Bloody Heart by Celtican

[raw]
made by Celtican for Ludum Dare 57 (JAM)

Made in 72 hours for Ludum Dare 57!

Descend into madness. Bloody Heart is a game about rage, revenge, and the occult horrors from beyond our world.

Take control of cards to hack-and-slash through waves of enemies. Find chests that contain better gear, combat powerful figureheads in the occult world, avoid the rats, and most importantly: finish what you started a long time ago.

Game made by myself, Celtican, with a guest appearance from Gardenovena, who made the capsule art!

Tutorial.gif Summoning Circle.gif Slice and Dice.gif The Tongue.gif

Tools used

  • Unity 6
  • JetBrains Rider
  • Krita
  • Ableton Live 12 Suite
  • Google Fonts

Changes made during the submission hour

  • Fixed The Seer dealing no damage.
  • Fixed the quest item not fitting into the slot.
  • Fixed sliders in-game not looking like the sliders in the main menu.
  • Fixed the tooltip still being visible after consuming a potion.
  • Fixed the evil villain speech appearing instantly.
  • Fixed a typo in the final boss's text.
  • Fixed rats eating the quest item.

Known bugs

  • The Seer is incorrectly titled The Silent in the card, but correctly titled The Seer in the tooltip.
  • If you take lots of damage quickly, your hearts may animate incorrectly.
  • Moving cards is framerate dependent. If you're on a slower computer, dragging cards will be slower. Sorry :(

Ratings

Given 1🗳️ 6🗨️

Feedback

xoudz
08. Apr 2025 · 15:48 UTC
i like art and vibe
Aveezavr
08. Apr 2025 · 18:48 UTC
I love roguelikes with choices — this one has a cool combat mechanic and a fun way to juggle cards. Awesome project
toreskovic
09. Apr 2025 · 00:59 UTC
Pretty great and polished. As a sucker for roguelikes with a twist, I'd say this definitely deserves a full release!
ScoobySnacks
13. Apr 2025 · 08:11 UTC
very unique twist on a card battler. Very good use of inventory and items mechanic.
🎤 Celtican
16. Apr 2025 · 14:49 UTC
@xoudz Thanks! Definitely the edgiest game I've made. My partner recommended I lean into an occult theme to make the game distinguished, but I ended up fusing Cultist Simulator with Doom in this case.

@aveezavr Thank you! I was hoping to add more to the combat, but, y'know, time and all. As much as I love cards for their simplicity and readability (and, gosh, the amount of things you can do with them), they take a while to implement.

@toreskovic Maybe after I finish releasing my current roguelike with a twist haha—thanks! For polish, I went with my go-to tool PrimeTween for easy procedural animations, and my newly-acquired Text Animator for the text stuff.

@scoobysnacks Thank ye! The original idea was Cultist Simulator/Stacklands themed as a dungeon crawler, but early on I thought of this mechanic of dragging weapons around, and it felt very visceral and violent. So I made it!
🎤 Celtican
27. Apr 2025 · 18:29 UTC
Holy shit I got 4.7 stars in overall. If I actually rated more games I might've won