GameApi world by terop

[raw]
made by terop for LD33 (COMPO)
it's an fps.

controls are WASD and spacebar for jumping.

Try to find the monster.

Ratings

Coolness 75% 2
Overall 2.00 954
Fun 1.43 942
Graphics 3.35 326
Humor 1.26 788
Innovation 2.38 802
Mood 1.97 859
Theme 1.72 942

Feedback

MrDave
24. Aug 2015 · 10:38 UTC
I could clip through the walls and it felt like I shouldnt be able to do this. Maybe I was missing something.
madjackmcmad
24. Aug 2015 · 10:51 UTC
I was able to clip through everything, and nothing made a lot of sense. Maybe the monster was inside me the whole time?
NikinCZ
24. Aug 2015 · 10:51 UTC
Exception thrown to console.
Console:
Vendor: Mozilla
Renderer:Mozilla
Version:WebGL 1.0
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
etc, etc
AnaglyphCoding
24. Aug 2015 · 10:54 UTC
Took a while to download, but when it finally started running, an exception was thrown:
Vendor: Microsoft
Renderer:Internet Explorer
Version:WebGL 0.94
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
AttachShader: 6
FName: comb
OK
(unknown error)
AttachShader: 7
VName: comb
OK
(unknown error)
AttachShader: 9
FName: comb
OK
(unknown error)
AttachShader: 10
VName: empty
OK
(unknown error)
AttachShader: 12
FName: empty
OK
(unknown error)
AttachShader: 13
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SetDefaultProjection:
NumFaces: 7138
Face: 0

This happened using Microsoft Edge and Chrome browsers also.
miro662
24. Aug 2015 · 10:55 UTC
Very laggy (even on my i5-4460 and GTX 960) and I could walk through the walls. I couldn't find the monster.
Leopoldine
24. Aug 2015 · 11:00 UTC
I think you're out of the theme with this game.
I had some exception.
Keep working on your game ; )
HolyBlackCat
24. Aug 2015 · 11:01 UTC
I got this:
exception thrown: TypeError: GL.currentContext.drawBuffersExt is not a function,TypeError: GL.currentContext.drawBuffersExt is not a function
at _glDrawBuffers (http://sivut.koti.soon.fi/~terop/world.js:6510:25)
at __ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE (http://sivut.koti.soon.fi/~terop/world.js:142264:2)
at Object._main (http://sivut.koti.soon.fi/~terop/world.js:30813:2)
at Object.callMain (http://sivut.koti.soon.fi/~terop/world.js:157553:30)
at doRun (http://sivut.koti.soon.fi/~terop/world.js:157610:60)
at http://sivut.koti.soon.fi/~terop/world.js:157621:7Module.printErr @ world.html:1245
world.js:157570 Uncaught TypeError: GL.currentContext.drawBuffersExt is not a function
congusbongus
24. Aug 2015 · 11:07 UTC
The graphics are sweet! Shame there's not much game here though
TLansdale
24. Aug 2015 · 11:20 UTC
Great graphics, though I'm not sure it's working properly - was very stop-start and I'm not sure what I was doing.

Still, really cool art, not seen anything like that!
Wevel
24. Aug 2015 · 11:30 UTC
Love the graphics style, there just needed to be a bit more game.
Also why couldn't you play my game?
KodingNights
24. Aug 2015 · 11:59 UTC
Cool graphics and when you just accept that you are supposed to walk around in a jerky way it is actually quite enjoyable to walk around. Gameplay a little lacking.
🎤 terop
24. Aug 2015 · 12:09 UTC
Thanks for everyone trying the game. The drawBuffersExt is known problem, the mirror needs fbo support, and older chrome doesnt have it (but works on some versions of chrome). The IE or edge has never been able to run the game :(. But anyway, thanks for people reviewing it.
Nnnnneeeedddd
24. Aug 2015 · 13:41 UTC
Not really sure what this is. The shader is awesome though. You should make a game with this! :D
AdenMansonGames
24. Aug 2015 · 14:53 UTC
I think that its very interesting how the game looks and hows it is displayed. Good job!
Connors
24. Aug 2015 · 15:32 UTC
It's basically a demo of the 3D graphics but it looks pretty interesting, the lighting and reflections are impressive anyway.
Tuism
24. Aug 2015 · 15:50 UTC
It's a pretty good tech demo. Very pretty. But not much game in here at all.
increpare
24. Aug 2015 · 16:34 UTC
Doesn't work for me on safari/osx. White screen only.

