Void Plunder by Malte Hedenstrom

[raw]
made by Malte Hedenstrom for Ludum Dare 57 (JAM)

✨ Welcome to Void Plunder! ✨

Take to the skies—well, the shimmering, mysterious Void—in your trusty lightbulb-balloon! Your mission: navigate a surreal landscape, gather the 5 treasures, and return them safely to base.

Use your trusty grappling hook to collect radiant Glowium, a strange substance that makes your balloon lighter, causing you to float upward. To descend, grab sparkling Sandbags to weigh yourself down.While Mastering the delicate balance between weight and lift as you drift through the ever-shifting void.

But beware the ever-curious Void Dragons. While not outright hostile, these shimmering beasts are drawn to anything shiny and tend to take a small nibble.

If one starts to get too curious, you can toss a Sandbag or even a chunk of Glowium to distract them. With a bit of luck (and good aim), you’ll keep your treasure safe and keep the dragons at bay.

Find the treasure. Balance your weight. Outsmart the dragons.

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🎮 Controls 🎮

Left Mouse Button – Interact

Spacebar - Grappling Hook

W / A / S / D – Move

Left + Right Mouse Buttons (while hovering over buttons) – Lock Thrusters

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💡 Credits 💡 Created in 72 hours for Ludum Dare By the brilliant minds behind Ratrace:

Code and actual building of game: [Malte Hedenström]

Technial Art/Code, [Adrian Björkholm]

Art & Animations & Dragon Tamer [Hugo Jansson]

Sound Design, Level Design, Rock Enthusiast: [Oskar Thölén]

Emotional Support and Art: [Sara Ekstam]

Special thanks to: ✨ The Ludum Dare community ✨ Everyone who plays and gives feedback ✨ The mysterious forces of gravity and glow

Ratings

Overall 621th 3.293⭐ 31🧑‍⚖️
Fun 651th 3.052⭐ 31🧑‍⚖️
Innovation 410th 3.276⭐ 31🧑‍⚖️
Theme 630th 3.317⭐ 32🧑‍⚖️
Graphics 440th 3.655⭐ 31🧑‍⚖️
Audio 403th 3.276⭐ 31🧑‍⚖️
Humor 377th 2.964⭐ 30🧑‍⚖️
Mood 369th 3.672⭐ 31🧑‍⚖️
Given 25🗳️ 53🗨️

Feedback

LDJam user 410492
08. Apr 2025 · 05:10 UTC
Great vibe!
hollowheartedcabbage
08. Apr 2025 · 05:22 UTC
looks cool!
Tugaryn
08. Apr 2025 · 12:13 UTC
Love the idea vibes and world design
Unfortunately the controls are not very clear
Also the mouse is too sensitive
LDJam user 0
08. Apr 2025 · 12:16 UTC
Nice game
basekeet
08. Apr 2025 · 12:19 UTC
Nice game, really liked the music!

Maybe the controls could be a bit more responsive, but overall it was good.
PopDaddyGames
08. Apr 2025 · 12:26 UTC
I cant play it- the mouse is 1000x too sensitive.

Can you fix the mouse sensitivity ++ provide custom control of it in a pause menu?

I will come back and try again if you can do that!
Jambo3
08. Apr 2025 · 12:36 UTC
The art is awesome, the tutorial text is a little small, it can be adjusted, good game
Flinge
08. Apr 2025 · 17:18 UTC
Really cool idea and a creative take on the theme.
Technically, the game feels pretty clunky and is easy to break — but everything else is solid!
LDJam user 248799
09. Apr 2025 · 13:49 UTC
Hard to navigate, but I really like the environment and the music! And those flying dragons there are so beautiful!

One note: the mouse is not captured by the window, it can lead to strange behaviors (like at my first run I was drifting up)
un_kirik
09. Apr 2025 · 19:37 UTC
Very atmospheric, but... My camera was broken and kept tilting upwards. I got motion sick after 3 minutes and got a really bad headache!
MilkiWay
09. Apr 2025 · 19:40 UTC
Beautiful and atmospheric world! Big thumbs up for the voice acting too!
BatTheCat
09. Apr 2025 · 19:46 UTC
wow, what is that big creature? looks like a rayquaza...very cool!!!! the balloon mechanics its a kind original too, very creative
LDJam user 4312
10. Apr 2025 · 13:19 UTC
Overall great atmosphere, love the consistent artstyle and voiced intro was a great addition! Got stuck at some point on one of the drafts(?) and got pulled into the void without a clear way how to avoid it. But otherwise a great game.
IDos
10. Apr 2025 · 19:31 UTC
It was little bit strange? But I like it!
Velis69
11. Apr 2025 · 15:18 UTC
Nice atmospere in the world and mood 5! Rate my game too pls comrade!
Sam Gorman
11. Apr 2025 · 15:43 UTC
First off, I love the concept, and the visual design of your world is so unique and atmospheric! I'm also generally a sucker for collectathons, and this seemed like a cool spin on it.

Unfortunately I found the gameplay a little frustrating. You move really slowly and there's not much to do on the way to to the treasures, other than fend off the dragons which ended up just kind of being nuisances. I also found the balloon really awkward to maneuver, and it took me a solid minute to get close enough to one of the treasures to pick it up. (This was made more annoying by the camera, which kept drifting upwards no matter where I moved my mouse.)

Overall, I think with some tighter controls and more engaging gameplay, this concept could really shine.
Clink
13. Apr 2025 · 12:04 UTC
Awesome audio and enchanting visuals! The "wind currents" were a nice feature to include. I love how scrunkly the sand bags' design is, they make me wish I had a plushie of one. Though it's a shame the other resource didn't follow suit with an equally cute design to match.

Now, as for what could be improved: traversing the void felt a tad too sluggish for my liking, and taking damage from the dragons wasn't noticeable enough - I went half of my experience without even noticing the health bar go down. A sound cue or some screen shake would have come in handy.

I also ran into an issue which rendered everything invisible after I entered "the depths", despite one of the pointers guiding me towards it. Not sure if it was an intended feature, or if I interpreted the pointer wrong. Perhaps a few more in-game messages or warnings could have helped clarify things.

Regardless, I'm glad I gave Void Plunder a try. It was a cool experience start to finish. Thanks for the game!
BlushingCrow
15. Apr 2025 · 10:19 UTC
Controls gave me some difficulty but the vaporwave/pink art vibe was really cool, loved the (shaders?) effect as wekll - impressive that you managed to pull this all together so quickly, well done!
Shasaur
25. Apr 2025 · 14:47 UTC
The art is very nice, it has some great stylisation, colours, and sort of world-building through it. The voice at the beginning is a great setting too. Maybe the getting of the chests could be more satisfying, I just got one and it latched onto the balloon, or did I break something?

![treasure.png](///raw/9a2/f5/z/6c77a.png)