Depth Cores by no_firing
First it was supposed to be a Tower Defence, then it could have been an Arkanoid, but in the end it turned out to be a topdown extraction shooter 😅
The game is little laggy when you move to new rooms - it's ok, the more you play - the less llag you will encounter. * You can play Web version on itch, but download Stand alone version for more stability *

Here you should to move in the depth of randomly generated rooms and mine some "cores"

You need to protect yourself and bring your new "cores" To the Safe zone and soled them

More enemies in deeper mining

I didn't have time to do a lot of content, for example buying new weapons and/or abilities in the store in the free zone, but let's imagine that it already exists :)

* You can play Web version on itch, but download Stand alone version for more stabilit *
Something new 😏 (not in current version)

| Pass: LD57 | Add game to your collection 💖 | https://farawayhome.itch.io/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-cores |
Ratings
| Overall | 692th | 3.167⭐ | 26🧑⚖️ |
| Fun | 538th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 497th | 3.146⭐ | 26🧑⚖️ |
| Graphics | 689th | 3.021⭐ | 26🧑⚖️ |
| Audio | 563th | 1.694⭐ | 20🧑⚖️ |
| Humor | 581th | 2.421⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
I really like the landscape and being able to mine everything is cool, although clearly it causes some issues currently with performance. Once you get out a bit it calms down which is good, so the game is definitely still playable and fun! Like you said yourself it would be cool to have the shop with upgrades and things to work towards, but as a concept this is neat, nice job ^^
Gameplay loop is solid (I mean, you didn't deviate from the recipe, but executed it all well). I liked the level design and how it introduces you to the game at the beginning, most jam games just throw you right in.
My only critique (aside from the lag, which I fixed by switching from my laptop to desktop and playing from the download instead of online) is the arrows from the free zone. As a player, I was inclined to keep going straight, and then there was an onscreen prompt to keep going straight, so I thought the arrows were for later. When I checked after the first extraction, one of them was indeed the shop-to-be, but the other was more tutorial! LMB to shoot is intuitive, but I would have liked to see all instructions in a straight line that the player must walk through, then extras like the shop to the sides. I imagine this area is a shooting range to be, but still would like to see all tutorial parts on the core path.
That nitpick aside, well done!
🤔

for me there was no sound and I'm not sure if that was just a problem with my system or if there wasn't any.
@winniehell Thank you for feedback. The game has no sound :)
It’s a pity the concept wasn’t fully realized for the jam,
but I wish you the best of luck with bringing your idea to life!
I had fun otherwise, I liked the 2.5D aesthetic. Fighting was a bit annoying because once the red thingies are touching you, it seems like your bullets pass through them.
That's a very intriguing screenshot under "something new" - are you working on post-jam updates?
@ditam I'm working on post-jam updates yes :)
🦹♀️

Had fun playing it on stream! Looking forward to more updates on the itch page!