Rappel the Porter by Reuh
You are Rappel, the porter for hire. Reach from the depths of your bag so your team can go down to the deepest parts of the dungeon...
Teams of adventurers hire you to carry their equipment, give it to them promptly when asked, and to diligently collect all the loot.
Since the appearance of the Big Hole dungeon, your services have been in great demand thanks to the perfect match between the dungeon's structure and your physical abilities.
It's still not that well paid, but it's the adventurers who die when you mess up, and thanks to the abundant loot and seemingly bottomless nature of the dungeon, your future employment is likely guaranteed.
Do your best.



Controls
...everything important with a mouse:
- Hold left click to grab objects,
- Hold right click to roll up your arm,
- Use the wheel to rotate objects.
As well as:
- Escape to exit.
- M to mute the music (it may or may have not been made made in the last hour).
Known bugs
- There may be cursor issues on the web version. Try the downloads if this happens to you.
- Adventurers sometimes ask for objects that you were never given.
- Some are lost due to physics glitching them out of the bag.
- Some are lost for reasons that remain a mystery to this day.
- Holding an item or moving up or down the bag at the same moment the timer ends in the looting phase can lead to unforeseen consequences.
- More in the comments! Find your own bugs by playing yourself ;)
Fixed in the Fixed version
- Broken score keeping when doing several runs in a row (tiped gold was not reset).
- Workarounds for items lost due to physics glitching them out of the bag:
- Reduced probability to request lost items during the fighting phase
- Initial item placement tweaks to make them less likely to be yeeted outside the screen during the looting phase
- Fixed some items being wrongly detected as overlapping and lost after the looting phase
Thanks for playing!
Everything is home-made:
- Reuh and Houmgaor: programming, opening Godot for the first time when the LD started, being surprised when it didn't work as hoped;
- Trocentraisin: music, sounds, doing pixel art for the first time during this LD.
Rough start, but it ended alright all things considered (':
Ratings
| Overall | 530th | 3.421⭐ | 40🧑⚖️ |
| Fun | 516th | 3.263⭐ | 40🧑⚖️ |
| Innovation | 24th | 4.27⭐ | 39🧑⚖️ |
| Theme | 194th | 4.066⭐ | 40🧑⚖️ |
| Graphics | 505th | 3.513⭐ | 40🧑⚖️ |
| Audio | 337th | 3.446⭐ | 39🧑⚖️ |
| Humor | 167th | 3.574⭐ | 36🧑⚖️ |
| Mood | 591th | 3.324⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 61🗨️ |
Then, just to ask @zettasimp @alpalcalad to be sure this is an actual bug that was not noticed during testing and not intended game design, did they ask for items that was never to you, or were they items that were given, but you didn't have the time to put them in your bag / threw without it being asked in the first place / broke because you smashed a sword in a potion / got bugged out of the bag because of a random glitch in this (indeed) really glitchy game ? The former would be a bug, the latter is because the adventurers assume you have the item
@zettasimp @alpalcalad it's likely those objects were given at some point but ended up glitching out of the bag; Godot's physics engine hasn't been very cooperative unfortunately (and replacing it with something else would be out-of-scope for the post-deadline bugfixes). I've reduced the request probability of lost items as a workaround, hopefully it becomes less of a problem.
There was a bug with the objects that could appear out of your screen, which is why adventurers requested them. The bigger item could not fit at all. We fixed it now, have fun!
I have very long arms ^_^
Very innovative, good job!
Also, holding an item when the "organize your bag" timer runs out seems to glitch out the whole game:
Overall this was still a very fun (and funny! :grin:) entry!
I gotta admit it took me a while to understand how to play, but a great game nonetheless!
Art is beaut and the music loop is nice. Breaking items on drag is a nice touch!
I got to level -9 with a nice profit
A few parts of feedback: Items seemed to disappear on their own. Not just that they were destroyed, but I go a level deeper and go back up and they are just gone. I also did not like that they could be destroyed. I would have much rather they push each other out of the way or that you can lose hold of them.
The timing windows are very strict, I like the stress to make sure I can get the item in time but I would like more time to complete that task, even if they give me a very bad rating. Failing funnily is better than stopping the task outright.
Lastly I also got a request at some point to get an items I did not have. It might have to do with the bug that sometimes items just seemed to disappear.
Overall great entry, I loved it!
@juutis thanks for the bug description (and the legendary screenshot!) we have managed to reproduce it only once, so we don't what causes it. As it is rare we will leave it as is for now. Let's say that misusing a dimensional bag in overtime causes a space-time collapse :laughing:
@agraffs we actually discuss redoing the game with a better physics engine than Godot's default one, as it is the main cause of issues. So it just *might* happen.
@sheepolution thanks for the valuable feedback! The grabbing stops when there is too much force applied to the item (e. g: it is hitting a wall or many other items). However, Godot's physics engine tend to be a bit unstable, which makes the force to high with the dragging only. So yeah inconvenient bug, but not easy to fix without changing big chunks of code.
@jahwffrey items out of the bags are to be discarded and break :smirk: but thanks for the feedback!
@sam-minh thanks for your comment! Disappearing items are indeed an issue, so the game is not designed to be an infinite loop, and if you get a high enough score you can get the the winning screen (even with the bug). We fixed some bugs that were deleting the items, but some other persist. Bottomless bags are no trivial matter...
Thanks to all your constructive and (mostly) positive returns!
The idea is really good, fits the theme well. The only downside war figuring out how to grab things with the hand