Down the Rabbit Hole by Mirinae

It was just one of those questions that people ask each other to be polite. To be nice. To be friendly.
But sometimes, simple things can cause buried bones to shift towards the surface - or sink you deep into the dirt with them. Or maybe it's all just fun and games, and you're just too sensitive... yeah, maybe that's it.
Down the Rabbit Hole follows Violet as she tumbles through the depths of her mind and finds herself reliving past encounters in new, nightmarish dimensions. A story about recovering from toxic relationships by doing battle with those you once cared about most: new friends, old friends... and yours
NOTE: The ending is bugged and does not display correctly

Programming: Mirinae Toste
Art: Mina Abbassi Judy Qu Nikki Do Elaine Zhang
Writing: Mina Abbassi
Sound: Judy Qu
Ratings
| Overall | 466th | 3.516⭐ | 34🧑⚖️ |
| Fun | 685th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 622th | 2.968⭐ | 33🧑⚖️ |
| Theme | 556th | 3.469⭐ | 34🧑⚖️ |
| Graphics | 44th | 4.561⭐ | 35🧑⚖️ |
| Audio | 524th | 2.71⭐ | 33🧑⚖️ |
| Humor | 456th | 2.75⭐ | 28🧑⚖️ |
| Mood | 316th | 3.767⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 42🗨️ |
The stages that have aimed hearts and aimed droplets without warning seem to be much harder than others. I'm not sure whether the INTERACT move works, is it a bug or lack of time or maybe I misunderstand something?
Ngl, the losing screen got me good, haha
Even tho ofc, its nothing to laugh about, that violet got hurt, but the pose: COMEDY
Anyways, I really like how you implemented both the fighting system of Undertale, but also craft your own mix into the fighting. As many others said, I love the artstyle and the dialogue is really well written too!
Awesome work!
Thanks you for the awesome experience :)
Am I seeing some undertale and project moon boss fights inspiration ?
That Sans pattern during the third fight sure did open back some wounds.
I feel it would have been better if you could immediately retry the combat you failed at instead of having to go back through the gauntlet, and I'm a little sad the interact button is mostly useless, except for ticking down status effects (unless I'm missing something), which contributes to making the game pretty frustrating. There's also the fact of having a dominant strategy of using bottom left, bottom left, bottom right, bottom right, to win each combat with the less risk. The other options just aren't worth it.
Sadly, I didn't have the patience or skill to reach the end, that third combat with double attacks each round is too much for me, and having to restart from the first one doesn't help. But I will say, the graphics are indeed gorgeous, and that "not accepting bullying masquerading as teasing" story line did strike a cord.
You can all be proud of your first jam game (if you didn't participate in a jam other than LD beforehand)
Well done to everyone on the team!
Love the art! It's great! Also it's quite challenging!
I just missed those sounds, it would have been great to have some damage feedback at least!
Also the music, it made me sleepy. I wished I had some more action in the music, I mean, I'm stressing out right here evading a lot of projectiles! 😅
I think I reached the ending, right? It just stayed like this after the 3rd battle with the cat and some dialog
