The Nameless cave 2 by Knatt

[raw]
made by Knatt for Ludum Dare 57 (COMPO)

Delve deep into the unknown depths of the Nameless cave! Screen 2.png

Many have come seeking power, from unknowable outside forces. Terrible ephemeral beings, ancient and powerful. Equip yourself with powerful spells, and upgrade them using the power of the Baylet. screenshot1.png

CONTROLS:

Left click: Cast a spell

Scroll/1/2/3: select spells

A: Left

D: Right

S: Interact/Crouch (Crouching Regenerates MP)

Space: jump (You start with a double jump and can get more!)

VERSIONS:

1.0: Original

1.1: Fixed audio tick when firing off spells

Ratings

Overall 232th 3.119⭐ 23🧑‍⚖️
Fun 195th 3.095⭐ 23🧑‍⚖️
Innovation 195th 3.071⭐ 23🧑‍⚖️
Theme 194th 3.357⭐ 23🧑‍⚖️
Graphics 162th 3.357⭐ 23🧑‍⚖️
Audio 206th 2.762⭐ 23🧑‍⚖️
Humor 172th 2.575⭐ 22🧑‍⚖️
Mood 205th 3.143⭐ 23🧑‍⚖️
Given 13🗳️ 19🗨️

Feedback

oeueGHa
17. Apr 2025 · 00:56 UTC
Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.
bentglasstube
21. Apr 2025 · 03:00 UTC
I really enjoyed this one. I liked the variety of spells and power-ups you could get. It gave it a feeling like Noita to some extent. The simple graphics were perfect for the mood, and I enjoyed the sound effects. One thing that caused me some headaches was I would accidentally click outside of the game window. If your engine supports it, it would help to capture the mouse to avoid that issue. Great work.
psychomonster
22. Apr 2025 · 00:21 UTC
I could not play the game, cause I don't have a windows running at the moment on my laptop. But I'll try to rate it after the vacation tour in three days.
JovialKnoll
22. Apr 2025 · 01:19 UTC
I liked what you were going for with the spell upgrades though I wish there was some more management options on that (a bit sad to get my only projectile spell overwritten). Nice animations.
LDJam user 282870
22. Apr 2025 · 11:02 UTC
You download was blocked. Sorry bro
Itskdog
22. Apr 2025 · 14:33 UTC
Nice graphic style. I feel like the character could move quicker. It was tough to dodge and attack
She Wrote
22. Apr 2025 · 17:20 UTC
I think some variety of enemies would enhance the game a lot. The powers are super fun, but it's really hard to hit the flying enemies with most of them. Also, the boss battle could use a bit more challenge, to keep the pacing more interesting. I love the graphics, the way you get power-ups is quite unique and interesting, and the pale mana and HP bars are beautiful. Well done!
Starlight Glimmer is best poney
22. Apr 2025 · 23:14 UTC
![Screenshot_20250423_011154.png](///raw/f90/1/z/6c675.png)

Every enemy can be picked off from a safe distance, including the boss. Every skill other than the long-range attack is a self-grief. I think you removed a few intro mobs in 1.1
stephenwhoskins
23. Apr 2025 · 00:11 UTC
Really good game. I love the explosions with the bats. It's incredibly satisfying. And the bats seemed to have pretty good organic interactions with me. Good job!
commanderstitch
23. Apr 2025 · 02:50 UTC
yay! graphics were solid. The camera was quite strange at times but I got it. I wish i'd been able to keep the long range but i overrode it at some point and just ended up using the shotgun. :) :P ![2025-04-22 22_48_41-Depths.png](///raw/b24/z/6c67c.png)
almost
23. Apr 2025 · 07:05 UTC
I like the idea, but the tuning is a bit off right now.

I feel very slow, whereas enemies move fast, enemy bullets shoot fast, and enemies don't seem to have any attack animation before they shoot. This meant that I usually got hit, and I just hoped to kill them before they hit me too many times.

I like collecting power ups, but I usually did not know what the pickups did even after I picked them up. I think I saw popup text once for +speed, but I don't know what the others did. I just know that eventually one of my weapons changed from a gun to a summon, and that eventually I was able to quad-jump.

I think if you added some more feedback for pickups, animations for enemy attacks, and gave me more speed and jump height to dodge, it could feel pretty satisfying. The enemy explosion was great and felt good.

(I scored 45k before dying)
I_POTS
23. Apr 2025 · 08:47 UTC
Interesting game! Very cleverly combined with the theme!
Helen
23. Apr 2025 · 21:19 UTC
I think the rooms are too big or the figure is too small - especially at the beginning. I somehow felt lost. The sound effects are nice and it would have been nice to hear some music. I like the dramatic death animation.
LDJam user 276121
23. Apr 2025 · 23:57 UTC
A little inscrutable, and the inability to maximise the window to better read what is on screen hurts this quite a bit. I really like wha you're going for aesthetically but the gameplay polish lets it down a bit.