Rise to the Unknown by RaiiNamoor
Fuel an archaic elevator and race against the clock to rise to the depths of the Unknown!
Rise to the Unknown is a simple 2D platformer in which you collect fuel for an ancient elevator - your only means of making it to the top. Watch your step and be nimble on your feet, as no living being has ever returned from the Unknown...
Controls
- [ WASD ] - move
- [ Space bar ] - jump
- [ E ] - pick up fuel
Pick up fuel, throw it in the furnace, press the green button to take off and the red button to halt. Rinse and repeat!
Tools used
- Godot Engine
- Aseprite
- LabChirp (for the very few sound effects that made it in the game)
The pixel fonts used are Not Jam Serif 11 and Undead Pixel Light 8 by Not Jam
| Link | https://raiinamoor.itch.io/rise-to-the-unknown |
| Original URL | https://ldjam.com/events/ludum-dare/57/rise-to-the-unknown |
Ratings
| Overall | 80th | 4.096⭐ | 28🧑⚖️ |
| Fun | 164th | 3.808⭐ | 28🧑⚖️ |
| Innovation | 108th | 3.904⭐ | 28🧑⚖️ |
| Theme | 37th | 4.365⭐ | 28🧑⚖️ |
| Graphics | 45th | 4.558⭐ | 28🧑⚖️ |
| Humor | 520th | 2.625⭐ | 22🧑⚖️ |
| Mood | 105th | 4.115⭐ | 28🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
The frustrating jump:

Interestingly, your comment reminded me that I initially planned to implement ledge grabbing, but it somehow slipped my mind. Good suggestion! (Coyote time is actually already in the game, but I guess it doesn't help a lot.)
It might break the idea, but I think it would be better if you automatically stop when a floor is reached in that case, the brake button wouldn't really be needed. Yes, it would make the game way more simple. An alternative is to give some kind of jetpack from the start, to allow the player to collect gas tanks and return, even if the ship is too far.
Anyway, very good entry! Overall, it's great, and it just needs a few small changes to be even better.
If I had to nitpick: Getting out of the brake area is a little finicky. The timing for the jump to get on top of that ledge is kinda tight.