Drifting to the deep by Sparrowson

Imagine it's the 90s, Eurobeat is playing on the radio, and you're trying to find a space in the Hilbert Hotel's underground car park. You would think that an infinite hotel would have a few spaces available, but so far no luck!
So keep drifting down into the depths of this infinite car park and let's see how far you can get.
For some reason, there is a timer for each sub-level, so hurry up!
Points are awarded based on how fast and how many levels you complete.
Steer with WASD or the arrow keys, boost with SPACE or Shift.
There is no drift button because you ALWAYS drift.
Maybe mute the game music and put on some actual Eurobeat, (Deja Vu works great).
Changelog:
- Fixed Leaderboard display
- Fixed Windows and Linux version
- Made particle effects opt-in
- Fixed incorrect timeouts for two levels

Credits:
@Sparrowson - Programming
@schlock - Programming and Level Design
@katjes13 - Visual Design and Level Design
@fischbroetchen - Visual Design
@blackout-x11 - Programming
Music by Benjamin Lau
| Itch.io (Web) | https://sparrow-jam.itch.io/dttd |
| Original URL | https://ldjam.com/events/ludum-dare/57/drifting-to-the-deep |
Ratings
| Overall | 374th | 3.636⭐ | 24🧑⚖️ |
| Fun | 217th | 3.705⭐ | 24🧑⚖️ |
| Innovation | 337th | 3.409⭐ | 24🧑⚖️ |
| Theme | 671th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 247th | 4.045⭐ | 24🧑⚖️ |
| Humor | 304th | 3.15⭐ | 22🧑⚖️ |
| Mood | 419th | 3.595⭐ | 23🧑⚖️ |
| Given | 47🗳️ | 10🗨️ |
Couple thoughts:
- The tire screeching sound got old pretty quickly, maybe add some variety? Or least don't play it as often
- Turning was a bit too sensitive for my liking
Still, great job!
Unfortunately, the game would randomly freeze for me, so I couldn't play it for more than 15 seconds (not sure why that is... maybe the networking aspect?)
The leaderboard aspect was ambitious and I think that is super cool!
also can't launch desktop version: "couldn't load project data" error
The desktop version should now also work.
I like the tile set and the level design is pretty interesting! The fact that the track branches to different levels is a nice touch. If I understand correctly, these are user-made levels that are "patchworked" together procedurally? It works well!
Here are a few suggestions:
* Reduce turn sensitivity. I found myself often "tip-tapping" instead of "long-pressing" the buttons, which would feel more like drifting.
* Change the collision of the left/right level transitions. It felt a bit unintuitive to have the "sideways" stairs obstacles whereas everything else is top-down. (I know it needs the visual effect of going down, but there should be a way to design it without impacting gameplay)

Only critique would be that it feels like its missing some difficulty ramp-in.
I was stoked that i could reach level -6.
How the heck are the top scores in the 200s? 😅
@prvaak The trick is to realize there are only around 18 different levels and half of them are just flipped verions of the others. Then you just have to find a good strategy for all of them.
Well done on the execution!