The Nameless cave 2 by Knatt
Delve deep into the unknown depths of the Nameless cave! Screen 2.png
Many have come seeking power, from unknowable outside forces. Terrible ephemeral beings, ancient and powerful.
Equip yourself with powerful spells, and upgrade them using the power of the Baylet.

CONTROLS:
Left click: Cast a spell
Scroll/1/2/3: select spells
A: Left
D: Right
S: Interact/Crouch (Crouching Regenerates MP)
Space: jump (You start with a double jump and can get more!)
VERSIONS:
1.0: Original
1.1: Fixed audio tick when firing off spells
| Link | https://wizhermitnol.itch.io/the-nameless-cave-2 |
| Link | https://wizhermitnol.itch.io/the-nameless-cave-2 |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-nameless-cave-2 |
Ratings
| Overall | 232th | 3.119⭐ | 23🧑⚖️ |
| Fun | 195th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 195th | 3.071⭐ | 23🧑⚖️ |
| Theme | 194th | 3.357⭐ | 23🧑⚖️ |
| Graphics | 162th | 3.357⭐ | 23🧑⚖️ |
| Audio | 206th | 2.762⭐ | 23🧑⚖️ |
| Humor | 172th | 2.575⭐ | 22🧑⚖️ |
| Mood | 205th | 3.143⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |
Every enemy can be picked off from a safe distance, including the boss. Every skill other than the long-range attack is a self-grief. I think you removed a few intro mobs in 1.1
I feel very slow, whereas enemies move fast, enemy bullets shoot fast, and enemies don't seem to have any attack animation before they shoot. This meant that I usually got hit, and I just hoped to kill them before they hit me too many times.
I like collecting power ups, but I usually did not know what the pickups did even after I picked them up. I think I saw popup text once for +speed, but I don't know what the others did. I just know that eventually one of my weapons changed from a gun to a summon, and that eventually I was able to quad-jump.
I think if you added some more feedback for pickups, animations for enemy attacks, and gave me more speed and jump height to dodge, it could feel pretty satisfying. The enemy explosion was great and felt good.
(I scored 45k before dying)