Depth Cores by no_firing

[raw]
made by no_firing for Ludum Dare 57 (JAM)

First it was supposed to be a Tower Defence, then it could have been an Arkanoid, but in the end it turned out to be a topdown extraction shooter 😅

The game is little laggy when you move to new rooms - it's ok, the more you play - the less llag you will encounter. * You can play Web version on itch, but download Stand alone version for more stability *

Depth Core.png

Here you should to move in the depth of randomly generated rooms and mine some "cores"

Screenshot 2025-04-08 120810.png

You need to protect yourself and bring your new "cores" To the Safe zone and soled them

Screenshot 2025-04-08 121040.png

More enemies in deeper mining

Screenshot 2025-04-08 121253.png

I didn't have time to do a lot of content, for example buying new weapons and/or abilities in the store in the free zone, but let's imagine that it already exists :)

Screenshot 2025-04-08 121521.png

* You can play Web version on itch, but download Stand alone version for more stabilit *

Something new 😏 (not in current version)

Screenshot 2025-04-10 221001.png

Ratings

Overall 692th 3.167⭐ 26🧑‍⚖️
Fun 538th 3.229⭐ 26🧑‍⚖️
Innovation 497th 3.146⭐ 26🧑‍⚖️
Graphics 689th 3.021⭐ 26🧑‍⚖️
Audio 563th 1.694⭐ 20🧑‍⚖️
Humor 581th 2.421⭐ 21🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

GoogleFrog
08. Apr 2025 · 06:30 UTC
I like the aesthetic. The embedded game was bit choppy in my browser though.
jachymthegoat
08. Apr 2025 · 08:19 UTC
Game looks great! Just the lagging, but when you fix the lags, the game is super fun!
Hatherton
08. Apr 2025 · 08:41 UTC
Yeah, a shop would've been fun to be able to purchase weapons (or upgrades) from.
qhboiboi
08. Apr 2025 · 09:07 UTC
the lag is a little painful to play with, but the game looks really clean and smooth!
WhaleJam
08. Apr 2025 · 09:34 UTC
This is a really nice little concept. I played it first without reading any of the info, just to see what would happen and I had a great moment where I went out a while from the free zone and then it told me to go back and enemies spawned and I panicked cause I had no idea which way to go to get back. I did find the way in the end though ;)
I really like the landscape and being able to mine everything is cool, although clearly it causes some issues currently with performance. Once you get out a bit it calms down which is good, so the game is definitely still playable and fun! Like you said yourself it would be cool to have the shop with upgrades and things to work towards, but as a concept this is neat, nice job ^^
librory
08. Apr 2025 · 10:05 UTC
I enjoyed mining cubes and lava, and u know despite it's made from primiteves like capsule cube and etc it looks stylish and nice. I would like to see that game in a "dark" mode, so the flashlight would be more useful) Thank you for this game!
LDJam user 321333
08. Apr 2025 · 14:13 UTC
Good game, I clicked from the feed yesterday after you talked about going from one concept to another and ending up at extraction shooter, like so many games these days lol.

Gameplay loop is solid (I mean, you didn't deviate from the recipe, but executed it all well). I liked the level design and how it introduces you to the game at the beginning, most jam games just throw you right in.

My only critique (aside from the lag, which I fixed by switching from my laptop to desktop and playing from the download instead of online) is the arrows from the free zone. As a player, I was inclined to keep going straight, and then there was an onscreen prompt to keep going straight, so I thought the arrows were for later. When I checked after the first extraction, one of them was indeed the shop-to-be, but the other was more tutorial! LMB to shoot is intuitive, but I would have liked to see all instructions in a straight line that the player must walk through, then extras like the shop to the sides. I imagine this area is a shooting range to be, but still would like to see all tutorial parts on the core path.

That nitpick aside, well done!
🎤 no_firing
08. Apr 2025 · 15:25 UTC
@whalejam @librory @oter Thankk you all for feedback 💖
TheRedDevil
08. Apr 2025 · 18:37 UTC
It seems like a very fun game, too bad you didn't manage to finish it and to add some better models.
🎤 no_firing
08. Apr 2025 · 19:05 UTC
@thereddevil Thank you :) The concept didn't come out right away, it would be unfair to upload updates after the end of the jam... but some work on finalization is already underway
angry_fridge
08. Apr 2025 · 21:51 UTC
Really cool concept, I like it. The controls are easy to use and all looks good quite good even without major assets or art. I did have some trouble with the sound (there was no sound) and also it lagged a little bit. Also noticed that some of the red capsule enemies seem to take more hits than others, not sure if that is intentional. Other than that, really liking it, well done! Can see this becoming a nice resource farming/bullet hell
Dandee
09. Apr 2025 · 09:14 UTC
Loving the bloom lighting and post processing!
Aynu
10. Apr 2025 · 06:03 UTC
Had fun!
Aveezavr
10. Apr 2025 · 13:24 UTC
The core mechanic is cool — it gives off a bit of that procedural vibe, even though you can tell it’s pre-designed. With the right visuals, some polish on the upgrades and the shop, and a bit more sound work, this could really turn into a solid game.
🎤 no_firing
10. Apr 2025 · 17:30 UTC
@angry-fridge @dandee @aynu @aveezavr Thank you 💖


🤔
![Screenshot 2025-04-10 221001.png](///raw/a2b/36/z/6be7d.png)
outstar
10. Apr 2025 · 19:48 UTC
I kinda regret not getting to the later area because that last screenshot looks awesome :D I think it's a good base for some roguelite if you made the shop accessible, so we could get weapon upgrades and more! I believe this could pop well with the sound and music added, too. Good job and congratulations on finishing the game for the jam!
vsesl
12. Apr 2025 · 08:02 UTC
Good job
3Deimos
12. Apr 2025 · 17:45 UTC
I really regret the lack of the store :)
winniehell
12. Apr 2025 · 21:20 UTC
I like the concept and the mining (both, aiming and animation). for the red creatures it was really difficult to aim at them, so some kind of melee attack or blast could have been nice.

for me there was no sound and I'm not sure if that was just a problem with my system or if there wasn't any.
🎤 no_firing
13. Apr 2025 · 03:47 UTC
@vsesl @3deimos Thank You :)

@winniehell Thank you for feedback. The game has no sound :)
sangheli
14. Apr 2025 · 22:02 UTC
Okay, the idea of a top-down extraction shooter sounds really interesting.
It’s a pity the concept wasn’t fully realized for the jam,
but I wish you the best of luck with bringing your idea to life!
ditam
15. Apr 2025 · 22:52 UTC
Hm, audio did not seem to work for me - did you mean to opt out of that category?

I had fun otherwise, I liked the 2.5D aesthetic. Fighting was a bit annoying because once the red thingies are touching you, it seems like your bullets pass through them.

That's a very intriguing screenshot under "something new" - are you working on post-jam updates?
🎤 no_firing
16. Apr 2025 · 04:46 UTC
@sangheli Thank you ^^

@ditam I'm working on post-jam updates yes :)

🦹‍♀️

![Screenshot 2025-04-16 094306.png](///raw/a2b/36/z/6c3d2.png)
Alvaron
19. Apr 2025 · 17:15 UTC
Thank you for dropping me your link.
Had fun playing it on stream! Looking forward to more updates on the itch page!