DATE IN THE DEPTHS by WHOLE GARBAGE SALE
Date in the Depths is a game where you play as Pitbull, a classy angler who is hungry. He can't just eat his prey in the open though! He needs to take them to dinner first! Lure your little fishy friends to a nice dinner table where you can enjoy a nice meal...
Encounter different fish with fun gimmicks in this short and sweet little puzzle game!
Note: Use the Arrow keys and The Z key in order to navigate the menu
Ratings
| Overall | 211th | 3.833⭐ | 26🧑⚖️ |
| Fun | 393th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 216th | 3.646⭐ | 26🧑⚖️ |
| Theme | 112th | 4.208⭐ | 26🧑⚖️ |
| Graphics | 384th | 3.792⭐ | 26🧑⚖️ |
| Audio | 228th | 3.667⭐ | 26🧑⚖️ |
| Humor | 95th | 3.833⭐ | 26🧑⚖️ |
| Mood | 362th | 3.688⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
I loved the art and vibe! Keep it up :)
Also really liked the level design, the way you introduced a new fish in an extremely basic level just to then make more and more challenging levels, tbh I struggled at the Honeymoon level quite a lot 😅
I think the game could be improved a bit. You've made it so the obstacles are visible but really hard to see. I understand that it's because the light doesn't reach the depths of the ocean. But the player has to really squint to see the obstacles that they need to see to complete the game. You could have either:
* disregard the theme and make the game more bright and colorful, so the player could actually see all the obstacles
* or embrace the theme and make the game pitch black aside from a small circle of light around the player, it would make for a hardcore game though 😂 but squinting won't help you!
1-st variant, make it faster and less complex. Maybe avoid mines on speed and not check food-fish collide with them and playing them like arcade.
2-nd variant, make it like strategy on fixed grid, like in packman, and play it like logical puzzle with turn on/off light in right places.
I think, if you make this 2 concept and make levels changed between them in post-jam version, it would be cooler. Like, first level is speed arcade, second level is logical, third arcade and ...
Anyway, good job
I tend to agree with what others have said:
- obstacles could have more contrast for better visibility
- the silly sounds don't mesh well with the mysterious / tranquil music
- needs more of a hook to encourage continued play
- Would also have liked to have a full screen option (or at least resizable window)