D

The game had random slowdowns from time to time, but nothing too major. It just slows down for about 3 seconds every 2 minutes or so, then goes back to normal (tried both chromium and firefox).
cmaks
10. Apr 2025 · 04:48 UTC
Very fun! I love idle games.

I did notice-- every 1-2 minutes, I'd get a 2-3s massive lag spike.
gamurmakesgems
10. Apr 2025 · 05:41 UTC
Plays well, intuitive, but as others mentioned, there are random lag spikes.
VerttiXPertti
10. Apr 2025 · 08:50 UTC
There's a beginning of a nice game here but with the absence of any danger or urgency or way to lose it feels pretty empty.
oliver_day
10. Apr 2025 · 09:01 UTC
Fun little Idle game. Liked the pixel art and the basic resource idea seems cool even though it wasn't extended very far.

Also liked the closing screen.

On Chrome/Windows: sometimes slims higher up the Y axis appeared over slime below them which messed with the perspective a bit.
marudziik
10. Apr 2025 · 10:38 UTC
The land is now dead, well done. I tried to make them go at light speed, and didn't expect an ending. Yeah, the game misses some sort of danger or a way to loose (or maybe I'm so good at it). Liked the graphics, sound was fine as well. I also experienced performance drops every 30s or so. Great entry, thanks!
Bongard22
10. Apr 2025 · 18:15 UTC
Had a lot of fun playing this on my stream at: https://www.twitch.tv/videos/2428803190?t=1h10m7s

Very similar to our game in the whole idle natural resource extraction thing. I think making it a little clearer how much each one is bringing back would go a long ways. Personally I'm partial to little numbers that float up and fade away where they deposit.
floppynub
11. Apr 2025 · 00:48 UTC
Awesome game, had a lot of fun watchin my dudes run back and forth. I did get the feeling that the lift upgrade was way more impactful than the speed upgrade but I don't actually know and I got a bunch of both anyways for maximum number go up lol great work, solid entry!
🎤 Kveg
11. Apr 2025 · 16:39 UTC
@floppynub Whenever I played through it I would go straight up just speed because I loved seeing the dudes cruise haha. Both seem to work out.

@bongard22 loved catching the stream! I appreciate the feedback a ton and will keep visual cues more in mind as I continue.

@marudziik I got self conscious with how long the game would take to complete so I think I made it a little shorter than necessary. I am fairly new and this goes to everyone with the lag spikes, I dont know if it was just me and how I programmed the game or if it was the program I used to create a web version of the game but it runs fine if you use just the .love file not in a browser. Who knows, something to learn!

@oliver-day I am very aware of the draw order issues haha, this was my first LD so I prioritized having a beginning middle and end even though I have OCD and the draw order stuff caused me physical pain haha.

@verttixpertti I had an enemy drawn up and even animated (the slimes have animations as well) but I didnt have enough time to get all of that in unfortunately. I might restart from scratch and polish it up. Even since this Ive learned a few better ways to do this type of thing.

@EVERYONE THANKS FOR PLAYING EVERYBODY I REALLY APPRECIATE IT. My first LD has been a straight up blast and Im thrilled aobut all of your submissions and how cool this community is. Looking forward to many more in the future!
Tsaot
16. Apr 2025 · 02:27 UTC
The jump-scare ending gave me a great laugh. Fun little game.
AdamG
25. Apr 2025 · 00:29 UTC
Incremental games are always fun. I loved seeing the little slimes zoom around. I wish there was a couple more upgrades, or if the upgrades were more expensive but gave a bigger effect. If the slimes started much slower but ramped up to the base speeds, it would have been even more satisfying!

Like others, I was getting a lag spike for a few seconds which made everything move very slow.
Rewzu
25. Apr 2025 · 00:46 UTC
I was a little bit sceptical at first, because I could not see any goal or reason to play. But then, I have depleted the mine, so I guess it is quite an engaging game after all. :D It could use some more interactions for the player - just to get the players' attention and not get boring or too repetitive. Some kind of progression would be nice as well. Maybe new types of slimes or some special abilities? Overall it is a nice entry. Good job! :D