The Mine Beckons by dnp

[raw]
made by dnp for Ludum Dare 57 (COMPO)

The mine beckons and treasure calls from the depths.

Dig through increasingly difficult layers while upgrading your skills in search of the ultimate prize.

HOW TO PLAY

Each time you enter the mine you have a limited amount of energy to mine the layer. Mining the whole layer allows you to enter the next layer. Each layer is harder to mine but gives more money.

Controls:

Move the miner with WASD or Arrow Keys. Attempting to move into an unmined tile will start to mine it.

When not in the mine, upgrade the miner's stats by clicking on the plus under the stat.

Strength: Amount of damage you deal to rocks and ores.

Endurance: Amount of energy you have.

Luck: Increases chance of a rock spawning an ore.

You can choose which layer you enter up to the maximum you have cleared by using the arrow buttons next to the 'Enter Mine' button.

Use HTML5 link to play

Ratings

Overall 264th 2.964⭐ 30🧑‍⚖️
Fun 234th 2.929⭐ 30🧑‍⚖️
Innovation 285th 2.429⭐ 30🧑‍⚖️
Theme 148th 3.571⭐ 30🧑‍⚖️
Graphics 291th 2.232⭐ 30🧑‍⚖️
Humor 245th 1.771⭐ 26🧑‍⚖️
Mood 283th 2.444⭐ 29🧑‍⚖️
Given 32🗳️ 34🗨️

Feedback

Lil_axolotl
06. Apr 2025 · 19:48 UTC
goooooooooooooold
Sevatoxin
07. Apr 2025 · 08:36 UTC
I actually pushed down to Mine 12 but then run out of motivation. But this game is actually way more fun then I thought, simply because number goes up = nice. Some sound, better visuals and maybe some variety, more upgrades and you got a great game here. Also being able to hold down the upgrade button would be great, because at some point it took some time and many clicks to spent my money. Well done, had fun!
OnnGD
07. Apr 2025 · 10:27 UTC
Nice game, bro:D
LDJam user 238500
07. Apr 2025 · 10:44 UTC
Victory !!!

These games are always fun! Would be nice with some dangers so you can't just hold a key to spam your way through all blocks. I wanted to increase luck even more to spawn BETTER ores, even if all blocks already had ores on them :) Would also be nice with a "Buy max" option so you don't have to click like crazy to upgrade.

Good job overall, was fun!
Sicosiber
07. Apr 2025 · 14:46 UTC
enjoyed this game a lot, very simple, but very fun! I think if you had some more time outside of the game jam to work on some cool audio and graphics it could be a very fun "clicker" type game
ImmortalFox
07. Apr 2025 · 14:50 UTC
Nice grind game. Actually took me time to play :) Some bugs there of course, and strange feature which let's say are bugs as well, like you can get negative energy and in some cases continue to play or skip the mine completely. Also, graphics and simple animations with audio would be perfect!
argensis
07. Apr 2025 · 14:51 UTC
Congrats on completing your LD game!

As others said, I think basic sfx would have helped a lot. Also I wonder if the clear condition would work better as "mine all ores", as clearing all the grey squares ends up feeling a little grindy and just a stat check at that point.
pavlov36
07. Apr 2025 · 16:20 UTC
Simple, but very good game! It will be more fun with some "juice" improvements, like sound, animations, maybe minimap to see how deep you already dig)
JCMonkey
07. Apr 2025 · 18:29 UTC
![Screenshot_20250407_132821.png](///raw/f52/z/6a488.png)
so yeah this was a pretty balanced game. nice job!
Placeholders
07. Apr 2025 · 19:06 UTC
was suprisd how much i care about clearing that mine.
really nice little game, great job!
nyxkn
07. Apr 2025 · 20:13 UTC
Cute little game! Surprisingly more addicting than I expected :D Some sound effects would have done wonders I think! It wasn't obvious that the goal was to complete the whole square. I thought I was going to find things while digging. Anyway, thanks for the fun!
coatline
07. Apr 2025 · 20:37 UTC
This game is addicting, and I would say it has so much that can be done to improve the experience. For one, if you just added some satisfying particles, hit animation, break sounds, and upgrade sounds, it would be game-changing. My one critique is that it is just a ton of pressing buttons. I was simply spamming WASD and then spamming the upgrade button. After there was nothing new after depth 110, I gave up, but that's where you could add some new mechanic or new shop item. There's a lot you could do here!
xpoho
08. Apr 2025 · 06:06 UTC
![изображение_2025-04-08_130423493.png](///raw/d14/a3/z/6b3e8.png)

For the first i think there is no end, but thanks to the comments i realize that there is the end. And hooray! I did it ^_^
Very nice balance, i think you have some nice formula behind this digging.
Thanks ^_^
LDJam user 407524
08. Apr 2025 · 23:11 UTC
good old rogulike systems make you want to push just a little bit further, get just a little bit stronger and faster. Game plays very well, however no art or sound really hurt it. I wish it had at least some basic sound effects and a bit better sprites (and sprites for when you dig up more valuable tile). Overall pretty good but underwhelming due to reasons above. Still very decent submission, good job!
jtap
09. Apr 2025 · 02:20 UTC
So small, so simple and so addictive. I enjoyed playing, thank you!
dhim
09. Apr 2025 · 14:58 UTC
Nice mechanics, maybe a bit more feedback on damage level, ore level and so on would make it a more fun for min maxer like me!
I like the simple art, but any sound would make it 200% better (sfxr, audacity) and beepbox are great tools to quickly have something.

Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo I am playing : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo

I have created badges that you can use to decorate your readme :
```
![Ludum Dare](https://img.shields.io/badge/LudumDare-57-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56)
![Ludum Dare](https://img.shields.io/badge/LudumDare57-Compo-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F56)
```

Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
Civ92
09. Apr 2025 · 17:58 UTC
Satisfying to clear a level. I think some sound could have been a really nice addition when you mine an ore for example. Came here to verify if the hero was indeed a stick man drawn on paint, was not disappointed !
ellaris
11. Apr 2025 · 11:21 UTC
Cool game, I didn't expect to enjoy it as much as I did, tho I think it could use some kind of an obstacle, and maybe if you didn't have to mine the whole level but half of it, it could be more strategical (like at the start) instead of mindlessly wiping the whole map.
BinaryPrinciple
13. Apr 2025 · 04:20 UTC
It kept me playing. I liked how investing in specs actually made me more powerful. It was very satifying clearing out the map.
I recommend adding sound you can use freesound.org and maybe a small screenshake if you hit a special material.
Roroto Sic
21. Apr 2025 · 14:58 UTC
Very fun and addictiv game ! well done !

![Capture d’écran 2025-04-21 165643.png](///raw/d93/94/z/6c5ff.png)