Inner Stratum by StilbruchJams

[raw]
made by StilbruchJams for Ludum Dare 57 (JAM)

ITCH<em>Gamepage</em>Banner_V3.png Join your Favorite Drilling Enterprise on a harrowing Journey through the Inner Stratum! Excavate away and be the first one to reach Level 100! Dig up resources, repair malfunctioning Equipment and bear witness to totally normal anomalies. While you manage drills and chutes on your monitors you must juggle repairs and lower yourself into the depths to reach the company’s final goal: The mysterious Level 100.

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WARNING: Dear Employee, sadly we could not get the game working completely in time! But there is a little bit to explore and play around and we hope you will take a look and leave some feedback, as we plan to continue the development! We have no working Tutorial, but you might understand what the game is about if you read through this page!

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Your Job: Drill down to Level 100 Use Elevator to reach Level 100

Your Method: Use your workstation to: - Get live data on your drills - Manage their speed - Monitor your progress - Look out for interesting Opportunities Use the maintenance Area to: - Repair broken drills - Swap out drills and other Modules Use the Elevator to: - Lower yourself into earth’s bosom - Search for Resources to speed up your journey - See fabulous sights to behold

Our Gratitude: - Bottomless

See the Handbook for more Information!

Image<em>Sequence</em>008<em>0000.png What will you find on your way? Image</em>Sequence<em>012</em>0000.png

Welcome dear employee! If you have made it this far, congratulations are in order. Congratulations! The highest honor is bestowed upon you. The pioneering spirit of Humankind has endured, and the company’s utmost trust lies in you now! “Go forth, work fruitful and multiply.” – Founders Message of the Day Sincerely, Management

FAQ. How did I get here? - You didn’t, we dit! Because we can! What am I doing here? - You will be the first to reach Level 100! What will I find? - Greatness awaits. Is there a Hallpass? - Sadly, no hallpass commodities are available at this time. Sorry ☹ How to I operate this Machinery? - We are glad you asked – lets find out on the next pages! We are in this together, how exciting.

Image<em>Sequence</em>003_0000.png   Chapter I: The getting started 101 ABC A – stands for Alignment, align your seat with your Workstation and yourself with its merry Contents B – stands for… we are, of course, just kidding.

You are situated in what we call a “Room” this “Room” contains various commodities for you to use to fulfill your manmade duties! You are tasked to drill a singular hole to the depth of 100 Levels. Afterwards you will hop into the elevator and lower yourself towards the embrace of the depths. All to raise your self-esteem and our coffers! To do this you get to utilize multiple chutes – your just need to drill one of them deep enough! A selection of things to look forward to:

The drills will get damaged, and you will have to repair them! The chutes will contain resources that you get to extract! You will be the first to find out what effect this tremendous depth has on the human body!

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Chapter II: The Workstation and YOU Aboard your Station is a variety of tools at your disposal. So, get started, Captain! To set the sails of progress into the Sunset you will find your digital Rudder. The computers display a variety of statistics and allow you to manage the drills, elevator and everything that comes attached to your winch – the so-called modules. Unwind yourself and watch your progress, this place is all about strategy and management: See your progress and the Chutes in detail interesting spots such as resources will be displayed here. Get an overview of your active modules and their Heat and Damage. Configure drill speeds. And decide what modules you want to cycle to different chutes and what to repair.

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Chapter III: Drilling in the Age of Repairs We care about emissions; we care about green planets and all and we definitely care about you. Every Level you drill away will slightly damage your Drill, the deeper you get the harder the crust will become, and the more damage drilling will cause. The faster your drill spins and whirls the rocks away, chipping at the very core of existence, the more heat will build up. The deeper you get; the less heat will dissipate on its own. Heat exceeding the first quarter of your display will damage the drill over time. But worry not! Repair is on the way. Raise your drills up and move them into the repair bays using your Workstation, stand up and take a look at what’s wrong. Maybe change a fuse or two. Remember: Never despair, always repair!

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Chapter IV: The elevating Chute Experience You can use your Elevator module and lower yourself into the chutes by stepping inside and pressing the right buttons. What presses Up goes up and what comes up comes down in history! Open your door and take a look at an empty wall staring back at you at worst, or your next motherlode at best! Get those resources to optimize your workflow. Scrap will let you repair your drills in an instant! Coal can be used to send your drills on overdrive, making them nearly twice as fast without causing any additional heat!

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Chapter V: In Case of Anomalies You may find objects that can’t be mined by the drills, those must be raised with your winch in order to unblock the chute. To do this you have to empty the Chute from any modules and lower it without the latter to grab it and bring it up to you! You may have heard of mysterious happenings, haven’t you? “Anomalies”? The good news is, there are none! You are completely safe! The bad news is: someone lied to you. Simple as.

Credits: Lukas Becker (Game Design), Luca Lück (3D Artist), Cedric Keutler (3D Artist), Laura Breuer (2D Artist), Hakim Weingart (Programmer), Leon Kirschbaum (Programmer)

Special Thanks: Jakob Kirchhoff (3D Artist), Sören Dreesen (Sound Design)

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Used Asset Packs:

ProPixelizer - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/prop...

8-Bit Sfx - https://assetstore.unity.com/packages/audio/sound-fx/8-bit-sfx-32831

Casual Music Pack - https://assetstore.unity.com/packages/audio/music/free-casual-music-pack-242591

Horror SFX - https://assetstore.unity.com/packages/audio/sound-fx/horror-sfx-32834

Shapeforms Audio - https://assetstore.unity.com/packages/audio/sound-fx/shapeforms-audio-free-sound-effects-183649

Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performanc...

DOTween Pro - https://assetstore.unity.com/packages/tools/visual-scripting/dotween-pro-32416

Sounds Good - Easy & Optimized Audio Manager - https://assetstore.unity.com/packages/tools/audio/sounds-good-easy-optimized-aud...

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Feedback

Braeden
08. Apr 2025 · 14:26 UTC
Love the art style, I think you captured that PS1 graphic better than we did in our game.
I was confused though about how to play the game. I was kind of aimlessly pressing the buttons