Crust Busters by ectucker1
In the year 3138, humanity finally invents a sport worthy of this new millennium: Crust Busting. Dropped from orbit into a slice of a distant planet, competitors must carve their way through the outer crust. They dodge clumps of dirt and rock to reach the highest speeds their ships can handle. And, of course, it's all the more spectacular if they crash into each other on the way.
Do you have what it takes to be a champion Crust Buster?

HTML5 (Web) build: https://ectucker.gitlab.io/ld57/
Controls
Keyboard
- A/D or Left/Right Arrow Keys - Move Left/Right
- Space - Bounce off of enemies
Controller
- Left Joystick - Move Left/Right
- A or B - Bounce off of enemies
Misc
- F11 - Toggle Fullscreen
- ESC - Pause
Moving through dirt or rock slows you down.
Bouncing off enemies gives you a large burst of speed.
Assets Used
- Realistic CRT Shader https://godotshaders.com/shader/realistic-crt-shader/
- Open Sans Font https://fonts.google.com/specimen/Open+Sans
- Anta Font https://fonts.google.com/specimen/Anta
- Jockey One Font https://fonts.google.com/specimen/Jockey+One
Ratings
| Overall | 99th | 4.047⭐ | 34🧑⚖️ |
| Fun | 65th | 4.078⭐ | 34🧑⚖️ |
| Innovation | 229th | 3.609⭐ | 34🧑⚖️ |
| Theme | 224th | 4.016⭐ | 34🧑⚖️ |
| Graphics | 223th | 4.094⭐ | 34🧑⚖️ |
| Audio | 106th | 3.968⭐ | 33🧑⚖️ |
| Humor | 335th | 3.065⭐ | 33🧑⚖️ |
| Mood | 219th | 3.922⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 43🗨️ |
The race was good, opponents seems to catch up.
The only downside is that when you are slow you aren't ganing that much speed over time except when bouncing on an opponent. Maybe crank up a little bit the speed gain passively ?

i finished first in my heart and that's what matters :sob: really loved how easy this was to pick up and just have a great time. the little blast effects were well done too!!
Really fun racing game!
The only suggestion I have is to perhaps slow down a bit so that I have more time to react. It seems that going too fast is not very beneficial. Alternatively, moving the camera back a little could help us see more?
Really fun twist on the sort of digging down type games that are coming up this jam as well, it's such a great balance of weighing up boosting from the other ships and avoiding impacts. I also like how not being first means that other racers are breaking new ground first as a sort of natural balancing mechanic.