Obsidian Deep by Joseph Tan
Made for the Ludum Dare Game Jam 57
Controls: A / D – Move and aim left/right S – Aim downward F - Bomb Spacebar – Dig
A mining-themed roguelike deck-building adventure. You are an archaeologist, and you’ve just received thrilling news — dinosaur fossils have been discovered beneath this very site! According to research, the dinosaur has six key parts, but due to various factors, they might be buried at different depths. We’ll need to dig deep to uncover them all! To recover them all, you’ll need to dig — deep and strategically. As you go deeper, the geological structure around you will shift — new terrains, tougher layers, and hidden surprises await. Keep an eye out for mysterious minerals. They may seem ordinary... but could prove surprisingly useful when the time comes.
As you descend, you’ll grow into a stronger miner. Discover powerful upgrades. Enchant yourself!
| Link | https://hosef.itch.io/obsidian-deep |
| Original URL | https://ldjam.com/events/ludum-dare/57/obsidian-deep |
Ratings
| Overall | 515th | 3.447⭐ | 21🧑⚖️ |
| Fun | 452th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 709th | 2.789⭐ | 21🧑⚖️ |
| Theme | 395th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 537th | 3.447⭐ | 21🧑⚖️ |
| Audio | 247th | 3.632⭐ | 21🧑⚖️ |
| Humor | 682th | 1.971⭐ | 19🧑⚖️ |
| Mood | 696th | 3.105⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 13🗨️ |
It's a simple yet very addictive game loop, you dig then get better!
Music is very nice! Good job!
without a salary aaaa
thanks for the game:)
Either way, your game plays great — I ended up spending quite a bit of time in it!
We are so thrilled that our game have received so much love for the past day and we are glad to hear that the gameplay loop, the controls, or even the music feels good to you all - it means a lot to us!
We also appreciate all the constructive feedback given by all of you, it has been really helpful , we will continue to update the game according to the feedbacks we have received, and hope that it will be more entertaining than it is right now.
- @kamizenki I think digging the top block is possible by pressing the spacebar after pressing W
- @ricesteam I'm glad you liked the jazzy music (I made them while being really sleep deprived lol), the grindy beginnings is really a problem we have been trying to solve, but... we have only finished fixing all the bugs 9 minutes before the LDJAM deadline, so we don't have much time to balance our game thoroughly
- @marudziik Ooops, we didn't really make it clear that these underground shops show up on every 100 levels
- @basekeet Thanks for checking out our game! We have been wanting to implement the different combinations for our bottom upgrades, but we have ran out of time doing most of the other parts of the game. Playing your game has given us many inspirations on how we can improve our game mechanics, and also the different combinations. All the best!
Well done!
Looks sounds and plays nice. I like the idea for more of a puzzler approach where you can only dig down and can' t jump. And I especially liked that you can dig 3 blocks in a sequence - combines to a surprising strategic planning.
There is one issue with the game - its far too long for a jam game :/ I think i played for 40 minutes to reach level 1000, and then realized that it probably never ends at which point I stopped. One of the upgrade should probably be to start at a certain level - 200, 500, 1000 for example - though not sure if this is what you were going for. If there's an end it probably doesn't make sense.
Really polished, fleshed out concept. The only issue i had is that when you spam space to dig down you can reach a shop, and then cancel it without buying anything:/ Or perhaps there should a button to simply restart? Though it was mild annoyence
We are painfully aware of our game's issue, initially we wanted to implement physical shops down in the mine, but when we got the main mechanics down, we realized that we only have around 9 hours left, with no UI (yes, including the shop and the UI you see underground), no music, no sound effects, no playable game loop. So at that point we're like, yup, let's ditch the ending (and balancing) and make the game playable haha.
Those shops appear every 100 levels and the upgrades are selected in random, when you say restart, do you mean by restarting the game, or do you mean refreshing the different upgrades?
Thanks for your kind words and advices, really appreciate it!
I was not sure at first at what to do with the red ore but I really liked the augements in the red shop.
I wish we could have more than 3 since it takes ages to lvl up stamina.
Great music and adictive game loop !
Yeah, I am well aware that I am pointing out the obvious lack of time ;) I have left few ideas myself for my game too as everyone ;) But when i provide the feedback i have to be honest;)
Now that you mention it, putting something to restart the run really does sound like a good idea. The whole game probably feels very stagnant and slow for now.