FROG can't go back home this a-way by Shiheuan

[raw]
made by Shiheuan for Ludum Dare 57 (COMPO)

NOTICE:

This HTML version doesn't work at all, please check here. FullScreen for display UI, thanks. Play In Browser: https://shi-yuan.itch.io/frog-cant-go-back-home

Send the FROG home.

Operation

Keyboard move(W A S D), fire(SPACE) with GUN. Mouse adjust the view.

Changelog

2025.4.9:

  • Fixed UI display issues.

2025.4.10 (web version only)

  • Fixed an issue where some angle platforms would block the camera.

  • Add some hints.

Ratings

Overall 288th 2.694⭐ 20🧑‍⚖️
Fun 283th 2.556⭐ 20🧑‍⚖️
Innovation 190th 3.083⭐ 20🧑‍⚖️
Theme 212th 3.222⭐ 20🧑‍⚖️
Graphics 245th 2.917⭐ 20🧑‍⚖️
Audio 135th 3.306⭐ 20🧑‍⚖️
Humor 38th 3.583⭐ 20🧑‍⚖️
Mood 196th 3.194⭐ 20🧑‍⚖️
Given 19🗳️ 13🗨️

Feedback

munmungames
07. Apr 2025 · 07:24 UTC
I like the frog design.
I think the particle effect of the gun is misplaced, making it hard to understand that it's what makes you jump (I was playing without audio at first so when I turned it on I realized).
Lacks some instructions / visual clues to help the player, for example it's hard to assess when you're gonna die by falling from too high, what the gun is used for (like I mentionned), how to deal with enemies, etc.
BarnabeWild
07. Apr 2025 · 15:45 UTC
I feel there is drift when pressing A or D...
the frog is cute and you delivered, well done!
LDJam user 352490
08. Apr 2025 · 01:29 UTC
I like the understated guitar chords in the background, it really sells the vibe of the game. The camera was a bit hard to deal with when the frog would get hidden by another platform, and I never figured out how to deal with the eyeball monster, but I thought it was fun exploring the physics and moving around the scene with the double jump.

The bloodshot eyes exploding from the frog when he lands too hard was a great touch.
🎤 Shiheuan
09. Apr 2025 · 10:19 UTC
@munmungames Thanks for leaving the comment. Yes, there are these issues, and I plan to improve these tips further after the jam is over.
🎤 Shiheuan
09. Apr 2025 · 10:19 UTC
@barnabewild Thank you bro!
🎤 Shiheuan
09. Apr 2025 · 10:22 UTC
@sudocoffee I try to handle with the camera with camera collision, but I failed. Thanks for playing!
YibiRabbit007
09. Apr 2025 · 10:25 UTC
Oh my god, how did you come up with the idea of playing this way with a gun jump!!

It's incredible for me!🌞
OttoBroccoli
09. Apr 2025 · 10:42 UTC
Well, I admit, I did not master the 3rd level, I also do not understand if it was possible to kill the flying eyes, although I tried very hard to hit them =)
I couldn't get into the rhythm, although I even calculated that I had to press the space bar when the depth changes by 15, since death occurs with a difference of 16, it turned out to be difficult for me =)
I definitely liked the musical accompaniment and the atmosphere of the game. Good job =)
YibiRabbit007
09. Apr 2025 · 10:43 UTC
You can find my camera script in the source code - I used a fixed distance to keep it undisturbed and was able to keep it in an interval with the scroll wheel

I named it "Follow Target",you can find it here:

https://github.com/Yb-rabbit/Depths-to-Horizon/tree/main/Depths%20to%20Horizon/Assets/Scripts/Camera
🎤 Shiheuan
09. Apr 2025 · 10:56 UTC
@yibirabbit007 Thank you bro! I will try it!
🎤 Shiheuan
09. Apr 2025 · 11:03 UTC
@ottobroccoli Sorry my friend! You calculated correctly. There are three ways to kill a frog: fall a certain distance, land too fast, and touch the monster.But the falling death kinda meanless and confused, I will figure this out!And the monster can be killed and turn to temp platform by the way, It's missing a hint! Thanks for playing!
hubol
09. Apr 2025 · 22:26 UTC
This was pretty great! Didn't realize that the eyeballs could be made solid, so attempted to solve the last level by just carefully timing the shots.

Very interesting experiment, music was cute! Nice job!
🎤 Shiheuan
10. Apr 2025 · 02:03 UTC
@hubol I want to add some gameplay hints quickly, my guidance is very poor. Thanks for your feedback!
LDJam user 357656
11. Apr 2025 · 03:41 UTC
That was an interesting way of making puzzles! Thanks for making the game
Eugenik
14. Apr 2025 · 05:52 UTC
Lovely art
Infernaton
14. Apr 2025 · 11:05 UTC
Great job making for this game ! For me too it was kinda frustrating that i don't understand how to destroy enemies but the movement mechanism is really smooth. Especialy the music, even tho there's few notes and the moment the loop can be heared, it feel pleasant.

Ps: I don't know if it's normal, but the game made me skipped the 2nd level and on the 4th (when I understand that i can beat enemies and that make plateform), one of the eye that I transform into a plateform, starts to move again
🎤 Shiheuan
15. Apr 2025 · 04:13 UTC
@infernaton Sorry About that Skiped the entire level must be a BUG, I will fix it as soon as possible. Thank you for playing the humble little game!