RepliCore by Nick Halstead
Replicate your way down to the core of the planet to fulfil your destiny!
Enter full screen mode for the best experience!
🎮 Controls 🎮 - WASD to move - Space to Jump - E to replicate - TAB to swap - ESC to pause
🎨 Software Used 🎨 - Game Engine: Unity - Graphics: Krita and whatever Eric used - Audio: beepbox.co
| Link | https://curioustaco.itch.io/replicore |
| Original URL | https://ldjam.com/events/ludum-dare/57/replicore |
Ratings
| Overall | 439th | 3.556⭐ | 38🧑⚖️ |
| Fun | 499th | 3.292⭐ | 38🧑⚖️ |
| Innovation | 224th | 3.625⭐ | 38🧑⚖️ |
| Theme | 638th | 3.292⭐ | 38🧑⚖️ |
| Graphics | 641th | 3.194⭐ | 38🧑⚖️ |
| Audio | 459th | 3.1⭐ | 37🧑⚖️ |
| Humor | 546th | 2.545⭐ | 35🧑⚖️ |
| Mood | 610th | 3.292⭐ | 38🧑⚖️ |
| Given | 33🗳️ | 54🗨️ |
the replication mecahnic was cool altough i expirenced some bugs with it.
anyway, great job!
The clone mechanic was nice and the maps use it well. Though the game felt little to hard with its timinsg. The movement etc is pretty slow so getting the timing whith clones right felt overly hard (though it made the game longer)
The cloning animation was really great and i like the games mood.
a little annoying the slow end of the level and also I accidentally clicked on the invisible menu and started all over again
Like the game could be faster.
It's a cool idea, I like it.
Really well thought out puzzles.
Nice game!
I think the game felt a bit slow. Not the gameplay itself, but more like mechanics and transitions felt, well, I guess not snappy if that make sense? So the jumps, the cloning and the screen between levels I would have like to be faster. And a "pop!" when cloning and "doing!" when jumping could also have helped with that.
It's always a bit tricky with games that require a lot of level design. . When they don't introduce mechanics in steps and just give you a long wall of text I comment on that, but now I want more levels that don't showcase the mechanics but instead makes you problem solve. I feel that that is such a stupid feedback though - avoid level design heavy games - especially since I love puzzler. Just to be clear, the last two levels were really nice, it just that the build up feels a bit long for the reward.
I feel I sound a bit harsh though, all in all this might have been the best puzzler I've played this far :smile: and I think my first point of lack of friction is maybe the most important thing when review games like this for like 10, 15 min.
Great job!
Speaking of which, I quit on level 9 - not sure how to get clones on both buttons when I can't maneuver out of the corners!