Deep Dive Probe by MikhailNe

[raw]
made by MikhailNe for Ludum Dare 57 (JAM)

You control a deep dive probe, your task is to reach the bottom without losing all the oxygen. Avoid collisions and collect oxygen bubbles. You can move along three lines and three layers. Pay attention to the layer indicator. The dive is continuous in three stages. Good luck!

The version on itch has some minor changes.

Ratings

Overall 434th 3.563⭐ 26🧑‍⚖️
Fun 522th 3.25⭐ 26🧑‍⚖️
Innovation 280th 3.5⭐ 26🧑‍⚖️
Theme 183th 4.083⭐ 26🧑‍⚖️
Graphics 405th 3.729⭐ 26🧑‍⚖️
Audio 383th 3.348⭐ 25🧑‍⚖️
Mood 477th 3.5⭐ 26🧑‍⚖️
Given 46🗳️ 2🗨️

Feedback

Vladcfg
07. Apr 2025 · 21:09 UTC
I didn’t immediately understand what I was supposed to dodge and what I wasn’t, but overall the game is interesting and looks beautiful )
Samuel Rickwood
07. Apr 2025 · 22:12 UTC
I found it hard to know what layer the marine life and air was on, which made it hard to swap layer to dodge/receive air. That being said, i played this for quite a while, with a few touch ups it could be very addicting to play!
🎤 MikhailNe
07. Apr 2025 · 22:33 UTC
I'll try to do something about the layer detection problem, but I'm not sure I'll have time to do it before the end of the jam. Thanks for the feedback.
🎤 MikhailNe
08. Apr 2025 · 00:21 UTC
I did everything I could, I hope the perception of layers has become better now
Villeloso
08. Apr 2025 · 03:12 UTC
Took me a while to understand, but the layer system is very nice. Game gets very hard at the end, I like it
GARYglhf
08. Apr 2025 · 09:53 UTC
Здорово, очень интересная механика.
Libra_Nix
08. Apr 2025 · 14:16 UTC
It's fun and dynamic, but a bit hardcore. Very nice visual style
Tenzz
09. Apr 2025 · 11:30 UTC
Cool game concept, but I personally found it hard to tell which layer the fish were on. To be fair, you did adjust the size and brightness to hint at their position, but I think it’s still not clear enough
🎤 MikhailNe
09. Apr 2025 · 12:00 UTC
Unfortunately, I still haven't found a solution to this problem. In fact, after some time in the game, it becomes easy to understand the layers, but this does not happen immediately and most players most likely quit the game due to discomfort. Perhaps an easier segment with training would solve this problem, but there was no time left for this, I will try to fix this after the jam
ChiFu
10. Apr 2025 · 09:04 UTC
Механика весьма интересная, как и атмосфера, когда ты становишься глубже
Но мне кажется, что игра слишком жестока - у гг 2-3 жизни и сразу умер? Так тяжело дойти до дна, я дошёл до 2 слоя
Teamofey Izorsky
10. Apr 2025 · 16:43 UTC
Игра сильно наказывает за плаванье на самом близком слое (Хит боксы у лодки и у врагов становятся больше, если я правильно заметил) из-за чего плавать на близком слое неприятно. Можно было бы сократить количество слоев до двух и убрать различие в размере между слоями, оставляя только тень. В остальном неплохо
Jacob Kreiner
12. Apr 2025 · 19:47 UTC
Layer system makes sense after a few tries, where the color differs depending on which layer it is relative to the probe. I liked the fact that you got upgrades as you went further. It was a bit difficult getting enough bubbles to stay alive but the concept is cool.
jtap
12. Apr 2025 · 20:12 UTC
Great concept and mechanics, beautiful game, great to see progress. I found the controls too abrupt and unresponsive, it was hard to navigate the layers. Still, it was fun to play, thanks.
Phasmantic
21. Apr 2025 · 05:12 UTC
I liked the concept a lot! The only things I would recommend changing is the speed to move between layers (maybe with an upgrade?) and it felt to me like the controlled for moving between layers should have been swapped. S feels like it "should" move the sub towards me, rather than away from me. Maybe adding a controls keybinder in the settings or a toggle to swap between? Aside from those things, I thought the game was really neat, and I liked the way you implemented it!
🎤 MikhailNe
22. Apr 2025 · 06:02 UTC
Thanks for the feedback. I'll definitely add the horizontal control inversion setting if I update the game.