Console has these errors:

[Error] pre-main prep time: 238 ms
printErr (world.html, line 1245)
doRun (world.js, line 157605)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146894)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146897)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146899)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),_glDrawBuffers@http://sivut.koti.soon.fi/~terop/world.js:6510:39
__ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE@http://sivut.koti.soon.fi/~terop/world.js:142264:16
_main@http://sivut.koti.soon.fi/~terop/world.js:30813:51
callMain@http://sivut.koti.soon.fi/~terop/world.js:157553:30
doRun@http://sivut.koti.soon.fi/~terop/world.js:157610:60
http://sivut.koti.soon.fi/~terop/world.js:157621:12
printErr (world.html, line 1245)
callMain (world.js, line 157569)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)')
callMain (world.js, line 157573)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
pighead10
24. Aug 2015 · 16:51 UTC
Definitely more of a tech demo - pretty, but uncontrollable and barely any gameplay.
mantis
24. Aug 2015 · 17:29 UTC
Exception thrown to the console :(
Kaadmy
24. Aug 2015 · 18:02 UTC
Wasn't loading for me.
LeoM
24. Aug 2015 · 18:24 UTC
Did you develop the engine ?
Nice work if it is this, work fine for me. (win64 firefox)
I just didn't find any monsters ! :'(
I looked everywhere, even inside the object ! ^^
🎤 terop
24. Aug 2015 · 18:39 UTC
@LeoM: yes, the engine/library(GameApi) is developed by myself. The monster is inside the mirror.
Kaltic
24. Aug 2015 · 18:41 UTC
The game looks quite interesting, but controls quite awkwardly. Definitely has the tech demo vibe.
K.Chplr
24. Aug 2015 · 19:06 UTC
Very interesting from a developer standpoint. I would like to read a post mortem of it with some technical insights on emscripten and the type of rendering used in this.
🎤 terop
24. Aug 2015 · 20:23 UTC
here's the requested post mortem: http://sivut.koti.soon.fi/~terop/world_postmortem.txt
matthewd673
24. Aug 2015 · 20:54 UTC
"Exception thrown see Javascript console". That was all it said (console was empty)
K.Chplr
24. Aug 2015 · 22:04 UTC
Thank you for the post mortem :)
Crypto137
24. Aug 2015 · 22:17 UTC
Not much of a game, seems more like a tech demo of some kind. Graphics look... interesting, but there's not much to play here.
RougeRogue
27. Aug 2015 · 16:39 UTC
The graphics were good but there wasn't really anything to do aside from walk around (and through stuff).
Frozen Fractal
30. Aug 2015 · 16:10 UTC
Is it a raytracer in emscripten? Neat! Not much of a game though...
voidstar33
30. Aug 2015 · 18:05 UTC
Coool... Thank you for the source. Will find a lot to learn. Thank you.
UncleChris
01. Sep 2015 · 15:20 UTC
I really liked the art style, and the graphical elements were consistent - but, could walk through everything, and nothing seemed to "interact" and was very laggy. I never found the monster. :(
dawik
02. Sep 2015 · 20:08 UTC
no errors but the wasd movement could be done smoother :), suggest reading keyboard input in the main loop and update the position by smaller increments would convey that. with some help from the author and the mirror I found out that I was the monster all this time! good job getting emscripten running
🎤 terop
04. Sep 2015 · 02:37 UTC
I updated a little the platform support. Now microsoft's edge browser should be working too. And drawbuffersEXT problem is solved. (chrome and firefox was already working before)