GameApi world by terop
it's an fps.
controls are WASD and spacebar for jumping.
Try to find the monster.
controls are WASD and spacebar for jumping.
Try to find the monster.
| Web | http://sivut.koti.soon.fi/~terop/world.html |
| Source | http://sourceforge.net/p/gameapi/code/ci/master/tree/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56621 |
Ratings
| Coolness | 75% | 2 |
| Overall | 2.00 | 954 |
| Fun | 1.43 | 942 |
| Graphics | 3.35 | 326 |
| Humor | 1.26 | 788 |
| Innovation | 2.38 | 802 |
| Mood | 1.97 | 859 |
| Theme | 1.72 | 942 |
Console:
Vendor: Mozilla
Renderer:Mozilla
Version:WebGL 1.0
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
etc, etc
Vendor: Microsoft
Renderer:Internet Explorer
Version:WebGL 0.94
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
AttachShader: 6
FName: comb
OK
(unknown error)
AttachShader: 7
VName: comb
OK
(unknown error)
AttachShader: 9
FName: comb
OK
(unknown error)
AttachShader: 10
VName: empty
OK
(unknown error)
AttachShader: 12
FName: empty
OK
(unknown error)
AttachShader: 13
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SetDefaultProjection:
NumFaces: 7138
Face: 0
This happened using Microsoft Edge and Chrome browsers also.
I had some exception.
Keep working on your game ; )
exception thrown: TypeError: GL.currentContext.drawBuffersExt is not a function,TypeError: GL.currentContext.drawBuffersExt is not a function
at _glDrawBuffers (http://sivut.koti.soon.fi/~terop/world.js:6510:25)
at __ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE (http://sivut.koti.soon.fi/~terop/world.js:142264:2)
at Object._main (http://sivut.koti.soon.fi/~terop/world.js:30813:2)
at Object.callMain (http://sivut.koti.soon.fi/~terop/world.js:157553:30)
at doRun (http://sivut.koti.soon.fi/~terop/world.js:157610:60)
at http://sivut.koti.soon.fi/~terop/world.js:157621:7Module.printErr @ world.html:1245
world.js:157570 Uncaught TypeError: GL.currentContext.drawBuffersExt is not a function
Still, really cool art, not seen anything like that!
Also why couldn't you play my game?
Console has these errors:
[Error] pre-main prep time: 238 ms
printErr (world.html, line 1245)
doRun (world.js, line 157605)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146894)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146897)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146899)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),_glDrawBuffers@http://sivut.koti.soon.fi/~terop/world.js:6510:39
__ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE@http://sivut.koti.soon.fi/~terop/world.js:142264:16
_main@http://sivut.koti.soon.fi/~terop/world.js:30813:51
callMain@http://sivut.koti.soon.fi/~terop/world.js:157553:30
doRun@http://sivut.koti.soon.fi/~terop/world.js:157610:60
http://sivut.koti.soon.fi/~terop/world.js:157621:12
printErr (world.html, line 1245)
callMain (world.js, line 157569)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)')
callMain (world.js, line 157573)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
Nice work if it is this, work fine for me. (win64 firefox)
I just didn't find any monsters ! :'(
I looked everywhere, even inside the object ! ^^