Seed from Depths by Zamizmi

[raw]
made by Zamizmi for Ludum Dare 57 (COMPO)

An adventure game where you try to reach safer lands. WASD + space for movement. E for interacting, and mouse for cannon. Screenshot 2025-04-07 at 3.05.10.png

Ratings

Given 5🗳️ 2🗨️

Feedback

yohadams
07. Apr 2025 · 08:37 UTC
Crashes out my browser when tried to run on itch
dstoc
07. Apr 2025 · 11:53 UTC
Took me a long time to figure out what to do with the cannon :stuck_out_tongue:
🎤 Zamizmi
07. Apr 2025 · 12:31 UTC
@dstoc thank you for the feedback, thi sis valuable! I played the cannon part sooooo many times I felt it to be too clear what to do... Maybe I replace the first lever with a cannon + target, so it is more clear what to do?

Thank you for checking my game :)
🎤 Zamizmi
07. Apr 2025 · 12:32 UTC
@yohadams sorry to hear this! What browser you are running and at what point it crashes? These infos might help me to pinpoint the issue :)
argensis
07. Apr 2025 · 13:51 UTC
There's some weirdness with mouse sensitivity in your web export - if I don't full screen it during the loading bar, I can't look down while in the game, and the cannon is moving painfully slow.
LDJam user 0
07. Apr 2025 · 14:14 UTC
I like the starting, it gives some good taste of narrative, and the level fits the theme very well - getting deeper and deeper - depths.

However, I think more work might be required for the game to meet the metric of fun and innovation.
🎤 Zamizmi
08. Apr 2025 · 08:38 UTC
@argensis thank you for the feedback! I definitely had hard time with the exports changes for input speeds; in the Unity editor the mouse was good, but in the web export it was lightning fast. Then I reduced the sensitivity, and the web export felt good, but now the editor was super slow :'D

Cannon is slow by design, but maybe I should take another look at it.
🎤 Zamizmi
11. Apr 2025 · 16:57 UTC
@yohadams after a very long debug session I was able to find out what was wrong; for some reason Unitys web export on higher quality caused a build, which does not work on some PCs.

I was able to fix this crashing issue, so now it should be in playable state :)
Thank you for letting me know!
GwendalG
11. Apr 2025 · 18:31 UTC
Interesting concept, it is a shame the game is so short so we can't see a bit more (the only part where the player truly plays atm is with the canoon, which is not much). The 3D animations are quite good. I found the lack of music disturbing and some sound effects not quite on point though. Considering you worked alone on this, you did a great job.
Velis69
11. Apr 2025 · 18:38 UTC
Some loud audio it starts but ok, I would add on top the task what to do sometimes it is not clear with a gun for example where to shoot. Check my game (and rate it) and you'll see what I'm talking about. You need more clues in your game.
MoD_Wiz
11. Apr 2025 · 18:40 UTC
It's very short, but enjoyable. The web version worked fine for me.
I do like the concept and the the revel in the end and the basic mechanic of changing water level is somewhat similar to my entry, actually.
Sound design i would rate us Hoo and Huh out of ten :-). I kind of was disappointed a little that cannons don't do sound like brrr or ptish.
Also some collisions on grey rocks were a little strange/junky on a web version.![Снимок экрана 2025-04-11 в 21.35.58.png](///raw/b63/46/z/6c042.png)
gdman
14. Apr 2025 · 17:57 UTC
Neat entry. I'm curious what could lie in depths below this strange world. Levers ditching water gave Myst vibes. On first playthrough, it seems I cut corners and wasnt using left cannon at all.
🎤 Zamizmi
16. Apr 2025 · 06:51 UTC
Thank you @gdman, I'm happy to hear the environment gave mystic vibes, that was my goal! Have to check what is up with the cannon :D