Bloody Heart by Celtican
Made in 72 hours for Ludum Dare 57!
Descend into madness. Bloody Heart is a game about rage, revenge, and the occult horrors from beyond our world.
Take control of cards to hack-and-slash through waves of enemies. Find chests that contain better gear, combat powerful figureheads in the occult world, avoid the rats, and most importantly: finish what you started a long time ago.
Game made by myself, Celtican, with a guest appearance from Gardenovena, who made the capsule art!

Tools used
- Unity 6
- JetBrains Rider
- Krita
- Ableton Live 12 Suite
- Google Fonts
Changes made during the submission hour
- Fixed The Seer dealing no damage.
- Fixed the quest item not fitting into the slot.
- Fixed sliders in-game not looking like the sliders in the main menu.
- Fixed the tooltip still being visible after consuming a potion.
- Fixed the evil villain speech appearing instantly.
- Fixed a typo in the final boss's text.
- Fixed rats eating the quest item.
Known bugs
- The Seer is incorrectly titled The Silent in the card, but correctly titled The Seer in the tooltip.
- If you take lots of damage quickly, your hearts may animate incorrectly.
- Moving cards is framerate dependent. If you're on a slower computer, dragging cards will be slower. Sorry :(
Ratings
| Given | 1🗳️ | 6🗨️ |
@aveezavr Thank you! I was hoping to add more to the combat, but, y'know, time and all. As much as I love cards for their simplicity and readability (and, gosh, the amount of things you can do with them), they take a while to implement.
@toreskovic Maybe after I finish releasing my current roguelike with a twist haha—thanks! For polish, I went with my go-to tool PrimeTween for easy procedural animations, and my newly-acquired Text Animator for the text stuff.
@scoobysnacks Thank ye! The original idea was Cultist Simulator/Stacklands themed as a dungeon crawler, but early on I thought of this mechanic of dragging weapons around, and it felt very visceral and violent. So I made it!