Plain Sight by ejunegao
Content Warning
Contains horror elements, medical imagery, and mild violence. Players with sensitivity to eye imagery or medical horror may want to exercise caution.
Summary
Everything looks blurry, and you decide to try out the optometrist next door.
Screenshots




Ratings
| Overall | 64th | 4.132⭐ | 21🧑⚖️ |
| Fun | 300th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 10th | 4.375⭐ | 22🧑⚖️ |
| Theme | 76th | 4.275⭐ | 22🧑⚖️ |
| Graphics | 71th | 4.475⭐ | 22🧑⚖️ |
| Audio | 131th | 3.895⭐ | 21🧑⚖️ |
| Mood | 87th | 4.158⭐ | 21🧑⚖️ |
| Given | 43🗳️ | 19🗨️ |
I'm guessing things were prerendered?
Awesome job, though the initial ending really surprised me.
Oh, one bug I guess. I could click JOY before it was visible.
@malte-hedenstrom There is a secret good ending. Some words hidden well in the back tell you how.
I'm impressed by the visual style and the audio design. They work together really well to create a distinct mood. The depth of field effect is a standout feature.
If I understood correctly, you used blur and perspective of the images themselves to create the effect, which is really clever.
Given it was made in just three days, the level of polish is already impressive—but the game ended just as I was starting to really get into it! 😂
And you were also correct that we really tried to polish the details, and we literally had no time left to add a lot of meaningful narrative/content 😐
(Also there's a second ending if you are curious. There is a hint in one of levels, which was kind of too well hidden if I think about it now)