Life&Depth by Jacky San

Presentation
Just a little game contribution, explore the depths of this water world and find some O2 zones to refill your oxygen before it runs out ! First time trying to make a 1bit pixel art game, hope you'll enjoy it :)
- UPDATE 18/04/2025 Follow us on our new itch.io page we just created : https://elevenstudio.itch.io/
Versions
Initial Version (07/04/2025) - LifeDepth.zip download - LD57 Version, you should take into account this version for the ranking ;)) * Known bug of this initial release : Time seems to be miscalculated, which could lead to Oxygen depletion faster than expected on higher end configuration (aka powerful CPU) and breaking the possibility to end the game correctly, we'll try to fix this bug soon (in the coming days).
Patch 1 Release (11/04/2025) - LifeDepth_patch1.zip download and HMTL5 version available on this page - Fixes time miscalculation leading to O2 depletion faster than designed - Fixes HTML5 audio issues - Font smoothing problem
Controls
- Thruster: SPACE or Button A (xbox style gamepad)
- Movements: LEFT/RIGHT or analog stick (xbox style gamepad)
Credits
- Coding: NOT
- Arts: KILIK (aka Jacky San)
Tools
- Godot 4.4.1
- Piskel - Online Pixelart Editor (used for animations)
- Affinity Photo (used for pixel art boards and tiles)
- Reason 12 (music)
- SFXR (sfx)
| Link | https://elevenstudio.itch.io/lifedepth |
| Original URL | https://ldjam.com/events/ludum-dare/57/lifedeath |
Ratings
| Overall | 348th | 3.664⭐ | 57🧑⚖️ |
| Fun | 364th | 3.473⭐ | 58🧑⚖️ |
| Innovation | 654th | 2.918⭐ | 57🧑⚖️ |
| Theme | 160th | 4.116⭐ | 58🧑⚖️ |
| Graphics | 89th | 4.397⭐ | 60🧑⚖️ |
| Audio | 111th | 3.955⭐ | 57🧑⚖️ |
| Humor | 450th | 2.767⭐ | 45🧑⚖️ |
| Mood | 295th | 3.802⭐ | 55🧑⚖️ |
| Given | 55🗳️ | 92🗨️ |
That's the kind of mini-games I like in a jam. Endless possible improvements in the future ;)
The only thing, and this is a common thread in jams in general, there was no way to escape out of the game. I had to bring up Task Manager' and kill the process to get out of the game.
Othere than that it was superior
@disvent this should not be this hard, once you understood how the submarine engine works ;)
Art is really nice though! And music is a banger! I would tune all the effects down a bit - they are really sharp and loud and I would apreciate to hear that music over them personally
Very straight forwward implementation of the theme. I loved the 1-bit pixel art graphics, simple but effective in setting the mood, along with the very fitting omnious music. The controls felt tight and the level was nicely designed, the arrow directions were a nice touch. Polished too.
A nice little Ludum Dare submission that feels like a vertical cut of a larger game.
@exofrenon Thanks so much <3 You're right, we are pretty motivated to do a larger scale game with this first shot :)
@batisdark @apoly @NuiN hello guys, we just released a patch version if you want to try gain :wink:
@piero-pbes-studio we now have a correct HTML5 version if you want to test it :wink:
As well as expand this first level a little bit, and adding tons of other ideas :star2:
I absolutly agree that it is a bit short and lacks a bit of challenge, we'd like to continue to develop this game and improve it.
@nuclearextravaganza @pcho thank you so much guys :bow:
I like how the game looks. The important UI components kind of get lost in the noise, I would try giving the bit more space to stand out.
Well don, guys.
@coderaurus yes we agree with my bro that thruster should not work this way and maybe have something more 360° without breaking the current feeling. Your remark on UI is also on the way, as there is only 2 colors, the important UI should be more visible !
I’d also like to suggest this icon for your game.

Also, I've noticed that it's possible to reach the end of the level without ever stopping for air by simply continuing to go straight down. Not sure if that was an intended feature? I personally might have preferred for the path leading to the goal to be a little more convoluted, but other than that, I've got no notes. Great job all around!
Good job!
I loved the art and the choice of the 2-bit palette. The music is really cool too.
I look forward to more internships. :)
Congratulations!
I don't mean any of this as a critique - somehow this all works very well together as is!
Nice job! :gift_heart:
@piero-pbes-studio You can steal the idea :wink:
The controls are solid, the sub is satisfying to maneuver, the game is fun, and, in particular ... great job on the music! it's very convincing, and it sets a tense mood, that is perfect for a game were you're in constant danger of running out of oxygen ...
The choice of 1-bit pixelated graphics, with old-school 8-bit SFX ... might clash a little with the music, I dunno ... ( I do the same, I'm not gonna complain! :grin: ). Maybe a slight reverb on the SFX might help to blend them with the soundscape, and reinforce the player's ... immersion :-)
I would happily play a longer ( deeper? ) version!
I really liked the style and how everything is super clear, nice overall!
I think it's a rare case of the content being just a bit short. I would love to see either multiple levels, procedural generation, a bigger level, stuff to find...Tho it's still much better to have a great game with too little content than the opposite.
Great work!
@ace17 yes you're right, about SFX, a little reverb will certainly make it blend with the rest of the soundscape :thumbsup: thanks !
@yorsh we're planning to work on something a bit longer than this prototype !