Drifting to the deep by Sparrowson

[raw]
made by Sparrowson for Ludum Dare 57 (JAM)

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Imagine it's the 90s, Eurobeat is playing on the radio, and you're trying to find a space in the Hilbert Hotel's underground car park. You would think that an infinite hotel would have a few spaces available, but so far no luck!

So keep drifting down into the depths of this infinite car park and let's see how far you can get.

For some reason, there is a timer for each sub-level, so hurry up!

Points are awarded based on how fast and how many levels you complete.

Steer with WASD or the arrow keys, boost with SPACE or Shift.

There is no drift button because you ALWAYS drift.

Maybe mute the game music and put on some actual Eurobeat, (Deja Vu works great).

Changelog:

  • Fixed Leaderboard display
  • Fixed Windows and Linux version
  • Made particle effects opt-in
  • Fixed incorrect timeouts for two levels

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Credits:

@Sparrowson - Programming

@schlock - Programming and Level Design

@katjes13 - Visual Design and Level Design

@fischbroetchen - Visual Design

@blackout-x11 - Programming

Music by Benjamin Lau

Ratings

Overall 374th 3.636⭐ 24🧑‍⚖️
Fun 217th 3.705⭐ 24🧑‍⚖️
Innovation 337th 3.409⭐ 24🧑‍⚖️
Theme 671th 3.205⭐ 24🧑‍⚖️
Graphics 247th 4.045⭐ 24🧑‍⚖️
Humor 304th 3.15⭐ 22🧑‍⚖️
Mood 419th 3.595⭐ 23🧑‍⚖️
Given 47🗳️ 10🗨️

Feedback

dxk2294
08. Apr 2025 · 06:57 UTC
Ooh this was a lot of fun, I lost track of time playing over and over! Love the feel and the aesthetic, especially the drift marks.

Couple thoughts:
- The tire screeching sound got old pretty quickly, maybe add some variety? Or least don't play it as often
- Turning was a bit too sensitive for my liking

Still, great job!
dhdorr
08. Apr 2025 · 17:29 UTC
I love the art style and minimalist color palette!

Unfortunately, the game would randomly freeze for me, so I couldn't play it for more than 15 seconds (not sure why that is... maybe the networking aspect?)

The leaderboard aspect was ambitious and I think that is super cool!
Pythorogus
08. Apr 2025 · 18:16 UTC
Loved the graphics, the music but I'm really bad at this kind of game lol, I didn't get very far despite the time I invested.
ZedGame
09. Apr 2025 · 11:19 UTC
Fun to play but I suffered from skill issue lol. Unfortunately, on the web version, the first time drift particles appear causes a ~20 second lag spike which was pretty annoying :(
ScoobySnacks
09. Apr 2025 · 11:28 UTC
i don't know why, but the web version freezes when i press A
also can't launch desktop version: "couldn't load project data" error
Texugo
09. Apr 2025 · 11:38 UTC
I LOVE this! I'm bad at it? Sure! But it was so much fun and the idea is really interesting and well executed. Felt like trying to park at the mall during the holiday season!
jtap
09. Apr 2025 · 15:31 UTC
Funny game idea, stylish art, thanks, it was fun
🎤 Sparrowson
09. Apr 2025 · 16:55 UTC
@scoobysnacks @zedgame @dhdorr Thank you for your feedback. We made the drift/smoke particles an opt-in option now, to prevent the freeze issue.

The desktop version should now also work.
ZedGame
09. Apr 2025 · 20:28 UTC
@sparrowson No worries btw, it's a common Godot issue haha. What you're apparently supposed to do is "preload" the particles at game start by displaying them anywhere for at least a frame at the beginning of the game.
Eugenik
14. Apr 2025 · 05:10 UTC
It's a really nice game ! Very good job ;).
K48UTO
15. Apr 2025 · 14:44 UTC
Nice graphics and gameplay. The car is too sensitive for my liking. I crash too often and it seems like it's the game's fault.
510
17. Apr 2025 · 17:54 UTC
I'm usually not a fan of racing games, but it was kind of cool! I do have skill issues though, so I haven't been able to find that sweet spot where you keep improving and start beating all levels haha!

I like the tile set and the level design is pretty interesting! The fact that the track branches to different levels is a nice touch. If I understand correctly, these are user-made levels that are "patchworked" together procedurally? It works well!

Here are a few suggestions:
* Reduce turn sensitivity. I found myself often "tip-tapping" instead of "long-pressing" the buttons, which would feel more like drifting.
* Change the collision of the left/right level transitions. It felt a bit unintuitive to have the "sideways" stairs obstacles whereas everything else is top-down. (I know it needs the visual effect of going down, but there should be a way to design it without impacting gameplay)
JHax
17. Apr 2025 · 21:48 UTC
Love the Hilbert's Hotel reference! The Gameboy colour palette but with the pop of the different colour on the player car works super well. Great fun! Managed to get to 42 on the board but had to accept my goal of breaking into the top 10 was probably a bit beyond me :sweat_smile:
![Capture.PNG](///raw/53b/c2/z/6c4ba.png)
Banderander
22. Apr 2025 · 08:33 UTC
That was cool! Really polished and fun!
Only critique would be that it feels like its missing some difficulty ramp-in.
I was stoked that i could reach level -6.
How the heck are the top scores in the 200s? 😅
Prvaak
22. Apr 2025 · 14:38 UTC
Steering and speed boost are a bit too sensitive. Together with limited visibility most of the time I just had to drive blindly and hope for the best :) Aesthetics is great, I like the leaderboard, in general very enjoyable game!
Schlock
22. Apr 2025 · 21:49 UTC
@banderander We also have no idea how he pulled that of, the weirdest part is that guy was simultaniously actively playing D&D with some of us while he got the record.

@prvaak The trick is to realize there are only around 18 different levels and half of them are just flipped verions of the others. Then you just have to find a good strategy for all of them.
LDJam user 297990
25. Apr 2025 · 07:50 UTC
Fun to see another team that thought of Hilbert's Hotel! <3 Brilliant as a theme for an endless runner style game :smile:
Well done on the execution!