Deeper In by RaineShadow
What is happening? Who are you? All you know is that you are falling down a deep hole with a sign at the bottom reading, "The only way out is deeper in"
Explore the maze, push the buttons to open the doors, and get out of there!

| Itch.io | https://youre-a-kitty-studio.itch.io/deeper-in |
| Original URL | https://ldjam.com/events/ludum-dare/57/deeper-in |
Ratings
| Given | 3🗳️ | 6🗨️ |
Feedback
zichemerr
08. Apr 2025 · 12:43 UTC
:)
Pixel Cactus
08. Apr 2025 · 13:01 UTC
These endless mazes and maddening sounds create an amazing atmosphere of hopelessness. Great job!
Patatje
08. Apr 2025 · 21:53 UTC
Great sound design and ambience! I dont wanna talk about how long it took me to find the green button, and then my way back to the green door xD
telo.philippe
08. Apr 2025 · 23:33 UTC
Nice atmosphere! It's pretty hard not to get lost haha, but very fun to explore these maze with the ominous music.
🎤 RaineShadow
09. Apr 2025 · 03:44 UTC
@zichemerr @pixel-cactus @patatje @telo-philippe Thank you all for the comments! I'm glad the mazes are frustrating but at least not impossible :) I seem to always make games that are harder than I think they are.
meskaline
09. Apr 2025 · 14:08 UTC
Lovely game. I have two things to add: try to use consistent pixel size for all the elements and the player moves so so fast. Other than that: Good job!
Keely-Brown
09. Apr 2025 · 15:49 UTC
The maze itself was pretty solid. The character feels a bit hard to control in terms of the speed relative to the layout. It was nice being able to move fast because it made it easier to get around places but it felt a bit hard to control at times. Being able to leave marks on something in the level might be nice for letting players track some aspect of where they've been so far. The music gives an impression of horror type vibes but the character and sound effects are a bit more cartoony. I did manage to find everything and it did feel satisfying so overall nice job!
🎤 RaineShadow
09. Apr 2025 · 16:44 UTC
@meskaline @keely-brown Thank you! I can definitely see that the player is a bit too fast. It was a hard balance of wanting players to not feel like they were spending forever just trying to get around and still be easily playable.
🎤 RaineShadow
09. Apr 2025 · 16:44 UTC
@keely-brown I did have two eye ball's in the wall at two particular points to kinda give some indication of where you were but I think in hindsight they are a bit hard to see unless you are close to the wall. Maybe different colored walls as you go further down in the future would be better. :D